summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/nv50/nv50_screen.c
diff options
context:
space:
mode:
authorChristoph Bumiller <[email protected]>2009-05-23 16:13:24 +0200
committerBen Skeggs <[email protected]>2009-05-28 16:06:24 +1000
commit94ba165dffa4d364a1335d3cd7c15558bf35fe3e (patch)
tree0dd87a7d5ad5f291d53203ac723c9b56586dc228 /src/gallium/drivers/nv50/nv50_screen.c
parentf9268ccd7f2ef2476db48f0aaca739bfb4ee9eab (diff)
nv50: use multiple constant buffers
Use different buffers for immds, FP params, and VP params. One has to map constant buffer indices in shader code to buffers defined via CB_DEF. In principle, we could use more buffers so we'd have to change the shader code less frequently.
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_screen.c')
-rw-r--r--src/gallium/drivers/nv50/nv50_screen.c56
1 files changed, 49 insertions, 7 deletions
diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c
index 29805645948..a7981a36157 100644
--- a/src/gallium/drivers/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nv50/nv50_screen.c
@@ -290,20 +290,62 @@ nv50_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
so_method(so, screen->tesla, 0x16b8, 1);
so_data (so, 8);
- /* Shared constant buffer */
- screen->constbuf = screen->pipe.buffer_create(&screen->pipe, 0, 0, 128 * 4 * 4);
- if (nvws->res_init(&screen->vp_data_heap, 0, 128)) {
- NOUVEAU_ERR("Error initialising constant buffer\n");
+ /* constant buffers for immediates and VP/FP parameters */
+ screen->constbuf_misc[0] =
+ screen->pipe.buffer_create(&screen->pipe, 0, 0, 128 * 4 * 4);
+
+ screen->constbuf_parm[0] =
+ screen->pipe.buffer_create(&screen->pipe, 0, 0, 128 * 4 * 4);
+
+ screen->constbuf_parm[1] =
+ screen->pipe.buffer_create(&screen->pipe, 0, 0, 128 * 4 * 4);
+
+ if (nvws->res_init(&screen->immd_heap[0], 0, 128) ||
+ nvws->res_init(&screen->parm_heap[0], 0, 128) ||
+ nvws->res_init(&screen->parm_heap[1], 0, 128))
+ {
+ NOUVEAU_ERR("Error initialising constant buffers.\n");
nv50_screen_destroy(&screen->pipe);
return NULL;
}
+ /*
+ // map constant buffers:
+ // B = buffer ID (maybe more than 1 byte)
+ // N = CB index used in shader instruction
+ // P = program type (0 = VP, 2 = GP, 3 = FP)
+ so_method(so, screen->tesla, 0x1694, 1);
+ so_data (so, 0x000BBNP1);
+ */
+
+ so_method(so, screen->tesla, 0x1280, 3);
+ so_reloc (so, screen->constbuf_misc[0], 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (so, screen->constbuf_misc[0], 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_LOW, 0, 0);
+ so_data (so, (NV50_CB_PMISC << 16) | 0x00000800);
+ so_method(so, screen->tesla, 0x1694, 1);
+ so_data (so, 0x00000001 | (NV50_CB_PMISC << 12));
+ so_method(so, screen->tesla, 0x1694, 1);
+ so_data (so, 0x00000031 | (NV50_CB_PMISC << 12));
+
+ so_method(so, screen->tesla, 0x1280, 3);
+ so_reloc (so, screen->constbuf_parm[0], 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (so, screen->constbuf_parm[0], 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_LOW, 0, 0);
+ so_data (so, (NV50_CB_PVP << 16) | 0x00000800);
+ so_method(so, screen->tesla, 0x1694, 1);
+ so_data (so, 0x00000101 | (NV50_CB_PVP << 12));
+
so_method(so, screen->tesla, 0x1280, 3);
- so_reloc (so, screen->constbuf, 0, NOUVEAU_BO_VRAM |
+ so_reloc (so, screen->constbuf_parm[1], 0, NOUVEAU_BO_VRAM |
NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);
- so_reloc (so, screen->constbuf, 0, NOUVEAU_BO_VRAM |
+ so_reloc (so, screen->constbuf_parm[1], 0, NOUVEAU_BO_VRAM |
NOUVEAU_BO_RD | NOUVEAU_BO_LOW, 0, 0);
- so_data (so, (NV50_CB_PMISC << 16) | 0x00001000);
+ so_data (so, (NV50_CB_PFP << 16) | 0x00000800);
+ so_method(so, screen->tesla, 0x1694, 1);
+ so_data (so, 0x00000131 | (NV50_CB_PFP << 12));
/* Texture sampler/image unit setup - we abuse the constant buffer
* upload mechanism for the moment to upload data to the tex config