diff options
author | Ben Skeggs <[email protected]> | 2011-03-01 12:26:20 +1000 |
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committer | Ben Skeggs <[email protected]> | 2011-03-01 14:44:43 +1000 |
commit | 79079141fa7cbf395d1ffc77364ac301d9824211 (patch) | |
tree | f891d7925be9edf943827cf3d702dcdb94378419 /src/gallium/drivers/nv50/nv50_resource.h | |
parent | 5c1c4f8593073c0bad9bada9234657dda1b25ff0 (diff) |
nv50: move onto common linear buffer manager
Signed-off-by: Ben Skeggs <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_resource.h')
-rw-r--r-- | src/gallium/drivers/nv50/nv50_resource.h | 141 |
1 files changed, 5 insertions, 136 deletions
diff --git a/src/gallium/drivers/nv50/nv50_resource.h b/src/gallium/drivers/nv50/nv50_resource.h index 64563421fd0..76229298f7c 100644 --- a/src/gallium/drivers/nv50/nv50_resource.h +++ b/src/gallium/drivers/nv50/nv50_resource.h @@ -6,112 +6,14 @@ #include "util/u_double_list.h" #define NOUVEAU_NVC0 #include "nouveau/nouveau_winsys.h" +#include "nouveau/nouveau_buffer.h" #undef NOUVEAU_NVC0 -struct pipe_resource; -struct nouveau_bo; -struct nv50_context; - -#define NV50_BUFFER_SCORE_MIN -25000 -#define NV50_BUFFER_SCORE_MAX 25000 -#define NV50_BUFFER_SCORE_VRAM_THRESHOLD 20000 - -/* DIRTY: buffer was (or will be after the next flush) written to by GPU and - * resource->data has not been updated to reflect modified VRAM contents - * - * USER_MEMORY: resource->data is a pointer to client memory and may change - * between GL calls - */ -#define NV50_BUFFER_STATUS_DIRTY (1 << 0) -#define NV50_BUFFER_STATUS_USER_MEMORY (1 << 7) - -/* Resources, if mapped into the GPU's address space, are guaranteed to - * have constant virtual addresses. - * The address of a resource will lie within the nouveau_bo referenced, - * and this bo should be added to the memory manager's validation list. - */ -struct nv50_resource { - struct pipe_resource base; - const struct u_resource_vtbl *vtbl; - - uint8_t *data; - struct nouveau_bo *bo; - uint32_t offset; - - uint8_t status; - uint8_t domain; - - int16_t score; /* low if mapped very often, if high can move to VRAM */ - - struct nouveau_fence *fence; - struct nouveau_fence *fence_wr; - - struct nouveau_mm_allocation *mm; -}; - void -nv50_buffer_release_gpu_storage(struct nv50_resource *); - -boolean -nv50_buffer_download(struct nv50_context *, struct nv50_resource *, - unsigned start, unsigned size); - -boolean -nv50_buffer_migrate(struct nv50_context *, - struct nv50_resource *, unsigned domain); - -static INLINE void -nv50_buffer_adjust_score(struct nv50_context *nv50, struct nv50_resource *res, - int16_t score) -{ - if (score < 0) { - if (res->score > NV50_BUFFER_SCORE_MIN) - res->score += score; - } else - if (score > 0){ - if (res->score < NV50_BUFFER_SCORE_MAX) - res->score += score; - if (res->domain == NOUVEAU_BO_GART && - res->score > NV50_BUFFER_SCORE_VRAM_THRESHOLD) - nv50_buffer_migrate(nv50, res, NOUVEAU_BO_VRAM); - } -} - -/* XXX: wait for fence (atm only using this for vertex push) */ -static INLINE void * -nv50_resource_map_offset(struct nv50_context *nv50, - struct nv50_resource *res, uint32_t offset, - uint32_t flags) -{ - void *map; - - nv50_buffer_adjust_score(nv50, res, -250); - - if ((res->domain == NOUVEAU_BO_VRAM) && - (res->status & NV50_BUFFER_STATUS_DIRTY)) - nv50_buffer_download(nv50, res, 0, res->base.width0); - - if ((res->domain != NOUVEAU_BO_GART) || - (res->status & NV50_BUFFER_STATUS_USER_MEMORY)) - return res->data + offset; - - if (res->mm) - flags |= NOUVEAU_BO_NOSYNC; - - if (nouveau_bo_map_range(res->bo, res->offset + offset, - res->base.width0, flags)) - return NULL; - - map = res->bo->map; - nouveau_bo_unmap(res->bo); - return map; -} +nv50_init_resource_functions(struct pipe_context *pcontext); -static INLINE void -nv50_resource_unmap(struct nv50_resource *res) -{ - /* no-op */ -} +void +nv50_screen_init_resource_functions(struct pipe_screen *pscreen); #define NV50_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf) @@ -133,7 +35,7 @@ struct nv50_miptree_level { #define NV50_MAX_TEXTURE_LEVELS 16 struct nv50_miptree { - struct nv50_resource base; + struct nv04_resource base; struct nv50_miptree_level level[NV50_MAX_TEXTURE_LEVELS]; uint32_t total_size; uint32_t layer_stride; @@ -146,25 +48,6 @@ nv50_miptree(struct pipe_resource *pt) return (struct nv50_miptree *)pt; } -static INLINE struct nv50_resource * -nv50_resource(struct pipe_resource *resource) -{ - return (struct nv50_resource *)resource; -} - -/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */ -static INLINE boolean -nv50_resource_mapped_by_gpu(struct pipe_resource *resource) -{ - return nv50_resource(resource)->domain != 0; -} - -void -nv50_init_resource_functions(struct pipe_context *pcontext); - -void -nv50_screen_init_resource_functions(struct pipe_screen *pscreen); - /* Internal functions: */ struct pipe_resource * @@ -176,17 +59,6 @@ nv50_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *template, struct winsys_handle *whandle); -struct pipe_resource * -nv50_buffer_create(struct pipe_screen *pscreen, - const struct pipe_resource *templ); - -struct pipe_resource * -nv50_user_buffer_create(struct pipe_screen *screen, - void *ptr, - unsigned bytes, - unsigned usage); - - struct pipe_surface * nv50_miptree_surface_new(struct pipe_context *, struct pipe_resource *, @@ -195,7 +67,4 @@ nv50_miptree_surface_new(struct pipe_context *, void nv50_miptree_surface_del(struct pipe_context *, struct pipe_surface *); -boolean -nv50_user_buffer_upload(struct nv50_resource *, unsigned base, unsigned size); - #endif |