diff options
author | Luca Barbieri <[email protected]> | 2010-02-21 00:59:30 +0100 |
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committer | Younes Manton <[email protected]> | 2010-03-15 00:03:02 -0400 |
commit | cd0d03adab65a9586e0c5d60e9ee487677914f3b (patch) | |
tree | 0cd09ba062fd9389886ad23ea566571be66bcec3 /src/gallium/drivers/nv40/nv40_shader.h | |
parent | 4d93ef1a015c8ec7341b0793e87ec375014436b3 (diff) |
nv30, nv40: non-trivially unify nv[34]0_state_fb.c
The files are significantly different due to:
1. nv30 support 2 render targets, nv40 4
2. z-buffer pitch is set differently
3. nv30 has a limitation of colour_bits >= zeta_bits. This may not
actually exist in the driver though
4. nv30 points color0 at depth in the depth-only case
5. nv30 sets NV34TCL_VIEWPORT_TX_ORIGIN to 0. This is probably
unnecessary
This patch attempts to unify the two files and preserve the existing
behavior.
Diffstat (limited to 'src/gallium/drivers/nv40/nv40_shader.h')
0 files changed, 0 insertions, 0 deletions