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authorYounes Manton <[email protected]>2008-12-05 02:26:07 -0500
committerYounes Manton <[email protected]>2009-01-10 13:52:05 -0500
commit34c0281879b589dc42d134a10349eac66c7b2f0d (patch)
tree3df11e418a0a72c5e3fbe3032820af85f71f51f3 /src/gallium/drivers/nv40/nv40_screen.c
parentfbf418d9dc0aa2965ca7673ae20f6e47c4a53c8a (diff)
nouveau: Put dynamic textures in GART for CPU access and don't swizzle.
Also flag shadows as dynamic since they're for CPU access as well.
Diffstat (limited to 'src/gallium/drivers/nv40/nv40_screen.c')
-rw-r--r--src/gallium/drivers/nv40/nv40_screen.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/nv40/nv40_screen.c b/src/gallium/drivers/nv40/nv40_screen.c
index 995148e03f0..9657a19c50f 100644
--- a/src/gallium/drivers/nv40/nv40_screen.c
+++ b/src/gallium/drivers/nv40/nv40_screen.c
@@ -148,7 +148,8 @@ nv40_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
if (!mt->shadow_tex) {
unsigned old_tex_usage = surface->texture->tex_usage;
- surface->texture->tex_usage = NOUVEAU_TEXTURE_USAGE_LINEAR;
+ surface->texture->tex_usage = NOUVEAU_TEXTURE_USAGE_LINEAR |
+ PIPE_TEXTURE_USAGE_DYNAMIC;
mt->shadow_tex = screen->texture_create(screen, surface->texture);
surface->texture->tex_usage = old_tex_usage;