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authorLuca Barbieri <[email protected]>2010-02-21 02:26:25 +0100
committerYounes Manton <[email protected]>2010-03-15 00:03:02 -0400
commitd9e396ce4a124529fa92ad967f2b3ff72534079b (patch)
tree4e5602992044650eb47450c9e3b296b377cb336b /src/gallium/drivers/nv40/nv40_draw.c
parentcd0d03adab65a9586e0c5d60e9ee487677914f3b (diff)
nv30, nv40: non-trivially partially unify nv[34]0_shader.h
shader.h is similar, except for the following differences: 1. The instruction sets are not exactly the same, but mostly similar 2. Vertex program fields are in different bit positions This patch unifies all parts of nv[34]0_shader.h except the vertex program fields. Vertex opcodes are also changed so that the constant names includes SCA if it is a scalar opcode and VEC if it is a vector opcode.
Diffstat (limited to 'src/gallium/drivers/nv40/nv40_draw.c')
-rw-r--r--src/gallium/drivers/nv40/nv40_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nv40/nv40_draw.c b/src/gallium/drivers/nv40/nv40_draw.c
index 87d2689d54b..4ed87779fd6 100644
--- a/src/gallium/drivers/nv40/nv40_draw.c
+++ b/src/gallium/drivers/nv40/nv40_draw.c
@@ -8,7 +8,7 @@
#include "draw/draw_pipe.h"
#include "nv40_context.h"
-#define NV40_SHADER_NO_FUCKEDNESS
+#define NVFX_SHADER_NO_FUCKEDNESS
#include "nv40_shader.h"
/* Simple, but crappy, swtnl path, hopefully we wont need to hit this very