diff options
author | Ben Skeggs <[email protected]> | 2012-01-11 12:42:07 +0100 |
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committer | Ben Skeggs <[email protected]> | 2012-04-14 02:56:34 +1000 |
commit | a2fc42b899de22273c1df96091bfb5c636075cb0 (patch) | |
tree | d3c4981bf8b611e1cea9876e9235b142f7fd39d0 /src/gallium/drivers/nv30/nv40_verttex.c | |
parent | 6d1cdec3ba151168bfc3aef222fba6265dfb41fb (diff) |
nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants
The primary motivation for this rewrite was to have a maintainable driver
going forward, as nvfx was quite horrible in a lot of ways.
The driver is heavily based on the design of the nv50/nvc0 3d drivers we
already have, and uses the same common buffer/fence code. It also passes
a HEAP more piglit tests than nvfx did, supports a couple more features,
and a few more to come still probably.
The CPU footprint of this driver is far far less than nvfx, and translates
into far greater framerates in a lot of applications (unless you're using
a CPU that's way way newer than the GPUs of these generations....)
Basically, we once again have a maintained driver for these chipsets \o/
Feel free to report bugs now!
Diffstat (limited to 'src/gallium/drivers/nv30/nv40_verttex.c')
-rw-r--r-- | src/gallium/drivers/nv30/nv40_verttex.c | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv30/nv40_verttex.c b/src/gallium/drivers/nv30/nv40_verttex.c new file mode 100644 index 00000000000..06fcc6f0113 --- /dev/null +++ b/src/gallium/drivers/nv30/nv40_verttex.c @@ -0,0 +1,100 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_inlines.h" +#include "nv30_context.h" + +void +nv40_verttex_validate(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + unsigned dirty = nv30->vertprog.dirty_samplers; + + while (dirty) { + unsigned unit = ffs(dirty) - 1; + struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; + struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; + + if (ss && sv) { + } else { + BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1); + PUSH_DATA (push, 0); + } + } + + nv30->vertprog.dirty_samplers = 0; +} + +static void +nv40_verttex_sampler_states_bind(struct pipe_context *pipe, + unsigned nr, void **hwcso) +{ + struct nv30_context *nv30 = nv30_context(pipe); + unsigned i; + + for (i = 0; i < nr; i++) { + nv30->vertprog.samplers[i] = hwcso[i]; + nv30->vertprog.dirty_samplers |= (1 << i); + } + + for (; i < nv30->vertprog.num_samplers; i++) { + nv30->vertprog.samplers[i] = NULL; + nv30->vertprog.dirty_samplers |= (1 << i); + } + + nv30->vertprog.num_samplers = nr; + nv30->dirty |= NV30_NEW_VERTTEX; +} + + +static void +nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr, + struct pipe_sampler_view **views) +{ + struct nv30_context *nv30 = nv30_context(pipe); + unsigned i; + + for (i = 0; i < nr; i++) { + nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i)); + pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]); + nv30->vertprog.dirty_samplers |= (1 << i); + } + + for (; i < nv30->vertprog.num_textures; i++) { + nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i)); + pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL); + nv30->vertprog.dirty_samplers |= (1 << i); + } + + nv30->vertprog.num_textures = nr; + nv30->dirty |= NV30_NEW_VERTTEX; +} + +void +nv40_verttex_init(struct pipe_context *pipe) +{ + pipe->bind_vertex_sampler_states = nv40_verttex_sampler_states_bind; + pipe->set_vertex_sampler_views = nv40_verttex_set_sampler_views; +} |