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authorBen Skeggs <[email protected]>2012-01-11 12:42:07 +0100
committerBen Skeggs <[email protected]>2012-04-14 02:56:34 +1000
commita2fc42b899de22273c1df96091bfb5c636075cb0 (patch)
treed3c4981bf8b611e1cea9876e9235b142f7fd39d0 /src/gallium/drivers/nv30/nv40_verttex.c
parent6d1cdec3ba151168bfc3aef222fba6265dfb41fb (diff)
nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants
The primary motivation for this rewrite was to have a maintainable driver going forward, as nvfx was quite horrible in a lot of ways. The driver is heavily based on the design of the nv50/nvc0 3d drivers we already have, and uses the same common buffer/fence code. It also passes a HEAP more piglit tests than nvfx did, supports a couple more features, and a few more to come still probably. The CPU footprint of this driver is far far less than nvfx, and translates into far greater framerates in a lot of applications (unless you're using a CPU that's way way newer than the GPUs of these generations....) Basically, we once again have a maintained driver for these chipsets \o/ Feel free to report bugs now!
Diffstat (limited to 'src/gallium/drivers/nv30/nv40_verttex.c')
-rw-r--r--src/gallium/drivers/nv30/nv40_verttex.c100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv30/nv40_verttex.c b/src/gallium/drivers/nv30/nv40_verttex.c
new file mode 100644
index 00000000000..06fcc6f0113
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv40_verttex.c
@@ -0,0 +1,100 @@
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_inlines.h"
+#include "nv30_context.h"
+
+void
+nv40_verttex_validate(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ unsigned dirty = nv30->vertprog.dirty_samplers;
+
+ while (dirty) {
+ unsigned unit = ffs(dirty) - 1;
+ struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
+ struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];
+
+ if (ss && sv) {
+ } else {
+ BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1);
+ PUSH_DATA (push, 0);
+ }
+ }
+
+ nv30->vertprog.dirty_samplers = 0;
+}
+
+static void
+nv40_verttex_sampler_states_bind(struct pipe_context *pipe,
+ unsigned nr, void **hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned i;
+
+ for (i = 0; i < nr; i++) {
+ nv30->vertprog.samplers[i] = hwcso[i];
+ nv30->vertprog.dirty_samplers |= (1 << i);
+ }
+
+ for (; i < nv30->vertprog.num_samplers; i++) {
+ nv30->vertprog.samplers[i] = NULL;
+ nv30->vertprog.dirty_samplers |= (1 << i);
+ }
+
+ nv30->vertprog.num_samplers = nr;
+ nv30->dirty |= NV30_NEW_VERTTEX;
+}
+
+
+static void
+nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
+ struct pipe_sampler_view **views)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned i;
+
+ for (i = 0; i < nr; i++) {
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i));
+ pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]);
+ nv30->vertprog.dirty_samplers |= (1 << i);
+ }
+
+ for (; i < nv30->vertprog.num_textures; i++) {
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i));
+ pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL);
+ nv30->vertprog.dirty_samplers |= (1 << i);
+ }
+
+ nv30->vertprog.num_textures = nr;
+ nv30->dirty |= NV30_NEW_VERTTEX;
+}
+
+void
+nv40_verttex_init(struct pipe_context *pipe)
+{
+ pipe->bind_vertex_sampler_states = nv40_verttex_sampler_states_bind;
+ pipe->set_vertex_sampler_views = nv40_verttex_set_sampler_views;
+}