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authorLuca Barbieri <[email protected]>2010-02-20 18:37:43 +0100
committerYounes Manton <[email protected]>2010-03-15 00:03:01 -0400
commitb8e56d4cddbd9c491b940e3ce5974c526802c752 (patch)
tree6ae0a1030c6a43c6596393b787cea3d7b7e23352 /src/gallium/drivers/nv30/nv30_surface.c
parentd673c92810636dcc6de33d3618d494ce9f5717c1 (diff)
nv30, nv40: unify all structures and headers, except shaders
This patch unifies nv[34]0_screen.h, nv[34]0_context.h and nv[34]0_state.h The unified files are put in a new "nvfx" directory. nv30_context.h and nv40_context.h still exist to hold the function prototypes and include nvfx_context.h nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the unified versions. nv40 includes some extra fields for swtnl and user clip planes support. These fields will be unused on nv30 until that functionality gets added to it too (by unification with nv40).
Diffstat (limited to 'src/gallium/drivers/nv30/nv30_surface.c')
-rw-r--r--src/gallium/drivers/nv30/nv30_surface.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gallium/drivers/nv30/nv30_surface.c b/src/gallium/drivers/nv30/nv30_surface.c
index bc18e577eee..613a9fa4921 100644
--- a/src/gallium/drivers/nv30/nv30_surface.c
+++ b/src/gallium/drivers/nv30/nv30_surface.c
@@ -37,8 +37,8 @@ nv30_surface_copy(struct pipe_context *pipe,
struct pipe_surface *src, unsigned srcx, unsigned srcy,
unsigned width, unsigned height)
{
- struct nv30_context *nv30 = nv30_context(pipe);
- struct nv04_surface_2d *eng2d = nv30->screen->eng2d;
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
eng2d->copy(eng2d, dest, destx, desty, src, srcx, srcy, width, height);
}
@@ -48,15 +48,15 @@ nv30_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
unsigned destx, unsigned desty, unsigned width,
unsigned height, unsigned value)
{
- struct nv30_context *nv30 = nv30_context(pipe);
- struct nv04_surface_2d *eng2d = nv30->screen->eng2d;
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
eng2d->fill(eng2d, dest, destx, desty, width, height, value);
}
void
-nv30_init_surface_functions(struct nv30_context *nv30)
+nv30_init_surface_functions(struct nvfx_context *nvfx)
{
- nv30->pipe.surface_copy = nv30_surface_copy;
- nv30->pipe.surface_fill = nv30_surface_fill;
+ nvfx->pipe.surface_copy = nv30_surface_copy;
+ nvfx->pipe.surface_fill = nv30_surface_fill;
}