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authorBen Skeggs <[email protected]>2012-01-11 12:42:07 +0100
committerBen Skeggs <[email protected]>2012-04-14 02:56:34 +1000
commita2fc42b899de22273c1df96091bfb5c636075cb0 (patch)
treed3c4981bf8b611e1cea9876e9235b142f7fd39d0 /src/gallium/drivers/nv30/nv30_state.c
parent6d1cdec3ba151168bfc3aef222fba6265dfb41fb (diff)
nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants
The primary motivation for this rewrite was to have a maintainable driver going forward, as nvfx was quite horrible in a lot of ways. The driver is heavily based on the design of the nv50/nvc0 3d drivers we already have, and uses the same common buffer/fence code. It also passes a HEAP more piglit tests than nvfx did, supports a couple more features, and a few more to come still probably. The CPU footprint of this driver is far far less than nvfx, and translates into far greater framerates in a lot of applications (unless you're using a CPU that's way way newer than the GPUs of these generations....) Basically, we once again have a maintained driver for these chipsets \o/ Feel free to report bugs now!
Diffstat (limited to 'src/gallium/drivers/nv30/nv30_state.c')
-rw-r--r--src/gallium/drivers/nv30/nv30_state.c447
1 files changed, 447 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv30/nv30_state.c b/src/gallium/drivers/nv30/nv30_state.c
new file mode 100644
index 00000000000..64a8f33d466
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state.c
@@ -0,0 +1,447 @@
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_inlines.h"
+
+#include "nouveau/nouveau_gldefs.h"
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_winsys.h"
+
+#define NV40_3D_MRT_BLEND_ENABLE 0x0000036c
+
+static void *
+nv30_blend_state_create(struct pipe_context *pipe,
+ const struct pipe_blend_state *cso)
+{
+ struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
+ struct nv30_blend_stateobj *so;
+ uint32_t blend[2], cmask[2];
+ int i;
+
+ so = CALLOC_STRUCT(nv30_blend_stateobj);
+ if (!so)
+ return NULL;
+ so->pipe = *cso;
+
+ if (cso->logicop_enable) {
+ SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 2);
+ SB_DATA (so, 1);
+ SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
+ } else {
+ SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 1);
+ SB_DATA (so, 0);
+ }
+
+ SB_MTHD30(so, DITHER_ENABLE, 1);
+ SB_DATA (so, cso->dither);
+
+ blend[0] = cso->rt[0].blend_enable;
+ cmask[0] = !!(cso->rt[0].colormask & PIPE_MASK_A) << 24 |
+ !!(cso->rt[0].colormask & PIPE_MASK_R) << 16 |
+ !!(cso->rt[0].colormask & PIPE_MASK_G) << 8 |
+ !!(cso->rt[0].colormask & PIPE_MASK_B);
+ if (cso->independent_blend_enable) {
+ blend[1] = 0;
+ cmask[1] = 0;
+ for (i = 1; i < 4; i++) {
+ blend[1] |= cso->rt[i].blend_enable << i;
+ cmask[1] |= !!(cso->rt[i].colormask & PIPE_MASK_A) << (0 + (i * 4)) |
+ !!(cso->rt[i].colormask & PIPE_MASK_R) << (1 + (i * 4)) |
+ !!(cso->rt[i].colormask & PIPE_MASK_G) << (2 + (i * 4)) |
+ !!(cso->rt[i].colormask & PIPE_MASK_B) << (3 + (i * 4));
+ }
+ } else {
+ blend[1] = 0x0000000e * (blend[0] & 0x00000001);
+ cmask[1] = 0x00001110 * !!(cmask[0] & 0x01000000);
+ cmask[1] |= 0x00002220 * !!(cmask[0] & 0x00010000);
+ cmask[1] |= 0x00004440 * !!(cmask[0] & 0x00000100);
+ cmask[1] |= 0x00008880 * !!(cmask[0] & 0x00000001);
+ }
+
+ if (eng3d->oclass >= NV40_3D_CLASS) {
+ SB_MTHD40(so, MRT_BLEND_ENABLE, 2);
+ SB_DATA (so, blend[1]);
+ SB_DATA (so, cmask[1]);
+ }
+
+ if (blend[0] || blend[1]) {
+ SB_MTHD30(so, BLEND_FUNC_ENABLE, 3);
+ SB_DATA (so, blend[0]);
+ SB_DATA (so, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) |
+ nvgl_blend_func(cso->rt[0].rgb_src_factor));
+ SB_DATA (so, (nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16) |
+ nvgl_blend_func(cso->rt[0].rgb_dst_factor));
+ if (eng3d->oclass < NV40_3D_CLASS) {
+ SB_MTHD30(so, BLEND_EQUATION, 1);
+ SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
+ } else {
+ SB_MTHD40(so, BLEND_EQUATION, 1);
+ SB_DATA (so, (nvgl_blend_eqn(cso->rt[0].alpha_func) << 16) |
+ nvgl_blend_eqn(cso->rt[0].rgb_func));
+ }
+ } else {
+ SB_MTHD30(so, BLEND_FUNC_ENABLE, 1);
+ SB_DATA (so, blend[0]);
+ }
+
+ SB_MTHD30(so, COLOR_MASK, 1);
+ SB_DATA (so, cmask[0]);
+ return so;
+}
+
+static void
+nv30_blend_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->blend = hwcso;
+ nv30->dirty |= NV30_NEW_BLEND;
+}
+
+static void
+nv30_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void *
+nv30_rasterizer_state_create(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *cso)
+{
+ struct nv30_rasterizer_stateobj *so;
+
+ so = CALLOC_STRUCT(nv30_rasterizer_stateobj);
+ if (!so)
+ return NULL;
+ so->pipe = *cso;
+
+ SB_MTHD30(so, SHADE_MODEL, 1);
+ SB_DATA (so, cso->flatshade ? NV30_3D_SHADE_MODEL_FLAT :
+ NV30_3D_SHADE_MODEL_SMOOTH);
+
+ SB_MTHD30(so, POLYGON_MODE_FRONT, 6);
+ SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
+ SB_DATA (so, nvgl_polygon_mode(cso->fill_back));
+ if (cso->cull_face == PIPE_FACE_FRONT_AND_BACK)
+ SB_DATA (so, NV30_3D_CULL_FACE_FRONT_AND_BACK);
+ else
+ if (cso->cull_face == PIPE_FACE_FRONT)
+ SB_DATA (so, NV30_3D_CULL_FACE_FRONT);
+ else
+ SB_DATA (so, NV30_3D_CULL_FACE_BACK);
+ SB_DATA (so, cso->front_ccw ? NV30_3D_FRONT_FACE_CCW :
+ NV30_3D_FRONT_FACE_CW);
+ SB_DATA (so, cso->poly_smooth);
+ SB_DATA (so, cso->cull_face != PIPE_FACE_NONE);
+
+ SB_MTHD30(so, POLYGON_OFFSET_POINT_ENABLE, 3);
+ SB_DATA (so, cso->offset_point);
+ SB_DATA (so, cso->offset_line);
+ SB_DATA (so, cso->offset_tri);
+ if (cso->offset_point || cso->offset_line || cso->offset_tri) {
+ SB_MTHD30(so, POLYGON_OFFSET_FACTOR, 2);
+ SB_DATA (so, fui(cso->offset_scale));
+ SB_DATA (so, fui(cso->offset_units * 2.0));
+ }
+
+ SB_MTHD30(so, LINE_WIDTH, 2);
+ SB_DATA (so, (unsigned char)(cso->line_width * 8.0) & 0xff);
+ SB_DATA (so, cso->line_smooth);
+ SB_MTHD30(so, LINE_STIPPLE_ENABLE, 2);
+ SB_DATA (so, cso->line_stipple_enable);
+ SB_DATA (so, (cso->line_stipple_pattern << 16) |
+ cso->line_stipple_factor);
+
+ SB_MTHD30(so, VERTEX_TWO_SIDE_ENABLE, 1);
+ SB_DATA (so, cso->light_twoside);
+ SB_MTHD30(so, POLYGON_STIPPLE_ENABLE, 1);
+ SB_DATA (so, cso->poly_stipple_enable);
+ SB_MTHD30(so, POINT_SIZE, 1);
+ SB_DATA (so, fui(cso->point_size));
+ SB_MTHD30(so, FLATSHADE_FIRST, 1);
+ SB_DATA (so, cso->flatshade_first);
+
+ SB_MTHD30(so, DEPTH_CONTROL, 1);
+ SB_DATA (so, cso->depth_clip ? 0x00000001 : 0x00000010);
+ return so;
+}
+
+static void
+nv30_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->rast = hwcso;
+ nv30->dirty |= NV30_NEW_RASTERIZER;
+}
+
+static void
+nv30_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void *
+nv30_zsa_state_create(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *cso)
+{
+ struct nv30_zsa_stateobj *so;
+
+ so = CALLOC_STRUCT(nv30_zsa_stateobj);
+ if (!so)
+ return NULL;
+ so->pipe = *cso;
+
+ SB_MTHD30(so, DEPTH_FUNC, 3);
+ SB_DATA (so, nvgl_comparison_op(cso->depth.func));
+ SB_DATA (so, cso->depth.writemask);
+ SB_DATA (so, cso->depth.enabled);
+
+ if (cso->stencil[0].enabled) {
+ SB_MTHD30(so, STENCIL_ENABLE(0), 3);
+ SB_DATA (so, 1);
+ SB_DATA (so, cso->stencil[0].writemask);
+ SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
+ SB_MTHD30(so, STENCIL_FUNC_MASK(0), 4);
+ SB_DATA (so, cso->stencil[0].valuemask);
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
+ } else {
+ SB_MTHD30(so, STENCIL_ENABLE(0), 2);
+ SB_DATA (so, 0);
+ SB_DATA (so, 0x000000ff);
+ }
+
+ if (cso->stencil[1].enabled) {
+ SB_MTHD30(so, STENCIL_ENABLE(1), 3);
+ SB_DATA (so, 1);
+ SB_DATA (so, cso->stencil[1].writemask);
+ SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func));
+ SB_MTHD30(so, STENCIL_FUNC_MASK(1), 4);
+ SB_DATA (so, cso->stencil[1].valuemask);
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
+ } else {
+ SB_MTHD30(so, STENCIL_ENABLE(1), 1);
+ SB_DATA (so, 0);
+ }
+
+ SB_MTHD30(so, ALPHA_FUNC_ENABLE, 3);
+ SB_DATA (so, cso->alpha.enabled ? 1 : 0);
+ SB_DATA (so, nvgl_comparison_op(cso->alpha.func));
+ SB_DATA (so, float_to_ubyte(cso->alpha.ref_value));
+
+ return so;
+}
+
+static void
+nv30_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->zsa = hwcso;
+ nv30->dirty |= NV30_NEW_ZSA;
+}
+
+static void
+nv30_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void
+nv30_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *bcol)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->blend_colour = *bcol;
+ nv30->dirty |= NV30_NEW_BLEND_COLOUR;
+}
+
+static void
+nv30_set_stencil_ref(struct pipe_context *pipe,
+ const struct pipe_stencil_ref *sr)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->stencil_ref = *sr;
+ nv30->dirty |= NV30_NEW_STENCIL_REF;
+}
+
+static void
+nv30_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ memcpy(nv30->clip.ucp, clip->ucp, sizeof(clip->ucp));
+
+ nv30->dirty |= NV30_NEW_CLIP;
+}
+
+static void
+nv30_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->sample_mask = sample_mask;
+ nv30->dirty |= NV30_NEW_SAMPLE_MASK;
+}
+
+static void
+nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ struct pipe_resource *buf)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned size;
+
+ size = 0;
+ if (buf)
+ size = buf->width0 / (4 * sizeof(float));
+
+ if (shader == PIPE_SHADER_VERTEX) {
+ pipe_resource_reference(&nv30->vertprog.constbuf, buf);
+ nv30->vertprog.constbuf_nr = size;
+ nv30->dirty |= NV30_NEW_VERTCONST;
+ } else
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ pipe_resource_reference(&nv30->fragprog.constbuf, buf);
+ nv30->fragprog.constbuf_nr = size;
+ nv30->dirty |= NV30_NEW_FRAGCONST;
+ }
+}
+
+static void
+nv30_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB);
+
+ nv30->framebuffer = *fb;
+ nv30->dirty |= NV30_NEW_FRAMEBUFFER;
+}
+
+static void
+nv30_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->stipple = *stipple;
+ nv30->dirty |= NV30_NEW_STIPPLE;
+}
+
+static void
+nv30_set_scissor_state(struct pipe_context *pipe,
+ const struct pipe_scissor_state *scissor)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->scissor = *scissor;
+ nv30->dirty |= NV30_NEW_SCISSOR;
+}
+
+static void
+nv30_set_viewport_state(struct pipe_context *pipe,
+ const struct pipe_viewport_state *vpt)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->viewport = *vpt;
+ nv30->dirty |= NV30_NEW_VIEWPORT;
+}
+
+static void
+nv30_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *vb)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned i;
+
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
+
+ for (i = 0; i < count; ++i)
+ pipe_resource_reference(&nv30->vtxbuf[i].buffer, vb[i].buffer);
+ for (; i < nv30->num_vtxbufs; ++i)
+ pipe_resource_reference(&nv30->vtxbuf[i].buffer, NULL);
+
+ memcpy(nv30->vtxbuf, vb, sizeof(*vb) * count);
+ nv30->num_vtxbufs = count;
+
+ nv30->dirty |= NV30_NEW_ARRAYS;
+}
+
+static void
+nv30_set_index_buffer(struct pipe_context *pipe,
+ const struct pipe_index_buffer *ib)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ if (ib) {
+ pipe_resource_reference(&nv30->idxbuf.buffer, ib->buffer);
+ memcpy(&nv30->idxbuf, ib, sizeof(nv30->idxbuf));
+ } else {
+ pipe_resource_reference(&nv30->idxbuf.buffer, NULL);
+ }
+}
+
+void
+nv30_state_init(struct pipe_context *pipe)
+{
+ pipe->create_blend_state = nv30_blend_state_create;
+ pipe->bind_blend_state = nv30_blend_state_bind;
+ pipe->delete_blend_state = nv30_blend_state_delete;
+
+ pipe->create_rasterizer_state = nv30_rasterizer_state_create;
+ pipe->bind_rasterizer_state = nv30_rasterizer_state_bind;
+ pipe->delete_rasterizer_state = nv30_rasterizer_state_delete;
+
+ pipe->create_depth_stencil_alpha_state = nv30_zsa_state_create;
+ pipe->bind_depth_stencil_alpha_state = nv30_zsa_state_bind;
+ pipe->delete_depth_stencil_alpha_state = nv30_zsa_state_delete;
+
+ pipe->set_blend_color = nv30_set_blend_color;
+ pipe->set_stencil_ref = nv30_set_stencil_ref;
+ pipe->set_clip_state = nv30_set_clip_state;
+ pipe->set_sample_mask = nv30_set_sample_mask;
+ pipe->set_constant_buffer = nv30_set_constant_buffer;
+ pipe->set_framebuffer_state = nv30_set_framebuffer_state;
+ pipe->set_polygon_stipple = nv30_set_polygon_stipple;
+ pipe->set_scissor_state = nv30_set_scissor_state;
+ pipe->set_viewport_state = nv30_set_viewport_state;
+
+ pipe->set_vertex_buffers = nv30_set_vertex_buffers;
+ pipe->set_index_buffer = nv30_set_index_buffer;
+
+ pipe->redefine_user_buffer = u_default_redefine_user_buffer;
+}