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authorChristoph Bumiller <[email protected]>2013-04-12 13:42:01 +0200
committerChristoph Bumiller <[email protected]>2013-04-18 20:35:40 +0200
commit729abfd0f53c27ba58da95882bef985945933c65 (patch)
tree47623e71727be33fda952923809fb9b8391311ee /src/gallium/drivers/nv30/nv30_screen.c
parent246ff8f887e10a2828fb43104a06ba6f2505b74d (diff)
st/mesa: optionally apply texture swizzle to border color v2
This is the only sane solution for nv50 and nvc0 (really, trust me), but since on other hardware the border colour is tightly coupled with texture state they'd have to undo the swizzle, so I've added a cap. The dependency of update_sampler on the texture updates was introduced to avoid doing the apply_depthmode to the swizzle twice. v2: Moved swizzling helper to u_format.c, extended the CAP to provide more accurate information.
Diffstat (limited to 'src/gallium/drivers/nv30/nv30_screen.c')
-rw-r--r--src/gallium/drivers/nv30/nv30_screen.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv30/nv30_screen.c b/src/gallium/drivers/nv30/nv30_screen.c
index e33710e71f7..5b3b470cc4e 100644
--- a/src/gallium/drivers/nv30/nv30_screen.c
+++ b/src/gallium/drivers/nv30/nv30_screen.c
@@ -123,6 +123,7 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return 0;
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: