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authorBen Skeggs <[email protected]>2012-01-11 12:42:07 +0100
committerBen Skeggs <[email protected]>2012-04-14 02:56:34 +1000
commita2fc42b899de22273c1df96091bfb5c636075cb0 (patch)
treed3c4981bf8b611e1cea9876e9235b142f7fd39d0 /src/gallium/drivers/nv30/nv30_context.c
parent6d1cdec3ba151168bfc3aef222fba6265dfb41fb (diff)
nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants
The primary motivation for this rewrite was to have a maintainable driver going forward, as nvfx was quite horrible in a lot of ways. The driver is heavily based on the design of the nv50/nvc0 3d drivers we already have, and uses the same common buffer/fence code. It also passes a HEAP more piglit tests than nvfx did, supports a couple more features, and a few more to come still probably. The CPU footprint of this driver is far far less than nvfx, and translates into far greater framerates in a lot of applications (unless you're using a CPU that's way way newer than the GPUs of these generations....) Basically, we once again have a maintained driver for these chipsets \o/ Feel free to report bugs now!
Diffstat (limited to 'src/gallium/drivers/nv30/nv30_context.c')
-rw-r--r--src/gallium/drivers/nv30/nv30_context.c174
1 files changed, 174 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv30/nv30_context.c b/src/gallium/drivers/nv30/nv30_context.c
new file mode 100644
index 00000000000..258ea7278f4
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_context.c
@@ -0,0 +1,174 @@
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "draw/draw_context.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+
+#include "nouveau/nouveau_fence.h"
+#include "nv30_context.h"
+#include "nv30_transfer.h"
+#include "nv30_state.h"
+
+static void
+nv30_context_kick_notify(struct nouveau_pushbuf *push)
+{
+ struct nouveau_screen *screen;
+ struct nv30_context *nv30;
+
+ if (!push->user_priv)
+ return;
+ nv30 = container_of(push->user_priv, nv30, bufctx);
+ screen = &nv30->screen->base;
+
+ nouveau_fence_next(screen);
+ nouveau_fence_update(screen, TRUE);
+
+ if (push->bufctx) {
+ struct nouveau_bufref *bref;
+ LIST_FOR_EACH_ENTRY(bref, &push->bufctx->current, thead) {
+ struct nv04_resource *res = bref->priv;
+ if (res && res->mm) {
+ nouveau_fence_ref(screen->fence.current, &res->fence);
+
+ if (bref->flags & NOUVEAU_BO_RD)
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
+
+ if (bref->flags & NOUVEAU_BO_WR) {
+ nouveau_fence_ref(screen->fence.current, &res->fence_wr);
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ }
+ }
+ }
+ }
+}
+
+static void
+nv30_context_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ if (fence)
+ nouveau_fence_ref(nv30->screen->base.fence.current,
+ (struct nouveau_fence **)fence);
+
+ PUSH_KICK(push);
+}
+
+static void
+nv30_context_destroy(struct pipe_context *pipe)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ if (nv30->draw)
+ draw_destroy(nv30->draw);
+
+ nouveau_bufctx_del(&nv30->bufctx);
+
+ if (nv30->screen->cur_ctx == nv30)
+ nv30->screen->cur_ctx = NULL;
+
+ FREE(nv30);
+}
+
+#define FAIL_CONTEXT_INIT(str, err) \
+ do { \
+ NOUVEAU_ERR(str, err); \
+ nv30_context_destroy(pipe); \
+ return NULL; \
+ } while(0)
+
+struct pipe_context *
+nv30_context_create(struct pipe_screen *pscreen, void *priv)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
+ struct nouveau_pushbuf *push;
+ struct pipe_context *pipe;
+ int ret;
+
+ if (!nv30)
+ return NULL;
+
+ nv30->screen = screen;
+ nv30->base.screen = &screen->base;
+ nv30->base.copy_data = nv30_transfer_copy_data;
+
+ pipe = &nv30->base.pipe;
+ pipe->screen = pscreen;
+ pipe->priv = priv;
+ pipe->destroy = nv30_context_destroy;
+ pipe->flush = nv30_context_flush;
+
+ /*XXX: *cough* per-context client */
+ nv30->base.client = screen->base.client;
+
+ /*XXX: *cough* per-context pushbufs */
+ push = screen->base.pushbuf;
+ nv30->base.pushbuf = push;
+ nv30->base.pushbuf->user_priv = push->user_priv; /* hack at validate time */
+ nv30->base.pushbuf->rsvd_kick = 16; /* hack in screen before first space */
+ nv30->base.pushbuf->kick_notify = nv30_context_kick_notify;
+
+ ret = nouveau_bufctx_new(nv30->base.client, 64, &nv30->bufctx);
+ if (ret) {
+ nv30_context_destroy(pipe);
+ return NULL;
+ }
+
+ /*XXX: make configurable with performance vs quality, these defaults
+ * match the binary driver's defaults
+ */
+ if (screen->eng3d->oclass < NV40_3D_CLASS)
+ nv30->config.filter = 0x00000004;
+ else
+ nv30->config.filter = 0x00002dc4;
+
+ nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF;
+
+ if (debug_get_bool_option("NV30_SWTNL", FALSE))
+ nv30->draw_flags |= NV30_NEW_SWTNL;
+
+ /*XXX: nvfx... */
+ nv30->is_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0;
+ nv30->use_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0;
+ nv30->render_mode = HW;
+
+ nv30_vbo_init(pipe);
+ nv30_query_init(pipe);
+ nv30_state_init(pipe);
+ nv30_resource_init(pipe);
+ nv30_clear_init(pipe);
+ nv30_fragprog_init(pipe);
+ nv30_vertprog_init(pipe);
+ nv30_texture_init(pipe);
+ nv30_fragtex_init(pipe);
+ nv40_verttex_init(pipe);
+ nv30_draw_init(pipe);
+
+ return pipe;
+}