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authorBen Skeggs <[email protected]>2012-01-11 12:42:07 +0100
committerBen Skeggs <[email protected]>2012-04-14 02:56:34 +1000
commita2fc42b899de22273c1df96091bfb5c636075cb0 (patch)
treed3c4981bf8b611e1cea9876e9235b142f7fd39d0 /src/gallium/drivers/nv30/nv30-40_3d.xml.h
parent6d1cdec3ba151168bfc3aef222fba6265dfb41fb (diff)
nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants
The primary motivation for this rewrite was to have a maintainable driver going forward, as nvfx was quite horrible in a lot of ways. The driver is heavily based on the design of the nv50/nvc0 3d drivers we already have, and uses the same common buffer/fence code. It also passes a HEAP more piglit tests than nvfx did, supports a couple more features, and a few more to come still probably. The CPU footprint of this driver is far far less than nvfx, and translates into far greater framerates in a lot of applications (unless you're using a CPU that's way way newer than the GPUs of these generations....) Basically, we once again have a maintained driver for these chipsets \o/ Feel free to report bugs now!
Diffstat (limited to 'src/gallium/drivers/nv30/nv30-40_3d.xml.h')
-rw-r--r--src/gallium/drivers/nv30/nv30-40_3d.xml.h2045
1 files changed, 2045 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv30/nv30-40_3d.xml.h b/src/gallium/drivers/nv30/nv30-40_3d.xml.h
new file mode 100644
index 00000000000..447f4b3b7ae
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30-40_3d.xml.h
@@ -0,0 +1,2045 @@
+#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML
+#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 32450 bytes, from 2012-02-10 02:41:48)
+- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-06-30 00:27:55)
+- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-06-30 00:27:55)
+- /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-06-30 00:27:55)
+- /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-07-13 22:28:24)
+- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-07-17 23:19:55)
+- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-08 05:22:51)
+
+Copyright (C) 2006-2012 by the following authors:
+- Artur Huillet <[email protected]> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <[email protected]> (koala_br)
+- Carlos Martin <[email protected]> (carlosmn)
+- Christoph Bumiller <[email protected]> (calim, chrisbmr)
+- Dawid Gajownik <[email protected]> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <[email protected]> (lumag)
+- EdB <[email protected]> (edb_)
+- Erik Waling <[email protected]> (erikwaling)
+- Francisco Jerez <[email protected]> (curro)
+- imirkin <[email protected]> (imirkin)
+- jb17bsome <[email protected]> (jb17bsome)
+- Jeremy Kolb <[email protected]> (kjeremy)
+- Laurent Carlier <[email protected]> (lordheavy)
+- Luca Barbieri <[email protected]> (lb, lb1)
+- Maarten Maathuis <[email protected]> (stillunknown)
+- Marcin Koƛcielnicki <[email protected]> (mwk, koriakin)
+- Mark Carey <[email protected]> (careym)
+- Matthieu Castet <[email protected]> (mat-c)
+- nvidiaman <[email protected]> (nvidiaman)
+- Patrice Mandin <[email protected]> (pmandin, pmdata)
+- Pekka Paalanen <[email protected]> (pq, ppaalanen)
+- Peter Popov <[email protected]> (ironpeter)
+- Richard Hughes <[email protected]> (hughsient)
+- Rudi Cilibrasi <[email protected]> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <[email protected]> (leroutier)
+- Stephane Marchesin <[email protected]> (marcheu)
+- sturmflut <[email protected]> (sturmflut)
+- Sylvain Munaut <[email protected]>
+- Victor Stinner <[email protected]> (haypo)
+- Wladmir van der Laan <[email protected]> (miathan6)
+- Younes Manton <[email protected]> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV30_3D_FLIP_SET_READ 0x00000120
+
+#define NV30_3D_FLIP_SET_WRITE 0x00000124
+
+#define NV30_3D_FLIP_MAX 0x00000128
+
+#define NV30_3D_FLIP_INCR_WRITE 0x0000012c
+
+#define NV30_3D_FLIP_WAIT 0x00000130
+
+#define NV30_3D_DMA_NOTIFY 0x00000180
+
+#define NV30_3D_DMA_TEXTURE0 0x00000184
+
+#define NV30_3D_DMA_TEXTURE1 0x00000188
+
+#define NV30_3D_DMA_COLOR1 0x0000018c
+
+#define NV30_3D_DMA_UNK190 0x00000190
+
+#define NV30_3D_DMA_COLOR0 0x00000194
+
+#define NV30_3D_DMA_ZETA 0x00000198
+
+#define NV30_3D_DMA_VTXBUF0 0x0000019c
+
+#define NV30_3D_DMA_VTXBUF1 0x000001a0
+
+#define NV30_3D_DMA_FENCE 0x000001a4
+
+#define NV30_3D_DMA_QUERY 0x000001a8
+
+#define NV30_3D_DMA_UNK1AC 0x000001ac
+
+#define NV30_3D_DMA_UNK1B0 0x000001b0
+
+#define NV40_3D_DMA_COLOR2 0x000001b4
+
+#define NV40_3D_DMA_COLOR3 0x000001b8
+
+#define NV30_3D_RT_HORIZ 0x00000200
+#define NV30_3D_RT_HORIZ_X__MASK 0x0000ffff
+#define NV30_3D_RT_HORIZ_X__SHIFT 0
+#define NV30_3D_RT_HORIZ_W__MASK 0xffff0000
+#define NV30_3D_RT_HORIZ_W__SHIFT 16
+
+#define NV30_3D_RT_VERT 0x00000204
+#define NV30_3D_RT_VERT_Y__MASK 0x0000ffff
+#define NV30_3D_RT_VERT_Y__SHIFT 0
+#define NV30_3D_RT_VERT_H__MASK 0xffff0000
+#define NV30_3D_RT_VERT_H__SHIFT 16
+
+#define NV30_3D_RT_FORMAT 0x00000208
+#define NV30_3D_RT_FORMAT_COLOR__MASK 0x0000001f
+#define NV30_3D_RT_FORMAT_COLOR__SHIFT 0
+#define NV30_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003
+#define NV30_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005
+#define NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008
+#define NV30_3D_RT_FORMAT_COLOR_B8 0x00000009
+#define NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT 0x0000000b
+#define NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT 0x0000000c
+#define NV30_3D_RT_FORMAT_COLOR_R32_FLOAT 0x0000000d
+#define NV30_3D_RT_FORMAT_COLOR_UNK0D 0x0000000d
+#define NV30_3D_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f
+#define NV30_3D_RT_FORMAT_COLOR_A8B8G8R8 0x00000010
+#define NV30_3D_RT_FORMAT_ZETA__MASK 0x000000e0
+#define NV30_3D_RT_FORMAT_ZETA__SHIFT 5
+#define NV30_3D_RT_FORMAT_ZETA_Z16 0x00000020
+#define NV30_3D_RT_FORMAT_ZETA_Z24S8 0x00000040
+#define NV30_3D_RT_FORMAT_TYPE__MASK 0x00000f00
+#define NV30_3D_RT_FORMAT_TYPE__SHIFT 8
+#define NV30_3D_RT_FORMAT_TYPE_LINEAR 0x00000100
+#define NV30_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200
+#define NV30_3D_RT_FORMAT_LOG2_WIDTH__MASK 0x00ff0000
+#define NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT 16
+#define NV30_3D_RT_FORMAT_LOG2_HEIGHT__MASK 0xff000000
+#define NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT 24
+
+#define NV30_3D_COLOR0_PITCH 0x0000020c
+#define NV30_3D_COLOR0_PITCH_COLOR0__MASK 0x0000ffff
+#define NV30_3D_COLOR0_PITCH_COLOR0__SHIFT 0
+#define NV30_3D_COLOR0_PITCH_ZETA__MASK 0xffff0000
+#define NV30_3D_COLOR0_PITCH_ZETA__SHIFT 16
+
+#define NV40_3D_COLOR0_PITCH 0x0000020c
+
+#define NV30_3D_COLOR0_OFFSET 0x00000210
+
+#define NV30_3D_ZETA_OFFSET 0x00000214
+
+#define NV30_3D_COLOR1_OFFSET 0x00000218
+
+#define NV30_3D_COLOR1_PITCH 0x0000021c
+
+#define NV30_3D_RT_ENABLE 0x00000220
+#define NV30_3D_RT_ENABLE_COLOR0 0x00000001
+#define NV30_3D_RT_ENABLE_COLOR1 0x00000002
+#define NV40_3D_RT_ENABLE_COLOR2 0x00000004
+#define NV40_3D_RT_ENABLE_COLOR3 0x00000008
+#define NV30_3D_RT_ENABLE_MRT 0x00000010
+
+#define NV40_3D_ZETA_PITCH 0x0000022c
+
+#define NV30_3D_HIERZ_PITCH 0x0000022c
+
+#define NV30_3D_HIERZ_OFFSET 0x00000230
+
+#define NV30_3D_TEX_UNITS_ENABLE 0x0000023c
+#define NV30_3D_TEX_UNITS_ENABLE_TX0 0x00000001
+#define NV30_3D_TEX_UNITS_ENABLE_TX1 0x00000002
+#define NV30_3D_TEX_UNITS_ENABLE_TX2 0x00000004
+#define NV30_3D_TEX_UNITS_ENABLE_TX3 0x00000008
+#define NV30_3D_TEX_UNITS_ENABLE_TX4 0x00000010
+#define NV30_3D_TEX_UNITS_ENABLE_TX5 0x00000020
+#define NV30_3D_TEX_UNITS_ENABLE_TX6 0x00000040
+#define NV30_3D_TEX_UNITS_ENABLE_TX7 0x00000080
+
+#define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0))
+#define NV30_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004
+#define NV30_3D_TEX_MATRIX_ENABLE__LEN 0x00000008
+
+#define NV40_3D_COLOR2_PITCH 0x00000280
+
+#define NV40_3D_COLOR3_PITCH 0x00000284
+
+#define NV40_3D_COLOR2_OFFSET 0x00000288
+
+#define NV40_3D_COLOR3_OFFSET 0x0000028c
+
+#define NV30_3D_VIEWPORT_TX_ORIGIN 0x000002b8
+#define NV30_3D_VIEWPORT_TX_ORIGIN_X__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_TX_ORIGIN_X__SHIFT 0
+#define NV30_3D_VIEWPORT_TX_ORIGIN_Y__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_TX_ORIGIN_Y__SHIFT 16
+
+#define NV30_3D_VIEWPORT_CLIP_MODE 0x000002bc
+
+#define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0))
+#define NV30_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_L__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_L__SHIFT 0
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_R__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_R__SHIFT 16
+
+#define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0))
+#define NV30_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_VERT_T__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_CLIP_VERT_T__SHIFT 0
+#define NV30_3D_VIEWPORT_CLIP_VERT_D__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_CLIP_VERT_D__SHIFT 16
+
+#define NV30_3D_DITHER_ENABLE 0x00000300
+
+#define NV30_3D_ALPHA_FUNC_ENABLE 0x00000304
+
+#define NV30_3D_ALPHA_FUNC_FUNC 0x00000308
+#define NV30_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200
+#define NV30_3D_ALPHA_FUNC_FUNC_LESS 0x00000201
+#define NV30_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202
+#define NV30_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203
+#define NV30_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204
+#define NV30_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV30_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206
+#define NV30_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV30_3D_ALPHA_FUNC_REF 0x0000030c
+
+#define NV30_3D_BLEND_FUNC_ENABLE 0x00000310
+
+#define NV30_3D_BLEND_FUNC_SRC 0x00000314
+#define NV30_3D_BLEND_FUNC_SRC_RGB__MASK 0x0000ffff
+#define NV30_3D_BLEND_FUNC_SRC_RGB__SHIFT 0
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE 0x00000001
+#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_COLOR 0x00000300
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_COLOR 0x00000301
+#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA 0x00000302
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_ALPHA 0x00000303
+#define NV30_3D_BLEND_FUNC_SRC_RGB_DST_ALPHA 0x00000304
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_ALPHA 0x00000305
+#define NV30_3D_BLEND_FUNC_SRC_RGB_DST_COLOR 0x00000306
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_COLOR 0x00000307
+#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA_SATURATE 0x00000308
+#define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_COLOR 0x00008001
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002
+#define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_ALPHA 0x00008003
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA__MASK 0xffff0000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA__SHIFT 16
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE 0x00010000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_COLOR 0x03000000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA 0x03020000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_ALPHA 0x03040000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_COLOR 0x03060000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_COLOR 0x03070000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA_SATURATE 0x03080000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_COLOR 0x80010000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_ALPHA 0x80030000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000
+
+#define NV30_3D_BLEND_FUNC_DST 0x00000318
+#define NV30_3D_BLEND_FUNC_DST_RGB__MASK 0x0000ffff
+#define NV30_3D_BLEND_FUNC_DST_RGB__SHIFT 0
+#define NV30_3D_BLEND_FUNC_DST_RGB_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE 0x00000001
+#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_COLOR 0x00000300
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_COLOR 0x00000301
+#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA 0x00000302
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_ALPHA 0x00000303
+#define NV30_3D_BLEND_FUNC_DST_RGB_DST_ALPHA 0x00000304
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_ALPHA 0x00000305
+#define NV30_3D_BLEND_FUNC_DST_RGB_DST_COLOR 0x00000306
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_COLOR 0x00000307
+#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA_SATURATE 0x00000308
+#define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_COLOR 0x00008001
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002
+#define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_ALPHA 0x00008003
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004
+#define NV30_3D_BLEND_FUNC_DST_ALPHA__MASK 0xffff0000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA__SHIFT 16
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE 0x00010000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_COLOR 0x03000000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA 0x03020000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_ALPHA 0x03040000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_COLOR 0x03060000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_COLOR 0x03070000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA_SATURATE 0x03080000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_COLOR 0x80010000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_ALPHA 0x80030000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000
+
+#define NV30_3D_BLEND_COLOR 0x0000031c
+#define NV30_3D_BLEND_COLOR_B__MASK 0x000000ff
+#define NV30_3D_BLEND_COLOR_B__SHIFT 0
+#define NV30_3D_BLEND_COLOR_G__MASK 0x0000ff00
+#define NV30_3D_BLEND_COLOR_G__SHIFT 8
+#define NV30_3D_BLEND_COLOR_R__MASK 0x00ff0000
+#define NV30_3D_BLEND_COLOR_R__SHIFT 16
+#define NV30_3D_BLEND_COLOR_A__MASK 0xff000000
+#define NV30_3D_BLEND_COLOR_A__SHIFT 24
+
+#define NV30_3D_BLEND_EQUATION 0x00000320
+#define NV30_3D_BLEND_EQUATION_FUNC_ADD 0x00008006
+#define NV30_3D_BLEND_EQUATION_MIN 0x00008007
+#define NV30_3D_BLEND_EQUATION_MAX 0x00008008
+#define NV30_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a
+#define NV30_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b
+
+#define NV40_3D_BLEND_EQUATION 0x00000320
+#define NV40_3D_BLEND_EQUATION_RGB__MASK 0x0000ffff
+#define NV40_3D_BLEND_EQUATION_RGB__SHIFT 0
+#define NV40_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
+#define NV40_3D_BLEND_EQUATION_RGB_MIN 0x00008007
+#define NV40_3D_BLEND_EQUATION_RGB_MAX 0x00008008
+#define NV40_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
+#define NV40_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
+#define NV40_3D_BLEND_EQUATION_ALPHA__MASK 0xffff0000
+#define NV40_3D_BLEND_EQUATION_ALPHA__SHIFT 16
+#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x80060000
+#define NV40_3D_BLEND_EQUATION_ALPHA_MIN 0x80070000
+#define NV40_3D_BLEND_EQUATION_ALPHA_MAX 0x80080000
+#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x800a0000
+#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x800b0000
+
+#define NV30_3D_COLOR_MASK 0x00000324
+#define NV30_3D_COLOR_MASK_B 0x000000ff
+#define NV30_3D_COLOR_MASK_G 0x0000ff00
+#define NV30_3D_COLOR_MASK_R 0x00ff0000
+#define NV30_3D_COLOR_MASK_A 0xff000000
+
+#define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0))
+#define NV30_3D_STENCIL__ESIZE 0x00000020
+#define NV30_3D_STENCIL__LEN 0x00000002
+
+#define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0))
+
+#define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0))
+
+#define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0))
+#define NV30_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200
+#define NV30_3D_STENCIL_FUNC_FUNC_LESS 0x00000201
+#define NV30_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202
+#define NV30_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203
+#define NV30_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204
+#define NV30_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV30_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206
+#define NV30_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0))
+
+#define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0))
+
+#define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0))
+#define NV30_3D_STENCIL_OP_FAIL_ZERO 0x00000000
+#define NV30_3D_STENCIL_OP_FAIL_INVERT 0x0000150a
+#define NV30_3D_STENCIL_OP_FAIL_KEEP 0x00001e00
+#define NV30_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01
+#define NV30_3D_STENCIL_OP_FAIL_INCR 0x00001e02
+#define NV30_3D_STENCIL_OP_FAIL_DECR 0x00001e03
+#define NV30_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507
+#define NV30_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508
+
+#define NV30_3D_STENCIL_OP_ZFAIL(i0) (0x00000340 + 0x20*(i0))
+#define NV30_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000
+#define NV30_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a
+#define NV30_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00
+#define NV30_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01
+#define NV30_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02
+#define NV30_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03
+#define NV30_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507
+#define NV30_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508
+
+#define NV30_3D_STENCIL_OP_ZPASS(i0) (0x00000344 + 0x20*(i0))
+#define NV30_3D_STENCIL_OP_ZPASS_ZERO 0x00000000
+#define NV30_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a
+#define NV30_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00
+#define NV30_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01
+#define NV30_3D_STENCIL_OP_ZPASS_INCR 0x00001e02
+#define NV30_3D_STENCIL_OP_ZPASS_DECR 0x00001e03
+#define NV30_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507
+#define NV30_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508
+
+#define NV30_3D_SHADE_MODEL 0x00000368
+#define NV30_3D_SHADE_MODEL_FLAT 0x00001d00
+#define NV30_3D_SHADE_MODEL_SMOOTH 0x00001d01
+
+#define NV30_3D_FOG_ENABLE 0x0000036c
+
+#define NV30_3D_FOG_COLOR 0x00000370
+#define NV30_3D_FOG_COLOR_R__MASK 0x000000ff
+#define NV30_3D_FOG_COLOR_R__SHIFT 0
+#define NV30_3D_FOG_COLOR_G__MASK 0x0000ff00
+#define NV30_3D_FOG_COLOR_G__SHIFT 8
+#define NV30_3D_FOG_COLOR_B__MASK 0x00ff0000
+#define NV30_3D_FOG_COLOR_B__SHIFT 16
+#define NV30_3D_FOG_COLOR_A__MASK 0xff000000
+#define NV30_3D_FOG_COLOR_A__SHIFT 24
+
+#define NV40_3D_MRT_COLOR_MASK 0x00000370
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_A 0x00000010
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_R 0x00000020
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_G 0x00000040
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_B 0x00000080
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_A 0x00000100
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_R 0x00000200
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_G 0x00000400
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_B 0x00000800
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_A 0x00001000
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_R 0x00002000
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_G 0x00004000
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_B 0x00008000
+
+#define NV30_3D_COLOR_LOGIC_OP_ENABLE 0x00000374
+
+#define NV30_3D_COLOR_LOGIC_OP_OP 0x00000378
+#define NV30_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500
+#define NV30_3D_COLOR_LOGIC_OP_OP_AND 0x00001501
+#define NV30_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502
+#define NV30_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503
+#define NV30_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504
+#define NV30_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505
+#define NV30_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506
+#define NV30_3D_COLOR_LOGIC_OP_OP_OR 0x00001507
+#define NV30_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508
+#define NV30_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509
+#define NV30_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a
+#define NV30_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b
+#define NV30_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c
+#define NV30_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d
+#define NV30_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e
+#define NV30_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f
+
+#define NV30_3D_NORMALIZE_ENABLE 0x0000037c
+
+#define NV35_3D_DEPTH_BOUNDS_TEST_ENABLE 0x00000380
+
+#define NV35_3D_DEPTH_BOUNDS_TEST_ZMIN 0x00000384
+
+#define NV35_3D_DEPTH_BOUNDS_TEST_ZMAX 0x00000388
+
+#define NV30_3D_COLOR_MATERIAL 0x00000390
+#define NV30_3D_COLOR_MATERIAL_FRONT_EMISSION_ENABLE 0x00000001
+#define NV30_3D_COLOR_MATERIAL_FRONT_AMBIENT_ENABLE 0x00000004
+#define NV30_3D_COLOR_MATERIAL_FRONT_DIFFUSE_ENABLE 0x00000010
+#define NV30_3D_COLOR_MATERIAL_FRONT_SPECULAR_ENABLE 0x00000040
+#define NV30_3D_COLOR_MATERIAL_BACK_EMISSION_ENABLE 0x00000100
+#define NV30_3D_COLOR_MATERIAL_BACK_AMBIENT_ENABLE 0x00000400
+#define NV30_3D_COLOR_MATERIAL_BACK_DIFFUSE_ENABLE 0x00001000
+#define NV30_3D_COLOR_MATERIAL_BACK_SPECULAR_ENABLE 0x00004000
+
+#define NV30_3D_DEPTH_RANGE_NEAR 0x00000394
+
+#define NV30_3D_DEPTH_RANGE_FAR 0x00000398
+
+#define NV30_3D_COLOR_MATERIAL_FRONT 0x000003a0
+
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_R 0x000003a0
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_G 0x000003a4
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_B 0x000003a8
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_A 0x000003ac
+
+#define NV40_3D_MIPMAP_ROUNDING 0x000003b0
+#define NV40_3D_MIPMAP_ROUNDING_MODE__MASK 0x00100000
+#define NV40_3D_MIPMAP_ROUNDING_MODE__SHIFT 20
+#define NV40_3D_MIPMAP_ROUNDING_MODE_UP 0x00000000
+#define NV40_3D_MIPMAP_ROUNDING_MODE_DOWN 0x00100000
+
+#define NV30_3D_LINE_WIDTH 0x000003b8
+
+#define NV30_3D_LINE_SMOOTH_ENABLE 0x000003bc
+
+
+
+#define NV30_3D_TEX_GEN_MODE(i0, i1) (0x00000400 + 0x10*(i0) + 0x4*(i1))
+#define NV30_3D_TEX_GEN_MODE__ESIZE 0x00000004
+#define NV30_3D_TEX_GEN_MODE__LEN 0x00000004
+#define NV30_3D_TEX_GEN_MODE_FALSE 0x00000000
+#define NV30_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400
+#define NV30_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401
+#define NV30_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402
+#define NV30_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511
+#define NV30_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512
+
+#define NV30_3D_MODELVIEW_MATRIX(i0) (0x00000480 + 0x4*(i0))
+#define NV30_3D_MODELVIEW_MATRIX__ESIZE 0x00000004
+#define NV30_3D_MODELVIEW_MATRIX__LEN 0x00000010
+
+#define NV30_3D_INVERSE_MODELVIEW_MATRIX(i0) (0x00000580 + 0x4*(i0))
+#define NV30_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004
+#define NV30_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c
+
+#define NV30_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0))
+#define NV30_3D_PROJECTION_MATRIX__ESIZE 0x00000004
+#define NV30_3D_PROJECTION_MATRIX__LEN 0x00000010
+
+
+#define NV30_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1))
+#define NV30_3D_TEX_MATRIX__ESIZE 0x00000004
+#define NV30_3D_TEX_MATRIX__LEN 0x00000010
+
+#define NV30_3D_SCISSOR_HORIZ 0x000008c0
+#define NV30_3D_SCISSOR_HORIZ_X__MASK 0x0000ffff
+#define NV30_3D_SCISSOR_HORIZ_X__SHIFT 0
+#define NV30_3D_SCISSOR_HORIZ_W__MASK 0xffff0000
+#define NV30_3D_SCISSOR_HORIZ_W__SHIFT 16
+
+#define NV30_3D_SCISSOR_VERT 0x000008c4
+#define NV30_3D_SCISSOR_VERT_Y__MASK 0x0000ffff
+#define NV30_3D_SCISSOR_VERT_Y__SHIFT 0
+#define NV30_3D_SCISSOR_VERT_H__MASK 0xffff0000
+#define NV30_3D_SCISSOR_VERT_H__SHIFT 16
+
+#define NV30_3D_FOG_COORD_DIST 0x000008c8
+
+#define NV30_3D_FOG_MODE 0x000008cc
+
+#define NV30_3D_FOG_EQUATION_CONSTANT 0x000008d0
+
+#define NV30_3D_FOG_EQUATION_LINEAR 0x000008d4
+
+#define NV30_3D_FOG_EQUATION_QUADRATIC 0x000008d8
+
+#define NV30_3D_FP_ACTIVE_PROGRAM 0x000008e4
+#define NV30_3D_FP_ACTIVE_PROGRAM_DMA0 0x00000001
+#define NV30_3D_FP_ACTIVE_PROGRAM_DMA1 0x00000002
+#define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__MASK 0xfffffffc
+#define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__SHIFT 2
+
+
+#define NV30_3D_RC_COLOR0 0x000008ec
+#define NV30_3D_RC_COLOR0_B__MASK 0x000000ff
+#define NV30_3D_RC_COLOR0_B__SHIFT 0
+#define NV30_3D_RC_COLOR0_G__MASK 0x0000ff00
+#define NV30_3D_RC_COLOR0_G__SHIFT 8
+#define NV30_3D_RC_COLOR0_R__MASK 0x00ff0000
+#define NV30_3D_RC_COLOR0_R__SHIFT 16
+#define NV30_3D_RC_COLOR0_A__MASK 0xff000000
+#define NV30_3D_RC_COLOR0_A__SHIFT 24
+
+#define NV30_3D_RC_COLOR1 0x000008f0
+#define NV30_3D_RC_COLOR1_B__MASK 0x000000ff
+#define NV30_3D_RC_COLOR1_B__SHIFT 0
+#define NV30_3D_RC_COLOR1_G__MASK 0x0000ff00
+#define NV30_3D_RC_COLOR1_G__SHIFT 8
+#define NV30_3D_RC_COLOR1_R__MASK 0x00ff0000
+#define NV30_3D_RC_COLOR1_R__SHIFT 16
+#define NV30_3D_RC_COLOR1_A__MASK 0xff000000
+#define NV30_3D_RC_COLOR1_A__SHIFT 24
+
+#define NV30_3D_RC_FINAL0 0x000008f4
+#define NV30_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f
+#define NV30_3D_RC_FINAL0_D_INPUT__SHIFT 0
+#define NV30_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_FINAL0_D_INPUT_FOG 0x00000003
+#define NV30_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV30_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0
+#define NV30_3D_RC_FINAL0_D_MAPPING__SHIFT 5
+#define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV30_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_FINAL0_C_INPUT__SHIFT 8
+#define NV30_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_FINAL0_C_INPUT_FOG 0x00000300
+#define NV30_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_FINAL0_C_MAPPING__SHIFT 13
+#define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_FINAL0_B_INPUT__SHIFT 16
+#define NV30_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_FINAL0_B_INPUT_FOG 0x00030000
+#define NV30_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_FINAL0_B_MAPPING__SHIFT 21
+#define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_FINAL0_A_INPUT__SHIFT 24
+#define NV30_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_FINAL0_A_INPUT_FOG 0x03000000
+#define NV30_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_FINAL0_A_MAPPING__SHIFT 29
+#define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_FINAL1 0x000008f8
+#define NV30_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080
+#define NV30_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_FINAL1_G_INPUT__SHIFT 8
+#define NV30_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_FINAL1_G_INPUT_FOG 0x00000300
+#define NV30_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_FINAL1_G_MAPPING__SHIFT 13
+#define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_FINAL1_F_INPUT__SHIFT 16
+#define NV30_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_FINAL1_F_INPUT_FOG 0x00030000
+#define NV30_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_FINAL1_F_MAPPING__SHIFT 21
+#define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_FINAL1_E_INPUT__SHIFT 24
+#define NV30_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_FINAL1_E_INPUT_FOG 0x03000000
+#define NV30_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_FINAL1_E_MAPPING__SHIFT 29
+#define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_ENABLE 0x000008fc
+#define NV30_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f
+#define NV30_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0
+#define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR0 0x0000f000
+#define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR1 0x000f0000
+
+
+#define NV30_3D_RC_IN_ALPHA(i0) (0x00000900 + 0x20*(i0))
+#define NV30_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f
+#define NV30_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV30_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_IN_RGB(i0) (0x00000904 + 0x20*(i0))
+#define NV30_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f
+#define NV30_3D_RC_IN_RGB_D_INPUT__SHIFT 0
+#define NV30_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003
+#define NV30_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV30_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0
+#define NV30_3D_RC_IN_RGB_D_MAPPING__SHIFT 5
+#define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV30_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_IN_RGB_C_INPUT__SHIFT 8
+#define NV30_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300
+#define NV30_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_IN_RGB_C_MAPPING__SHIFT 13
+#define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_IN_RGB_B_INPUT__SHIFT 16
+#define NV30_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000
+#define NV30_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_IN_RGB_B_MAPPING__SHIFT 21
+#define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_IN_RGB_A_INPUT__SHIFT 24
+#define NV30_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING__SHIFT 29
+#define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_CONSTANT_COLOR0(i0) (0x00000908 + 0x20*(i0))
+#define NV30_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff
+#define NV30_3D_RC_CONSTANT_COLOR0_B__SHIFT 0
+#define NV30_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00
+#define NV30_3D_RC_CONSTANT_COLOR0_G__SHIFT 8
+#define NV30_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000
+#define NV30_3D_RC_CONSTANT_COLOR0_R__SHIFT 16
+#define NV30_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000
+#define NV30_3D_RC_CONSTANT_COLOR0_A__SHIFT 24
+
+#define NV30_3D_RC_CONSTANT_COLOR1(i0) (0x0000090c + 0x20*(i0))
+#define NV30_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff
+#define NV30_3D_RC_CONSTANT_COLOR1_B__SHIFT 0
+#define NV30_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00
+#define NV30_3D_RC_CONSTANT_COLOR1_G__SHIFT 8
+#define NV30_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000
+#define NV30_3D_RC_CONSTANT_COLOR1_R__SHIFT 16
+#define NV30_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000
+#define NV30_3D_RC_CONSTANT_COLOR1_A__SHIFT 24
+
+#define NV30_3D_RC_OUT_ALPHA(i0) (0x00000910 + 0x20*(i0))
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000
+#define NV30_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000
+#define NV30_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000
+#define NV30_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000
+#define NV30_3D_RC_OUT_ALPHA_BIAS__SHIFT 15
+#define NV30_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
+#define NV30_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000
+#define NV30_3D_RC_OUT_ALPHA_SCALE__SHIFT 16
+#define NV30_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000
+#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000
+#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000
+
+#define NV30_3D_RC_OUT_RGB(i0) (0x00000914 + 0x20*(i0))
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000
+#define NV30_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000
+#define NV30_3D_RC_OUT_RGB_MUX_SUM 0x00004000
+#define NV30_3D_RC_OUT_RGB_BIAS__MASK 0x00008000
+#define NV30_3D_RC_OUT_RGB_BIAS__SHIFT 15
+#define NV30_3D_RC_OUT_RGB_BIAS_NONE 0x00000000
+#define NV30_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
+#define NV30_3D_RC_OUT_RGB_SCALE__MASK 0x00030000
+#define NV30_3D_RC_OUT_RGB_SCALE__SHIFT 16
+#define NV30_3D_RC_OUT_RGB_SCALE_NONE 0x00000000
+#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000
+#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000
+#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000
+
+#define NV30_3D_VIEWPORT_HORIZ 0x00000a00
+#define NV30_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_HORIZ_X__SHIFT 0
+#define NV30_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_HORIZ_W__SHIFT 16
+
+#define NV30_3D_VIEWPORT_VERT 0x00000a04
+#define NV30_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_VERT_Y__SHIFT 0
+#define NV30_3D_VIEWPORT_VERT_H__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_VERT_H__SHIFT 16
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x00000a10
+
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
+
+#define NV30_3D_VIEWPORT_TRANSLATE 0x00000a20
+
+
+#define NV30_3D_VIEWPORT_TRANSLATE_X 0x00000a20
+
+#define NV30_3D_VIEWPORT_TRANSLATE_Y 0x00000a24
+
+#define NV30_3D_VIEWPORT_TRANSLATE_Z 0x00000a28
+
+#define NV30_3D_VIEWPORT_TRANSLATE_W 0x00000a2c
+
+#define NV30_3D_VIEWPORT_SCALE 0x00000a30
+
+
+#define NV30_3D_VIEWPORT_SCALE_X 0x00000a30
+
+#define NV30_3D_VIEWPORT_SCALE_Y 0x00000a34
+
+#define NV30_3D_VIEWPORT_SCALE_Z 0x00000a38
+
+#define NV30_3D_VIEWPORT_SCALE_W 0x00000a3c
+
+#define NV30_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a60
+
+#define NV30_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64
+
+#define NV30_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a68
+
+#define NV30_3D_DEPTH_FUNC 0x00000a6c
+#define NV30_3D_DEPTH_FUNC_NEVER 0x00000200
+#define NV30_3D_DEPTH_FUNC_LESS 0x00000201
+#define NV30_3D_DEPTH_FUNC_EQUAL 0x00000202
+#define NV30_3D_DEPTH_FUNC_LEQUAL 0x00000203
+#define NV30_3D_DEPTH_FUNC_GREATER 0x00000204
+#define NV30_3D_DEPTH_FUNC_NOTEQUAL 0x00000205
+#define NV30_3D_DEPTH_FUNC_GEQUAL 0x00000206
+#define NV30_3D_DEPTH_FUNC_ALWAYS 0x00000207
+
+#define NV30_3D_DEPTH_WRITE_ENABLE 0x00000a70
+
+#define NV30_3D_DEPTH_TEST_ENABLE 0x00000a74
+
+#define NV30_3D_POLYGON_OFFSET_FACTOR 0x00000a78
+
+#define NV30_3D_POLYGON_OFFSET_UNITS 0x00000a7c
+
+#define NV30_3D_VTX_ATTR_3I_XY(i0) (0x00000a80 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_3I_XY__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_3I_XY__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_3I_XY_X__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_3I_XY_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_3I_XY_Y__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_3I_XY_Y__SHIFT 16
+
+#define NV30_3D_VTX_ATTR_3I_Z(i0) (0x00000a84 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_3I_Z__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_3I_Z__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_3I_Z_Z__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_3I_Z_Z__SHIFT 0
+
+#define NV30_3D_TEX_FILTER_OPTIMIZATION(i0) (0x00000b00 + 0x4*(i0))
+#define NV30_3D_TEX_FILTER_OPTIMIZATION__ESIZE 0x00000004
+#define NV30_3D_TEX_FILTER_OPTIMIZATION__LEN 0x00000004
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__MASK 0x0000001f
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__SHIFT 0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_OFF 0x00000000
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_QUALITY 0x00000004
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_QUALITY 0x00000006
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_PERFORMANCE 0x00000008
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_PERFORMANCE 0x00000018
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__MASK 0x000001c0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__SHIFT 6
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_OFF 0x00000000
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_HIGH_QUALITY 0x000000c0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_QUALITY 0x000001c0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_PERFORMANCE 0x00000140
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__MASK 0x00007c00
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__SHIFT 10
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_OFF 0x00000000
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_PARTIAL 0x00002c00
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_FULL 0x00007c00
+
+#define NV40_3D_UNK0B40(i0) (0x00000b40 + 0x4*(i0))
+#define NV40_3D_UNK0B40__ESIZE 0x00000004
+#define NV40_3D_UNK0B40__LEN 0x00000008
+
+#define NV30_3D_VP_UPLOAD_INST(i0) (0x00000b80 + 0x4*(i0))
+#define NV30_3D_VP_UPLOAD_INST__ESIZE 0x00000004
+#define NV30_3D_VP_UPLOAD_INST__LEN 0x00000004
+
+
+#define NV30_3D_TEX_CLIP_PLANE(i0) (0x00000e00 + 0x10*(i0))
+
+
+#define NV30_3D_TEX_CLIP_PLANE_X(i0) (0x00000e00 + 0x10*(i0))
+
+#define NV30_3D_TEX_CLIP_PLANE_Y(i0) (0x00000e04 + 0x10*(i0))
+
+#define NV30_3D_TEX_CLIP_PLANE_Z(i0) (0x00000e08 + 0x10*(i0))
+
+#define NV30_3D_TEX_CLIP_PLANE_W(i0) (0x00000e0c + 0x10*(i0))
+
+#define NV30_3D_LIGHT 0x00001000
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT(i0) (0x00001000 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(i0) (0x00001000 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(i0) (0x00001004 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(i0) (0x00001008 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE(i0) (0x0000100c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(i0) (0x0000100c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(i0) (0x00001010 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(i0) (0x00001014 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR(i0) (0x00001018 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(i0) (0x00001018 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(i0) (0x0000101c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(i0) (0x00001020 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_UNK24(i0) (0x00001024 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_A(i0) (0x00001200 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_B(i0) (0x00001204 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_C(i0) (0x00001208 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_DIR(i0) (0x0000120c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_SPOT_DIR_X(i0) (0x0000120c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_DIR_Y(i0) (0x00001210 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_DIR_Z(i0) (0x00001214 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_D(i0) (0x00001218 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_POSITION(i0) (0x0000121c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_POSITION_X(i0) (0x0000121c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_POSITION_Y(i0) (0x00001220 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_POSITION_Z(i0) (0x00001224 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION(i0) (0x00001228 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001228 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000122c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001230 + 0x40*(i0))
+
+#define NV30_3D_FRONT_MATERIAL_SHININESS(i0) (0x00001400 + 0x4*(i0))
+#define NV30_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004
+#define NV30_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006
+
+#define NV30_3D_ENABLED_LIGHTS 0x00001420
+
+#define NV30_3D_VERTEX_TWO_SIDE_ENABLE 0x0000142c
+
+#define NV30_3D_FP_REG_CONTROL 0x00001450
+#define NV30_3D_FP_REG_CONTROL_UNK0__MASK 0x0000ffff
+#define NV30_3D_FP_REG_CONTROL_UNK0__SHIFT 0
+#define NV30_3D_FP_REG_CONTROL_UNK1__MASK 0xffff0000
+#define NV30_3D_FP_REG_CONTROL_UNK1__SHIFT 16
+
+#define NV30_3D_FLATSHADE_FIRST 0x00001454
+
+#define NV30_3D_EDGEFLAG 0x0000145c
+#define NV30_3D_EDGEFLAG_ENABLE 0x00000001
+
+#define NV30_3D_VP_CLIP_PLANES_ENABLE 0x00001478
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 0x00000002
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 0x00000020
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 0x00000200
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 0x00002000
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 0x00020000
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5 0x00200000
+
+#define NV30_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
+
+#define NV30_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0))
+#define NV30_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
+#define NV30_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
+
+#define NV30_3D_VTX_ATTR_3F(i0) (0x00001500 + 0x10*(i0))
+#define NV30_3D_VTX_ATTR_3F__ESIZE 0x00000010
+#define NV30_3D_VTX_ATTR_3F__LEN 0x00000010
+
+
+#define NV30_3D_VTX_ATTR_3F_X(i0) (0x00001500 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_3F_Y(i0) (0x00001504 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_3F_Z(i0) (0x00001508 + 0x10*(i0))
+
+
+#define NV30_3D_VP_CLIP_PLANE(i0, i1) (0x00001600 + 0x10*(i0) + 0x4*(i1))
+#define NV30_3D_VP_CLIP_PLANE__ESIZE 0x00000004
+#define NV30_3D_VP_CLIP_PLANE__LEN 0x00000004
+
+#define NV30_3D_VTXBUF(i0) (0x00001680 + 0x4*(i0))
+#define NV30_3D_VTXBUF__ESIZE 0x00000004
+#define NV30_3D_VTXBUF__LEN 0x00000010
+#define NV30_3D_VTXBUF_OFFSET__MASK 0x0fffffff
+#define NV30_3D_VTXBUF_OFFSET__SHIFT 0
+#define NV30_3D_VTXBUF_DMA1 0x80000000
+
+#define NV40_3D_VTX_CACHE_INVALIDATE 0x00001714
+
+#define NV30_3D_VTXFMT(i0) (0x00001740 + 0x4*(i0))
+#define NV30_3D_VTXFMT__ESIZE 0x00000004
+#define NV30_3D_VTXFMT__LEN 0x00000010
+#define NV30_3D_VTXFMT_TYPE__MASK 0x0000000f
+#define NV30_3D_VTXFMT_TYPE__SHIFT 0
+#define NV30_3D_VTXFMT_TYPE_B8G8R8A8_UNORM 0x00000000
+#define NV30_3D_VTXFMT_TYPE_V16_SNORM 0x00000001
+#define NV30_3D_VTXFMT_TYPE_V32_FLOAT 0x00000002
+#define NV30_3D_VTXFMT_TYPE_V16_FLOAT 0x00000003
+#define NV30_3D_VTXFMT_TYPE_U8_UNORM 0x00000004
+#define NV30_3D_VTXFMT_TYPE_V16_SSCALED 0x00000005
+#define NV30_3D_VTXFMT_TYPE_U8_USCALED 0x00000007
+#define NV30_3D_VTXFMT_SIZE__MASK 0x000000f0
+#define NV30_3D_VTXFMT_SIZE__SHIFT 4
+#define NV30_3D_VTXFMT_STRIDE__MASK 0x0000ff00
+#define NV30_3D_VTXFMT_STRIDE__SHIFT 8
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x000017a0
+
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
+
+#define NV30_3D_COLOR_MATERIAL_BACK 0x000017b0
+
+
+#define NV30_3D_COLOR_MATERIAL_BACK_R 0x000017b0
+
+#define NV30_3D_COLOR_MATERIAL_BACK_G 0x000017b4
+
+#define NV30_3D_COLOR_MATERIAL_BACK_B 0x000017b8
+
+#define NV30_3D_COLOR_MATERIAL_BACK_A 0x000017bc
+
+#define NV30_3D_QUERY_RESET 0x000017c8
+
+#define NV30_3D_QUERY_ENABLE 0x000017cc
+
+#define NV30_3D_QUERY_GET 0x00001800
+#define NV30_3D_QUERY_GET_OFFSET__MASK 0x00ffffff
+#define NV30_3D_QUERY_GET_OFFSET__SHIFT 0
+#define NV30_3D_QUERY_GET_UNK24__MASK 0xff000000
+#define NV30_3D_QUERY_GET_UNK24__SHIFT 24
+
+#define NV30_3D_VERTEX_BEGIN_END 0x00001808
+#define NV30_3D_VERTEX_BEGIN_END_STOP 0x00000000
+#define NV30_3D_VERTEX_BEGIN_END_POINTS 0x00000001
+#define NV30_3D_VERTEX_BEGIN_END_LINES 0x00000002
+#define NV30_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003
+#define NV30_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004
+#define NV30_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005
+#define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006
+#define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007
+#define NV30_3D_VERTEX_BEGIN_END_QUADS 0x00000008
+#define NV30_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009
+#define NV30_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a
+
+#define NV30_3D_VB_ELEMENT_U16 0x0000180c
+#define NV30_3D_VB_ELEMENT_U16_0__MASK 0x0000ffff
+#define NV30_3D_VB_ELEMENT_U16_0__SHIFT 0
+#define NV30_3D_VB_ELEMENT_U16_1__MASK 0xffff0000
+#define NV30_3D_VB_ELEMENT_U16_1__SHIFT 16
+
+#define NV30_3D_VB_ELEMENT_U32 0x00001810
+
+#define NV30_3D_VB_VERTEX_BATCH 0x00001814
+#define NV30_3D_VB_VERTEX_BATCH_OFFSET__MASK 0x00ffffff
+#define NV30_3D_VB_VERTEX_BATCH_OFFSET__SHIFT 0
+#define NV30_3D_VB_VERTEX_BATCH_COUNT__MASK 0xff000000
+#define NV30_3D_VB_VERTEX_BATCH_COUNT__SHIFT 24
+
+#define NV30_3D_VERTEX_DATA 0x00001818
+
+#define NV30_3D_IDXBUF_OFFSET 0x0000181c
+
+#define NV30_3D_IDXBUF_FORMAT 0x00001820
+#define NV30_3D_IDXBUF_FORMAT_DMA1 0x00000001
+#define NV30_3D_IDXBUF_FORMAT_TYPE__MASK 0x000000f0
+#define NV30_3D_IDXBUF_FORMAT_TYPE__SHIFT 4
+#define NV30_3D_IDXBUF_FORMAT_TYPE_U32 0x00000000
+#define NV30_3D_IDXBUF_FORMAT_TYPE_U16 0x00000010
+
+#define NV30_3D_VB_INDEX_BATCH 0x00001824
+#define NV30_3D_VB_INDEX_BATCH_START__MASK 0x00ffffff
+#define NV30_3D_VB_INDEX_BATCH_START__SHIFT 0
+#define NV30_3D_VB_INDEX_BATCH_COUNT__MASK 0xff000000
+#define NV30_3D_VB_INDEX_BATCH_COUNT__SHIFT 24
+
+#define NV30_3D_POLYGON_MODE_FRONT 0x00001828
+#define NV30_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
+#define NV30_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
+#define NV30_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
+
+#define NV30_3D_POLYGON_MODE_BACK 0x0000182c
+#define NV30_3D_POLYGON_MODE_BACK_POINT 0x00001b00
+#define NV30_3D_POLYGON_MODE_BACK_LINE 0x00001b01
+#define NV30_3D_POLYGON_MODE_BACK_FILL 0x00001b02
+
+#define NV30_3D_CULL_FACE 0x00001830
+#define NV30_3D_CULL_FACE_FRONT 0x00000404
+#define NV30_3D_CULL_FACE_BACK 0x00000405
+#define NV30_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
+
+#define NV30_3D_FRONT_FACE 0x00001834
+#define NV30_3D_FRONT_FACE_CW 0x00000900
+#define NV30_3D_FRONT_FACE_CCW 0x00000901
+
+#define NV30_3D_POLYGON_SMOOTH_ENABLE 0x00001838
+
+#define NV30_3D_CULL_FACE_ENABLE 0x0000183c
+
+#define NV30_3D_TEX_PALETTE_OFFSET(i0) (0x00001840 + 0x4*(i0))
+#define NV30_3D_TEX_PALETTE_OFFSET__ESIZE 0x00000004
+#define NV30_3D_TEX_PALETTE_OFFSET__LEN 0x00000008
+
+#define NV40_3D_TEX_SIZE1(i0) (0x00001840 + 0x4*(i0))
+#define NV40_3D_TEX_SIZE1__ESIZE 0x00000004
+#define NV40_3D_TEX_SIZE1__LEN 0x00000008
+#define NV40_3D_TEX_SIZE1_DEPTH__MASK 0xfff00000
+#define NV40_3D_TEX_SIZE1_DEPTH__SHIFT 20
+#define NV40_3D_TEX_SIZE1_PITCH__MASK 0x0000ffff
+#define NV40_3D_TEX_SIZE1_PITCH__SHIFT 0
+
+#define NV30_3D_VTX_ATTR_2F(i0) (0x00001880 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_2F__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_2F__LEN 0x00000010
+
+
+#define NV30_3D_VTX_ATTR_2F_X(i0) (0x00001880 + 0x8*(i0))
+
+#define NV30_3D_VTX_ATTR_2F_Y(i0) (0x00001884 + 0x8*(i0))
+
+#define NV30_3D_VTX_ATTR_2I(i0) (0x00001900 + 0x4*(i0))
+#define NV30_3D_VTX_ATTR_2I__ESIZE 0x00000004
+#define NV30_3D_VTX_ATTR_2I__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_2I_X__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_2I_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_2I_Y__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_2I_Y__SHIFT 16
+
+#define NV30_3D_VTX_ATTR_4UB(i0) (0x00001940 + 0x4*(i0))
+#define NV30_3D_VTX_ATTR_4UB__ESIZE 0x00000004
+#define NV30_3D_VTX_ATTR_4UB__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_4UB_X__MASK 0x000000ff
+#define NV30_3D_VTX_ATTR_4UB_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00
+#define NV30_3D_VTX_ATTR_4UB_Y__SHIFT 8
+#define NV30_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000
+#define NV30_3D_VTX_ATTR_4UB_Z__SHIFT 16
+#define NV30_3D_VTX_ATTR_4UB_W__MASK 0xff000000
+#define NV30_3D_VTX_ATTR_4UB_W__SHIFT 24
+
+#define NV30_3D_VTX_ATTR_4I(i0) (0x00001980 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_4I__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_4I__LEN 0x00000010
+
+#define NV30_3D_VTX_ATTR_4I_XY(i0) (0x00001980 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_4I_XY_X__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_4I_XY_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_4I_XY_Y__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_4I_XY_Y__SHIFT 16
+
+#define NV30_3D_VTX_ATTR_4I_ZW(i0) (0x00001984 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_4I_ZW_Z__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_4I_ZW_Z__SHIFT 0
+#define NV30_3D_VTX_ATTR_4I_ZW_W__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_4I_ZW_W__SHIFT 16
+
+#define NV30_3D_TEX_OFFSET(i0) (0x00001a00 + 0x20*(i0))
+#define NV30_3D_TEX_OFFSET__ESIZE 0x00000020
+#define NV30_3D_TEX_OFFSET__LEN 0x00000008
+
+#define NV30_3D_TEX_FORMAT(i0) (0x00001a04 + 0x20*(i0))
+#define NV30_3D_TEX_FORMAT__ESIZE 0x00000020
+#define NV30_3D_TEX_FORMAT__LEN 0x00000008
+#define NV30_3D_TEX_FORMAT_DMA0 0x00000001
+#define NV30_3D_TEX_FORMAT_DMA1 0x00000002
+#define NV30_3D_TEX_FORMAT_CUBIC 0x00000004
+#define NV30_3D_TEX_FORMAT_NO_BORDER 0x00000008
+#define NV30_3D_TEX_FORMAT_DIMS__MASK 0x000000f0
+#define NV30_3D_TEX_FORMAT_DIMS__SHIFT 4
+#define NV30_3D_TEX_FORMAT_DIMS_1D 0x00000010
+#define NV30_3D_TEX_FORMAT_DIMS_2D 0x00000020
+#define NV30_3D_TEX_FORMAT_DIMS_3D 0x00000030
+#define NV30_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00
+#define NV30_3D_TEX_FORMAT_FORMAT__SHIFT 8
+#define NV30_3D_TEX_FORMAT_FORMAT_L8 0x00000000
+#define NV30_3D_TEX_FORMAT_FORMAT_I8 0x00000100
+#define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200
+#define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400
+#define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500
+#define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600
+#define NV30_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700
+#define NV30_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00
+#define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000
+#define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100
+#define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200
+#define NV30_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300
+#define NV30_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700
+#define NV30_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00
+#define NV30_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00
+#define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00
+#define NV30_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00
+#define NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000
+#define NV30_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00
+#define NV30_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00
+#define NV30_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00
+#define NV30_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00
+#define NV30_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400
+#define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600
+#define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700
+#define NV30_3D_TEX_FORMAT_FORMAT_A16 0x00003200
+#define NV30_3D_TEX_FORMAT_FORMAT_A16_RECT 0x00003500
+#define NV30_3D_TEX_FORMAT_FORMAT_UNK3F 0x00003f00
+#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA16_NV 0x00004a00
+#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA32_NV 0x00004b00
+#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_R32_NV 0x00004c00
+#define NV40_3D_TEX_FORMAT_FORMAT__MASK 0x00001f00
+#define NV40_3D_TEX_FORMAT_FORMAT__SHIFT 8
+#define NV40_3D_TEX_FORMAT_FORMAT_L8 0x00000100
+#define NV40_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200
+#define NV40_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000300
+#define NV40_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000400
+#define NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000500
+#define NV40_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600
+#define NV40_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700
+#define NV40_3D_TEX_FORMAT_FORMAT_DXT5 0x00000800
+#define NV40_3D_TEX_FORMAT_FORMAT_A8L8 0x00000b00
+#define NV40_3D_TEX_FORMAT_FORMAT_Z24 0x00001000
+#define NV40_3D_TEX_FORMAT_FORMAT_Z16 0x00001200
+#define NV40_3D_TEX_FORMAT_FORMAT_A16 0x00001400
+#define NV40_3D_TEX_FORMAT_FORMAT_A16L16 0x00001500
+#define NV40_3D_TEX_FORMAT_FORMAT_HILO8 0x00001800
+#define NV40_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00001a00
+#define NV40_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00001b00
+#define NV40_3D_TEX_FORMAT_LINEAR 0x00002000
+#define NV40_3D_TEX_FORMAT_RECT 0x00004000
+#define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__MASK 0x000f0000
+#define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT 16
+#define NV30_3D_TEX_FORMAT_MIPMAP 0x00080000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28
+
+#define NV30_3D_TEX_WRAP(i0) (0x00001a08 + 0x20*(i0))
+#define NV30_3D_TEX_WRAP__ESIZE 0x00000020
+#define NV30_3D_TEX_WRAP__LEN 0x00000008
+#define NV30_3D_TEX_WRAP_S__MASK 0x000000ff
+#define NV30_3D_TEX_WRAP_S__SHIFT 0
+#define NV30_3D_TEX_WRAP_S_REPEAT 0x00000001
+#define NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002
+#define NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003
+#define NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004
+#define NV30_3D_TEX_WRAP_S_CLAMP 0x00000005
+#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE 0x00000006
+#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER 0x00000007
+#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP 0x00000008
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__MASK 0x00000070
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__SHIFT 4
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF 0x00000000
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_QUALITY 0x00000020
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_PERFORMANCE 0x00000030
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_HIGH_PERFORMANCE 0x00000070
+#define NV30_3D_TEX_WRAP_T__MASK 0x00000f00
+#define NV30_3D_TEX_WRAP_T__SHIFT 8
+#define NV30_3D_TEX_WRAP_T_REPEAT 0x00000100
+#define NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200
+#define NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300
+#define NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400
+#define NV30_3D_TEX_WRAP_T_CLAMP 0x00000500
+#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_EDGE 0x00000600
+#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_BORDER 0x00000700
+#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP 0x00000800
+#define NV30_3D_TEX_WRAP_EXPAND_NORMAL 0x0000f000
+#define NV30_3D_TEX_WRAP_R__MASK 0x000f0000
+#define NV30_3D_TEX_WRAP_R__SHIFT 16
+#define NV30_3D_TEX_WRAP_R_REPEAT 0x00010000
+#define NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000
+#define NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000
+#define NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000
+#define NV30_3D_TEX_WRAP_R_CLAMP 0x00050000
+#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_EDGE 0x00060000
+#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_BORDER 0x00070000
+#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP 0x00080000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__MASK 0x00f00000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__SHIFT 20
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_NONE 0x00000000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_RED 0x00100000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_GREEN 0x00200000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_BLUE 0x00400000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_ALL 0x00f00000
+#define NV30_3D_TEX_WRAP_RCOMP__MASK 0xf0000000
+#define NV30_3D_TEX_WRAP_RCOMP__SHIFT 28
+#define NV30_3D_TEX_WRAP_RCOMP_NEVER 0x00000000
+#define NV30_3D_TEX_WRAP_RCOMP_GREATER 0x10000000
+#define NV30_3D_TEX_WRAP_RCOMP_EQUAL 0x20000000
+#define NV30_3D_TEX_WRAP_RCOMP_GEQUAL 0x30000000
+#define NV30_3D_TEX_WRAP_RCOMP_LESS 0x40000000
+#define NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL 0x50000000
+#define NV30_3D_TEX_WRAP_RCOMP_LEQUAL 0x60000000
+#define NV30_3D_TEX_WRAP_RCOMP_ALWAYS 0x70000000
+
+#define NV30_3D_TEX_ENABLE(i0) (0x00001a0c + 0x20*(i0))
+#define NV30_3D_TEX_ENABLE__ESIZE 0x00000020
+#define NV30_3D_TEX_ENABLE__LEN 0x00000008
+#define NV30_3D_TEX_ENABLE_ANISO__MASK 0x00000030
+#define NV30_3D_TEX_ENABLE_ANISO__SHIFT 4
+#define NV30_3D_TEX_ENABLE_ANISO_NONE 0x00000000
+#define NV30_3D_TEX_ENABLE_ANISO_2X 0x00000010
+#define NV30_3D_TEX_ENABLE_ANISO_4X 0x00000020
+#define NV30_3D_TEX_ENABLE_ANISO_8X 0x00000030
+#define NV40_3D_TEX_ENABLE_ANISO__MASK 0x000000f0
+#define NV40_3D_TEX_ENABLE_ANISO__SHIFT 4
+#define NV40_3D_TEX_ENABLE_ANISO_NONE 0x00000000
+#define NV40_3D_TEX_ENABLE_ANISO_2X 0x00000010
+#define NV40_3D_TEX_ENABLE_ANISO_4X 0x00000020
+#define NV40_3D_TEX_ENABLE_ANISO_6X 0x00000030
+#define NV40_3D_TEX_ENABLE_ANISO_8X 0x00000040
+#define NV40_3D_TEX_ENABLE_ANISO_10X 0x00000050
+#define NV40_3D_TEX_ENABLE_ANISO_12X 0x00000060
+#define NV40_3D_TEX_ENABLE_ANISO_16X 0x00000070
+#define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000
+#define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14
+#define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x00038000
+#define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 15
+#define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000
+#define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26
+#define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x38000000
+#define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 27
+#define NV30_3D_TEX_ENABLE_ENABLE 0x40000000
+#define NV40_3D_TEX_ENABLE_ENABLE 0x80000000
+
+#define NV30_3D_TEX_SWIZZLE(i0) (0x00001a10 + 0x20*(i0))
+#define NV30_3D_TEX_SWIZZLE__ESIZE 0x00000020
+#define NV30_3D_TEX_SWIZZLE__LEN 0x00000008
+#define NV30_3D_TEX_SWIZZLE_S1_W__MASK 0x00000003
+#define NV30_3D_TEX_SWIZZLE_S1_W__SHIFT 0
+#define NV30_3D_TEX_SWIZZLE_S1_W_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_W_Z 0x00000001
+#define NV30_3D_TEX_SWIZZLE_S1_W_Y 0x00000002
+#define NV30_3D_TEX_SWIZZLE_S1_W_X 0x00000003
+#define NV30_3D_TEX_SWIZZLE_S1_Z__MASK 0x0000000c
+#define NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT 2
+#define NV30_3D_TEX_SWIZZLE_S1_Z_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_Z_Z 0x00000004
+#define NV30_3D_TEX_SWIZZLE_S1_Z_Y 0x00000008
+#define NV30_3D_TEX_SWIZZLE_S1_Z_X 0x0000000c
+#define NV30_3D_TEX_SWIZZLE_S1_Y__MASK 0x00000030
+#define NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT 4
+#define NV30_3D_TEX_SWIZZLE_S1_Y_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_Y_Z 0x00000010
+#define NV30_3D_TEX_SWIZZLE_S1_Y_Y 0x00000020
+#define NV30_3D_TEX_SWIZZLE_S1_Y_X 0x00000030
+#define NV30_3D_TEX_SWIZZLE_S1_X__MASK 0x000000c0
+#define NV30_3D_TEX_SWIZZLE_S1_X__SHIFT 6
+#define NV30_3D_TEX_SWIZZLE_S1_X_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_X_Z 0x00000040
+#define NV30_3D_TEX_SWIZZLE_S1_X_Y 0x00000080
+#define NV30_3D_TEX_SWIZZLE_S1_X_X 0x000000c0
+#define NV30_3D_TEX_SWIZZLE_S0_W__MASK 0x00000300
+#define NV30_3D_TEX_SWIZZLE_S0_W__SHIFT 8
+#define NV30_3D_TEX_SWIZZLE_S0_W_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_W_ONE 0x00000100
+#define NV30_3D_TEX_SWIZZLE_S0_W_S1 0x00000200
+#define NV30_3D_TEX_SWIZZLE_S0_Z__MASK 0x00000c00
+#define NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT 10
+#define NV30_3D_TEX_SWIZZLE_S0_Z_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_Z_ONE 0x00000400
+#define NV30_3D_TEX_SWIZZLE_S0_Z_S1 0x00000800
+#define NV30_3D_TEX_SWIZZLE_S0_Y__MASK 0x00003000
+#define NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT 12
+#define NV30_3D_TEX_SWIZZLE_S0_Y_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_Y_ONE 0x00001000
+#define NV30_3D_TEX_SWIZZLE_S0_Y_S1 0x00002000
+#define NV30_3D_TEX_SWIZZLE_S0_X__MASK 0x0000c000
+#define NV30_3D_TEX_SWIZZLE_S0_X__SHIFT 14
+#define NV30_3D_TEX_SWIZZLE_S0_X_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_X_ONE 0x00004000
+#define NV30_3D_TEX_SWIZZLE_S0_X_S1 0x00008000
+#define NV30_3D_TEX_SWIZZLE_RECT_PITCH__MASK 0xffff0000
+#define NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT 16
+
+#define NV30_3D_TEX_FILTER(i0) (0x00001a14 + 0x20*(i0))
+#define NV30_3D_TEX_FILTER__ESIZE 0x00000020
+#define NV30_3D_TEX_FILTER__LEN 0x00000008
+#define NV30_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00
+#define NV30_3D_TEX_FILTER_LOD_BIAS__SHIFT 8
+#define NV30_3D_TEX_FILTER_MIN__MASK 0x000f0000
+#define NV30_3D_TEX_FILTER_MIN__SHIFT 16
+#define NV30_3D_TEX_FILTER_MIN_NEAREST 0x00010000
+#define NV30_3D_TEX_FILTER_MIN_LINEAR 0x00020000
+#define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x00030000
+#define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x00040000
+#define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x00050000
+#define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x00060000
+#define NV30_3D_TEX_FILTER_MAG__MASK 0x0f000000
+#define NV30_3D_TEX_FILTER_MAG__SHIFT 24
+#define NV30_3D_TEX_FILTER_MAG_NEAREST 0x01000000
+#define NV30_3D_TEX_FILTER_MAG_LINEAR 0x02000000
+#define NV30_3D_TEX_FILTER_SIGNED_BLUE 0x10000000
+#define NV30_3D_TEX_FILTER_SIGNED_GREEN 0x20000000
+#define NV30_3D_TEX_FILTER_SIGNED_RED 0x40000000
+#define NV30_3D_TEX_FILTER_SIGNED_ALPHA 0x80000000
+
+#define NV30_3D_TEX_NPOT_SIZE(i0) (0x00001a18 + 0x20*(i0))
+#define NV30_3D_TEX_NPOT_SIZE__ESIZE 0x00000020
+#define NV30_3D_TEX_NPOT_SIZE__LEN 0x00000008
+#define NV30_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff
+#define NV30_3D_TEX_NPOT_SIZE_H__SHIFT 0
+#define NV30_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000
+#define NV30_3D_TEX_NPOT_SIZE_W__SHIFT 16
+
+#define NV30_3D_TEX_BORDER_COLOR(i0) (0x00001a1c + 0x20*(i0))
+#define NV30_3D_TEX_BORDER_COLOR__ESIZE 0x00000020
+#define NV30_3D_TEX_BORDER_COLOR__LEN 0x00000008
+#define NV30_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff
+#define NV30_3D_TEX_BORDER_COLOR_B__SHIFT 0
+#define NV30_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00
+#define NV30_3D_TEX_BORDER_COLOR_G__SHIFT 8
+#define NV30_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000
+#define NV30_3D_TEX_BORDER_COLOR_R__SHIFT 16
+#define NV30_3D_TEX_BORDER_COLOR_A__MASK 0xff000000
+#define NV30_3D_TEX_BORDER_COLOR_A__SHIFT 24
+
+#define NV30_3D_VTX_ATTR_4F(i0) (0x00001c00 + 0x10*(i0))
+#define NV30_3D_VTX_ATTR_4F__ESIZE 0x00000010
+#define NV30_3D_VTX_ATTR_4F__LEN 0x00000010
+
+
+#define NV30_3D_VTX_ATTR_4F_X(i0) (0x00001c00 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_4F_Y(i0) (0x00001c04 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_4F_Z(i0) (0x00001c08 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_4F_W(i0) (0x00001c0c + 0x10*(i0))
+
+#define NV30_3D_FP_CONTROL 0x00001d60
+#define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__MASK 0x0000000f
+#define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__SHIFT 0
+#define NV30_3D_FP_CONTROL_USES_KIL 0x00000080
+#define NV40_3D_FP_CONTROL_KIL 0x00000080
+#define NV40_3D_FP_CONTROL_TEMP_COUNT__MASK 0xff000000
+#define NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT 24
+
+#define NV30_3D_FENCE_OFFSET 0x00001d6c
+
+#define NV30_3D_FENCE_VALUE 0x00001d70
+
+#define NV30_3D_DEPTH_CONTROL 0x00001d78
+#define NV30_3D_DEPTH_CONTROL_CLAMP 0x000000f0
+
+#define NV30_3D_MULTISAMPLE_CONTROL 0x00001d7c
+#define NV30_3D_MULTISAMPLE_CONTROL_ENABLE 0x00000001
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_COVERAGE 0x00000010
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_ONE 0x00000100
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__MASK 0xffff0000
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__SHIFT 16
+
+#define NV30_3D_COORD_CONVENTIONS 0x00001d88
+#define NV30_3D_COORD_CONVENTIONS_HEIGHT__MASK 0x00000fff
+#define NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT 0
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN__MASK 0x00001000
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN__SHIFT 12
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN_NORMAL 0x00000000
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED 0x00001000
+#define NV30_3D_COORD_CONVENTIONS_CENTER__MASK 0x00010000
+#define NV30_3D_COORD_CONVENTIONS_CENTER__SHIFT 16
+#define NV30_3D_COORD_CONVENTIONS_CENTER_HALF_INTEGER 0x00000000
+#define NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER 0x00010000
+
+#define NV30_3D_CLEAR_DEPTH_VALUE 0x00001d8c
+
+#define NV30_3D_CLEAR_COLOR_VALUE 0x00001d90
+#define NV30_3D_CLEAR_COLOR_VALUE_B__MASK 0x000000ff
+#define NV30_3D_CLEAR_COLOR_VALUE_B__SHIFT 0
+#define NV30_3D_CLEAR_COLOR_VALUE_G__MASK 0x0000ff00
+#define NV30_3D_CLEAR_COLOR_VALUE_G__SHIFT 8
+#define NV30_3D_CLEAR_COLOR_VALUE_R__MASK 0x00ff0000
+#define NV30_3D_CLEAR_COLOR_VALUE_R__SHIFT 16
+#define NV30_3D_CLEAR_COLOR_VALUE_A__MASK 0xff000000
+#define NV30_3D_CLEAR_COLOR_VALUE_A__SHIFT 24
+
+#define NV30_3D_CLEAR_BUFFERS 0x00001d94
+#define NV30_3D_CLEAR_BUFFERS_DEPTH 0x00000001
+#define NV30_3D_CLEAR_BUFFERS_STENCIL 0x00000002
+#define NV30_3D_CLEAR_BUFFERS_COLOR_R 0x00000010
+#define NV30_3D_CLEAR_BUFFERS_COLOR_G 0x00000020
+#define NV30_3D_CLEAR_BUFFERS_COLOR_B 0x00000040
+#define NV30_3D_CLEAR_BUFFERS_COLOR_A 0x00000080
+
+#define NV30_3D_PRIMITIVE_RESTART_ENABLE 0x00001dac
+
+#define NV30_3D_PRIMITIVE_RESTART_INDEX 0x00001db0
+
+#define NV30_3D_LINE_STIPPLE_ENABLE 0x00001db4
+
+#define NV30_3D_LINE_STIPPLE_PATTERN 0x00001db8
+#define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__MASK 0x0000ffff
+#define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__SHIFT 0
+#define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__MASK 0xffff0000
+#define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__SHIFT 16
+
+#define NV30_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e20 + 0x4*(i0))
+#define NV30_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004
+#define NV30_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006
+
+#define NV30_3D_VTX_ATTR_1F(i0) (0x00001e40 + 0x4*(i0))
+#define NV30_3D_VTX_ATTR_1F__ESIZE 0x00000004
+#define NV30_3D_VTX_ATTR_1F__LEN 0x00000010
+
+#define NV30_3D_ENGINE 0x00001e94
+#define NV30_3D_ENGINE_FP 0x00000001
+#define NV30_3D_ENGINE_VP 0x00000002
+#define NV30_3D_ENGINE_FIXED 0x00000004
+
+#define NV30_3D_VP_UPLOAD_FROM_ID 0x00001e9c
+
+#define NV30_3D_VP_START_FROM_ID 0x00001ea0
+
+#define NV30_3D_POINT_PARAMETERS(i0) (0x00001ec0 + 0x4*(i0))
+#define NV30_3D_POINT_PARAMETERS__ESIZE 0x00000004
+#define NV30_3D_POINT_PARAMETERS__LEN 0x00000008
+
+#define NV30_3D_POINT_SIZE 0x00001ee0
+
+#define NV30_3D_POINT_PARAMETERS_ENABLE 0x00001ee4
+
+#define NV30_3D_POINT_SPRITE 0x00001ee8
+#define NV30_3D_POINT_SPRITE_ENABLE 0x00000001
+#define NV30_3D_POINT_SPRITE_R_MODE__MASK 0x00000006
+#define NV30_3D_POINT_SPRITE_R_MODE__SHIFT 1
+#define NV30_3D_POINT_SPRITE_R_MODE_ZERO 0x00000000
+#define NV30_3D_POINT_SPRITE_R_MODE_R 0x00000002
+#define NV30_3D_POINT_SPRITE_R_MODE_S 0x00000004
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_0 0x00000100
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_1 0x00000200
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_2 0x00000400
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_3 0x00000800
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_4 0x00001000
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_5 0x00002000
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_6 0x00004000
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_7 0x00008000
+
+#define NV30_3D_VP_UPLOAD_CONST_ID 0x00001efc
+
+#define NV30_3D_VP_UPLOAD_CONST(i0) (0x00001f00 + 0x10*(i0))
+#define NV30_3D_VP_UPLOAD_CONST__ESIZE 0x00000010
+#define NV30_3D_VP_UPLOAD_CONST__LEN 0x00000004
+
+
+#define NV30_3D_VP_UPLOAD_CONST_X(i0) (0x00001f00 + 0x10*(i0))
+
+#define NV30_3D_VP_UPLOAD_CONST_Y(i0) (0x00001f04 + 0x10*(i0))
+
+#define NV30_3D_VP_UPLOAD_CONST_Z(i0) (0x00001f08 + 0x10*(i0))
+
+#define NV30_3D_VP_UPLOAD_CONST_W(i0) (0x00001f0c + 0x10*(i0))
+
+#define NV30_3D_UNK1F80(i0) (0x00001f80 + 0x4*(i0))
+#define NV30_3D_UNK1F80__ESIZE 0x00000004
+#define NV30_3D_UNK1F80__LEN 0x00000010
+
+#define NV40_3D_TEX_CACHE_CTL 0x00001fd8
+
+#define NV40_3D_VP_ATTRIB_EN 0x00001ff0
+
+#define NV40_3D_VP_RESULT_EN 0x00001ff4
+
+
+#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML */