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authorBrian Paul <[email protected]>2009-02-10 16:44:02 -0700
committerBrian Paul <[email protected]>2009-02-10 16:44:02 -0700
commit5340b6dff73a0a23531ce2a5f28fba8303adab6e (patch)
treeb141fc3648568dd8b941c966059e6ed32a8bd0ad /src/gallium/drivers/nv20/nv20_state.h
parent9fd26daec24f21dbe17afcb2e2ab272667ee9a69 (diff)
parentee4c921b65fb76998711f3c40330505cbc49a0e0 (diff)
Merge commit 'origin/gallium-master-merge'
This is the big merge of the gallium-0.2 branch into master. gallium-master-merge was just the staging area for it. Both gallium-0.2 and gallium-master-merge are considered closed now. Conflicts: progs/demos/Makefile src/mesa/main/state.c src/mesa/main/texenvprogram.c
Diffstat (limited to 'src/gallium/drivers/nv20/nv20_state.h')
-rw-r--r--src/gallium/drivers/nv20/nv20_state.h139
1 files changed, 139 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv20/nv20_state.h b/src/gallium/drivers/nv20/nv20_state.h
new file mode 100644
index 00000000000..34f402fdcbf
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_state.h
@@ -0,0 +1,139 @@
+#ifndef __NV20_STATE_H__
+#define __NV20_STATE_H__
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
+
+struct nv20_blend_state {
+ uint32_t b_enable;
+ uint32_t b_srcfunc;
+ uint32_t b_dstfunc;
+
+ uint32_t c_mask;
+
+ uint32_t d_enable;
+};
+
+struct nv20_sampler_state {
+ uint32_t wrap;
+ uint32_t en;
+ uint32_t filt;
+ uint32_t bcol;
+};
+
+struct nv20_rasterizer_state {
+ uint32_t shade_model;
+
+ uint32_t line_width;
+ uint32_t line_smooth_en;
+
+ uint32_t point_size;
+
+ uint32_t poly_smooth_en;
+
+ uint32_t poly_mode_front;
+ uint32_t poly_mode_back;
+
+ uint32_t front_face;
+ uint32_t cull_face;
+ uint32_t cull_face_en;
+
+ uint32_t point_sprite;
+
+ const struct pipe_rasterizer_state *templ;
+};
+
+struct nv20_vertex_program_exec {
+ uint32_t data[4];
+ boolean has_branch_offset;
+ int const_index;
+};
+
+struct nv20_vertex_program_data {
+ int index; /* immediates == -1 */
+ float value[4];
+};
+
+struct nv20_vertex_program {
+ const struct pipe_shader_state *pipe;
+
+ boolean translated;
+ struct nv20_vertex_program_exec *insns;
+ unsigned nr_insns;
+ struct nv20_vertex_program_data *consts;
+ unsigned nr_consts;
+
+ struct nouveau_resource *exec;
+ unsigned exec_start;
+ struct nouveau_resource *data;
+ unsigned data_start;
+ unsigned data_start_min;
+
+ uint32_t ir;
+ uint32_t or;
+};
+
+struct nv20_fragment_program_data {
+ unsigned offset;
+ unsigned index;
+};
+
+struct nv20_fragment_program {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+
+ boolean translated;
+ boolean on_hw;
+ unsigned samplers;
+
+ uint32_t *insn;
+ int insn_len;
+
+ struct nv20_fragment_program_data *consts;
+ unsigned nr_consts;
+
+ struct pipe_buffer *buffer;
+
+ uint32_t fp_control;
+ uint32_t fp_reg_control;
+};
+
+
+struct nv20_depth_stencil_alpha_state {
+ struct {
+ uint32_t func;
+ uint32_t write_enable;
+ uint32_t test_enable;
+ } depth;
+
+ struct {
+ uint32_t enable;
+ uint32_t wmask;
+ uint32_t func;
+ uint32_t ref;
+ uint32_t vmask;
+ uint32_t fail;
+ uint32_t zfail;
+ uint32_t zpass;
+ } stencil;
+
+ struct {
+ uint32_t enabled;
+ uint32_t func;
+ uint32_t ref;
+ } alpha;
+};
+
+struct nv20_miptree {
+ struct pipe_texture base;
+
+ struct pipe_buffer *buffer;
+ uint total_size;
+
+ struct {
+ uint pitch;
+ uint *image_offset;
+ } level[PIPE_MAX_TEXTURE_LEVELS];
+};
+
+#endif