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authorKristian Høgsberg Kristensen <[email protected]>2015-12-14 23:36:06 -0800
committerKristian Høgsberg Kristensen <[email protected]>2015-12-29 10:39:25 -0800
commit581f81860e7409a60c869f76e503cbb865dd68b9 (patch)
tree5c45725bce436b21e67a23244f61cc0f8754d726 /src/gallium/drivers/nouveau
parentf9283f2668bb1a64303d73b663464a8556fe3f8f (diff)
i965: Reemit vertex state between indirect multi draws
If we're doing an indirect draw, prims[i].basevertex is always 0 and the real base vertex value is in the indirect parameter buffer. We try to avoid flagging BRW_NEW_VERTICES if prims[i].basevertex doesn't change, which then breaks down for indirect draws. Thus, if a program uses base vertex or base instance, and the draw call is indirect, always flag BRW_NEW_VERTICES. A new piglit test, spec/ARB_shader_draw_parameters/drawid-indirect-vertexid tests this. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau')
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