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authorSamuel Pitoiset <[email protected]>2016-09-18 23:48:04 +0200
committerSamuel Pitoiset <[email protected]>2016-09-19 20:03:20 +0200
commit407948df1beb4463c7f4c145ef1265a93ab89f57 (patch)
treeea3eba328969cace2c22852244b42162c313345d /src/gallium/drivers/nouveau
parent557a29b51fa3324cfbeecff100a54c7c6a6d87cd (diff)
nvc0: get rid of nvc0_stage_set_sampler_views_range()
This function was quite similar to nvc0_stage_set_sampler_views() and I don't see any reasons to not remove it. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau')
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_state.c104
1 files changed, 15 insertions, 89 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
index 4de2619a9c2..5cbdda974fc 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
@@ -573,7 +573,10 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
}
if (old) {
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
+ if (s == 5)
+ nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
+ else
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
nvc0_screen_tic_unlock(nvc0->screen, old);
}
@@ -583,76 +586,16 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
for (i = nr; i < nvc0->num_textures[s]; ++i) {
struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
if (old) {
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
+ if (s == 5)
+ nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
+ else
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
nvc0_screen_tic_unlock(nvc0->screen, old);
pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
}
}
nvc0->num_textures[s] = nr;
-
- nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
-}
-
-static void
-nvc0_stage_set_sampler_views_range(struct nvc0_context *nvc0, const unsigned s,
- unsigned start, unsigned nr,
- struct pipe_sampler_view **views)
-{
- struct nouveau_bufctx *bctx = (s == 5) ? nvc0->bufctx_cp : nvc0->bufctx_3d;
- const unsigned end = start + nr;
- const unsigned bin = (s == 5) ? NVC0_BIND_CP_TEX(0) : NVC0_BIND_3D_TEX(s, 0);
- int last_valid = -1;
- unsigned i;
-
- if (views) {
- for (i = start; i < end; ++i) {
- const unsigned p = i - start;
- if (views[p])
- last_valid = i;
- if (views[p] == nvc0->textures[s][i])
- continue;
- nvc0->textures_dirty[s] |= 1 << i;
-
- if (views[p] && views[p]->texture) {
- struct pipe_resource *res = views[p]->texture;
- if (res->target == PIPE_BUFFER &&
- (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT))
- nvc0->textures_coherent[s] |= 1 << i;
- else
- nvc0->textures_coherent[s] &= ~(1 << i);
- } else {
- nvc0->textures_coherent[s] &= ~(1 << i);
- }
-
- if (nvc0->textures[s][i]) {
- struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
- nouveau_bufctx_reset(bctx, bin + i);
- nvc0_screen_tic_unlock(nvc0->screen, old);
- }
- pipe_sampler_view_reference(&nvc0->textures[s][i], views[p]);
- }
- } else {
- for (i = start; i < end; ++i) {
- struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
- if (!old)
- continue;
- nvc0->textures_dirty[s] |= 1 << i;
-
- nvc0_screen_tic_unlock(nvc0->screen, old);
- pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
- nouveau_bufctx_reset(bctx, bin + i);
- }
- }
-
- if (nvc0->num_textures[s] <= end) {
- if (last_valid < 0) {
- for (i = start; i && !nvc0->textures[s][i - 1]; --i);
- nvc0->num_textures[s] = i;
- } else {
- nvc0->num_textures[s] = last_valid + 1;
- }
- }
}
static void
@@ -660,34 +603,17 @@ nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views)
{
+ const unsigned s = nvc0_shader_stage(shader);
+
assert(start == 0);
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- nvc0_stage_set_sampler_views(nvc0_context(pipe), 0, nr, views);
- break;
- case PIPE_SHADER_TESS_CTRL:
- nvc0_stage_set_sampler_views(nvc0_context(pipe), 1, nr, views);
- break;
- case PIPE_SHADER_TESS_EVAL:
- nvc0_stage_set_sampler_views(nvc0_context(pipe), 2, nr, views);
- break;
- case PIPE_SHADER_GEOMETRY:
- nvc0_stage_set_sampler_views(nvc0_context(pipe), 3, nr, views);
- break;
- case PIPE_SHADER_FRAGMENT:
- nvc0_stage_set_sampler_views(nvc0_context(pipe), 4, nr, views);
- break;
- case PIPE_SHADER_COMPUTE:
- nvc0_stage_set_sampler_views_range(nvc0_context(pipe), 5,
- start, nr, views);
+ nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, views);
+
+ if (s == 5)
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_TEXTURES;
- break;
- default:
- ;
- }
+ else
+ nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES;
}
-
/* ============================= SHADERS =======================================
*/