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authorIlia Mirkin <[email protected]>2016-03-11 21:26:31 -0500
committerIlia Mirkin <[email protected]>2016-03-13 13:17:24 -0400
commita651bc027d5ed4150bb5240fc9f46a6ca569f665 (patch)
tree32d8978b154b32f232bb2c9168d4f0489ea6829d /src/gallium/drivers/nouveau
parent01b071d5305d866a56c962fe76cd865badb6060f (diff)
nvc0: fix blit triangle size to fully cover FB's > 8192x8192
The idea is that a single triangle will cover the whole area being drawn, allowing the blit shader to do its work. However the max fb size is 16384x16384, which means that the triangle we draw needs to be twice that in order to cover the whole area fully. Increase the size of the triangle to 32768x32768. This fixes a number of dEQP tests that were failing because a blit was involved which would miss some of the resulting texture. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.1 11.2" <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau')
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_surface.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
index bfe262c621e..e8b3a4d549a 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
@@ -1203,8 +1203,8 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
- x1 = x0 + 16384.0f * x_range;
- y1 = y0 + 16384.0f * y_range;
+ x1 = x0 + 32768.0f * x_range;
+ y1 = y0 + 32768.0f * y_range;
x0 *= (float)(1 << nv50_miptree(src)->ms_x);
x1 *= (float)(1 << nv50_miptree(src)->ms_x);
@@ -1315,14 +1315,14 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
*(vbuf++) = fui(y0);
*(vbuf++) = fui(z);
- *(vbuf++) = fui(16384 << nv50_miptree(dst)->ms_x);
+ *(vbuf++) = fui(32768 << nv50_miptree(dst)->ms_x);
*(vbuf++) = fui(0.0f);
*(vbuf++) = fui(x1);
*(vbuf++) = fui(y0);
*(vbuf++) = fui(z);
*(vbuf++) = fui(0.0f);
- *(vbuf++) = fui(16384 << nv50_miptree(dst)->ms_y);
+ *(vbuf++) = fui(32768 << nv50_miptree(dst)->ms_y);
*(vbuf++) = fui(x0);
*(vbuf++) = fui(y1);
*(vbuf++) = fui(z);