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authorKarol Herbst <[email protected]>2017-08-25 19:22:03 +0200
committerIlia Mirkin <[email protected]>2019-02-07 21:51:45 -0500
commit6010d7b8e8bee1bcea2b329cf6d3b44c5fc3ca66 (patch)
treee6ef9c540c336e1b8ea36eff34cccc0baed1fe29 /src/gallium/drivers/nouveau
parent738346fa238e458fc82c5c6b5c8287a071140565 (diff)
gallium: add PIPE_CAP_MAX_VARYINGS
Some NVIDIA hardware can accept 128 fragment shader input components, but only have up to 124 varying-interpolated input components. We add a new cap to express this cleanly. For most drivers, this will have the same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader. Fixes KHR-GL45.limits.max_fragment_input_components Signed-off-by: Karol Herbst <[email protected]> [imirkin: rebased, improved docs/commit message] Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: 19.0 <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau')
-rw-r--r--src/gallium/drivers/nouveau/nv30/nv30_screen.c3
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_screen.c2
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_screen.c19
3 files changed, 12 insertions, 12 deletions
diff --git a/src/gallium/drivers/nouveau/nv30/nv30_screen.c b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
index 2b69a8f6968..53551ebc037 100644
--- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c
+++ b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
@@ -79,6 +79,9 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 2048;
case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
return 8 * 1024 * 1024;
+ case PIPE_CAP_MAX_VARYINGS:
+ return 8;
+
/* supported capabilities */
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_POINT_SPRITE:
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
index 85cb016e3c2..8e65eaf50b1 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
@@ -156,6 +156,8 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return NV50_MAX_WINDOW_RECTANGLES;
case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
return 16 * 1024 * 1024;
+ case PIPE_CAP_MAX_VARYINGS:
+ return 15;
/* supported caps */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 6a79fd9a903..4a289557e3b 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -182,6 +182,13 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return class_3d >= GM200_3D_CLASS ? 8 : 0;
case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
return 64 * 1024 * 1024;
+ case PIPE_CAP_MAX_VARYINGS:
+ /* NOTE: These only count our slots for GENERIC varyings.
+ * The address space may be larger, but the actual hard limit seems to be
+ * less than what the address space layout permits, so don't add TEXCOORD,
+ * COLOR, etc. here.
+ */
+ return 0x1f0 / 16;
/* supported caps */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
@@ -394,18 +401,6 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 16;
case PIPE_SHADER_CAP_MAX_INPUTS:
- if (shader == PIPE_SHADER_VERTEX)
- return 32;
- /* NOTE: These only count our slots for GENERIC varyings.
- * The address space may be larger, but the actual hard limit seems to be
- * less than what the address space layout permits, so don't add TEXCOORD,
- * COLOR, etc. here.
- */
- if (shader == PIPE_SHADER_FRAGMENT)
- return 0x1f0 / 16;
- /* Actually this counts CLIPVERTEX, which occupies the last generic slot,
- * and excludes 0x60 per-patch inputs.
- */
return 0x200 / 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 32;