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authorYounes Manton <[email protected]>2008-12-05 02:26:07 -0500
committerYounes Manton <[email protected]>2009-01-10 13:52:05 -0500
commit34c0281879b589dc42d134a10349eac66c7b2f0d (patch)
tree3df11e418a0a72c5e3fbe3032820af85f71f51f3 /src/gallium/drivers/nouveau
parentfbf418d9dc0aa2965ca7673ae20f6e47c4a53c8a (diff)
nouveau: Put dynamic textures in GART for CPU access and don't swizzle.
Also flag shadows as dynamic since they're for CPU access as well.
Diffstat (limited to 'src/gallium/drivers/nouveau')
-rw-r--r--src/gallium/drivers/nouveau/nouveau_winsys.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nouveau_winsys.h b/src/gallium/drivers/nouveau/nouveau_winsys.h
index 5535ebb6a99..09726fd892d 100644
--- a/src/gallium/drivers/nouveau/nouveau_winsys.h
+++ b/src/gallium/drivers/nouveau/nouveau_winsys.h
@@ -20,7 +20,8 @@
#define NOUVEAU_TEXTURE_USAGE_LINEAR (1 << 16)
#define NOUVEAU_BUFFER_USAGE_TEXTURE (1 << 16)
-#define NOUVEAU_BUFFER_USAGE_ZETA (1 << 17)
+#define NOUVEAU_BUFFER_USAGE_CPU (1 << 17)
+#define NOUVEAU_BUFFER_USAGE_ZETA (1 << 18)
struct nouveau_winsys {
struct nouveau_context *nv;