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authorRoland Scheidegger <[email protected]>2013-11-26 02:30:41 +0100
committerRoland Scheidegger <[email protected]>2013-11-28 04:02:18 +0100
commit2983c039df630bb9bcb70c52219c631e27b0eae6 (patch)
treeb863fdab0fda57c03c1c5c3f00ff235c58cd6c99 /src/gallium/drivers/nouveau/nvc0
parente4d8084cbdeaaa392969d077e2a9d8e9df3b2cdc (diff)
gallium: new shader cap bit for the amount of sampler views
Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nvc0')
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_screen.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index b203089ec08..cc5814e1f3e 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -253,10 +253,8 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 16; /* would be 32 in linked (OpenGL-style) mode */
- /*
- case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
- return 32;
- */
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
+ return 16; /* XXX not sure if more are really safe */
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
return 0;