diff options
author | Axel Davy <[email protected]> | 2016-06-13 22:28:32 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2016-06-25 10:16:15 +0200 |
commit | 59a692916ca251db995050f7fc0bb7b4e6e4780b (patch) | |
tree | 1bd5a11a8ac89a04e24b0ed61f39f5f5002fd9fa /src/gallium/drivers/nouveau/nvc0 | |
parent | 727a9b24933d384f5440ed4318fb720ed11d6dd1 (diff) |
gallium: Add a cap for offset_units_unscaled
D3D9 has a different behaviour for depth bias.
For OGL/D3D1X, the depth bias unit is the
minimal resolvable value for the depth buffer,
which depends on the format (and has different
behaviour for float depth buffers).
For D3D9, the depth bias unit is 1.0f.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nvc0')
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c index 08ec4136880..a5c37c5b713 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c @@ -263,6 +263,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: + case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: return 0; case PIPE_CAP_VENDOR_ID: |