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authorSamuel Pitoiset <[email protected]>2016-01-11 14:59:08 +0100
committerSamuel Pitoiset <[email protected]>2016-02-21 10:41:21 +0100
commit53f92bb7f903cc82dc1b1851bb7da3ee8469ab4a (patch)
treeb498dd458d3705b61cef444da6634c391d0090db /src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
parent89d25a82e85a058fbf822c1c1494aaacd8b4a40a (diff)
nvc0: allocate an area for compute user constbufs
For compute shaders, we might need to upload uniforms. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c')
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c b/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
index 8f8fa271a7f..bb1cf9a0b88 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
@@ -833,8 +833,10 @@ nvc0_draw_indirect(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
/* Queue things up to let the macros write params to the driver constbuf */
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 512);
- PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
- PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
+ PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (6 << 16) + (0 << 9));
+ PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (6 << 16) + (0 << 9));
+ BEGIN_NVC0(push, NVC0_3D(CB_POS), 1);
+ PUSH_DATA (push, 256 + 128);
if (info->indexed) {
assert(nvc0->idxbuf.buffer);
@@ -973,8 +975,8 @@ nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
PUSH_SPACE(push, 9);
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 512);
- PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
- PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
+ PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (6 << 16) + (0 << 9));
+ PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (6 << 16) + (0 << 9));
if (!info->indirect) {
BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
PUSH_DATA (push, 256 + 128);