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authorEric Anholt <[email protected]>2018-06-14 11:04:05 -0700
committerEric Anholt <[email protected]>2018-06-15 16:09:39 -0700
commite130ada24310f0e3adc0349c0fb2098ad20d65d9 (patch)
treed8c52e111ec057dcd5d898a8c4f67814541e8de0 /src/gallium/drivers/nouveau/nv_object.xml.h
parent0d4f338a116f6be23706c0ab7a253561c02a2145 (diff)
v3d: Fix shaders using pixel center W but no varyings.
The docs called this field "uses both center W and centroid W", but actually it's "do you need center W even if varyings don't obviously call for it?" Fixes dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w
Diffstat (limited to 'src/gallium/drivers/nouveau/nv_object.xml.h')
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