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authorAlyssa Rosenzweig <[email protected]>2019-11-13 09:00:37 -0500
committerAlyssa Rosenzweig <[email protected]>2019-11-15 18:37:34 +0000
commit095654e3c23b255e6b29c63a8e5519539c43cffb (patch)
treed085feccc6f1a5d2372891fadb8d1d6d5711af67 /src/gallium/drivers/nouveau/nv_m2mf.xml.h
parent339401b53c450710b5719974148de2c087ffb9e1 (diff)
pan/midgard: Prioritize texture registers
On newer GPUs, this is a no-op. On older GPUs, this prevents needless spilling since texture registers are shared with a subset of work registers. Signed-off-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Tomeu Vizoso <[email protected]> Tested-by: Andre Heider <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nv_m2mf.xml.h')
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