diff options
author | Ilia Mirkin <[email protected]> | 2014-05-17 22:48:58 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2014-05-21 09:31:16 -0400 |
commit | 28360fcad75a6917db6af42fb17b81572850ec0d (patch) | |
tree | 5e4559521c0a9f7fc66032a33b267a24146651be /src/gallium/drivers/nouveau/nv50 | |
parent | d2a3de19c6aa5881228734c73df706483a4aecf9 (diff) |
nv50,nvc0: fix 3d blits with mipmap levels
Make sure to normalize the z coordinates as well as the x/y ones when
there are mipmaps present. Fixes 3d mipmap generation, which now uses
the blit path.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nv50')
-rw-r--r-- | src/gallium/drivers/nouveau/nv50/nv50_surface.c | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface.c index d02f5fed82c..1f3752717ab 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_surface.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c @@ -1142,6 +1142,12 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info) y0 *= (float)(1 << nv50_miptree(src)->ms_y); y1 *= (float)(1 << nv50_miptree(src)->ms_y); + /* XXX: multiply by 6 for cube arrays ? */ + dz = (float)info->src.box.depth / (float)info->dst.box.depth; + z = (float)info->src.box.z; + if (nv50_miptree(src)->layout_3d) + z += 0.5f * dz; + if (src->last_level > 0) { /* If there are mip maps, GPU always assumes normalized coordinates. */ const unsigned l = info->src.level; @@ -1151,14 +1157,12 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info) x1 /= fh; y0 /= fv; y1 /= fv; + if (nv50_miptree(src)->layout_3d) { + z /= u_minify(src->depth0, l); + dz /= u_minify(src->depth0, l); + } } - /* XXX: multiply by 6 for cube arrays ? */ - dz = (float)info->src.box.depth / (float)info->dst.box.depth; - z = (float)info->src.box.z; - if (nv50_miptree(src)->layout_3d) - z += 0.5f * dz; - BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1); |