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authorIlia Mirkin <[email protected]>2015-07-20 00:19:56 -0400
committerIlia Mirkin <[email protected]>2015-07-20 00:59:37 -0400
commit801d41fa43eba996c6bd7c071282ad15e51609d3 (patch)
tree8e6d8070c8d891448a4a64bcb959270e69a14ac2 /src/gallium/drivers/nouveau/nv50
parent8c8a71f0d125bb655b17a32914ffecf8d159593b (diff)
nv50: fix max level clamping on G80
It appears that the G80 did not have support for the sampler view first/last clamping. Put the view's last level in the place of the texture's so that it doesn't go past what the sampler view allows. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/gallium/drivers/nouveau/nv50')
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_tex.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_tex.c b/src/gallium/drivers/nouveau/nv50/nv50_tex.c
index d69c8d6ff0d..17ae27fa85d 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_tex.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_tex.c
@@ -71,6 +71,7 @@ nv50_create_texture_view(struct pipe_context *pipe,
uint32_t flags,
enum pipe_texture_target target)
{
+ const uint32_t class_3d = nouveau_context(pipe)->screen->class_3d;
const struct util_format_description *desc;
uint64_t addr;
uint32_t *tic;
@@ -201,11 +202,17 @@ nv50_create_texture_view(struct pipe_context *pipe,
tic[5] = (mt->base.base.height0 << mt->ms_y) & 0xffff;
tic[5] |= depth << 16;
- tic[5] |= mt->base.base.last_level << NV50_TIC_5_LAST_LEVEL__SHIFT;
+ if (class_3d > NV50_3D_CLASS)
+ tic[5] |= mt->base.base.last_level << NV50_TIC_5_LAST_LEVEL__SHIFT;
+ else
+ tic[5] |= view->pipe.u.tex.last_level << NV50_TIC_5_LAST_LEVEL__SHIFT;
tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000; /* sampling points */
- tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
+ if (class_3d > NV50_3D_CLASS)
+ tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
+ else
+ tic[7] = 0;
if (unlikely(!(tic[2] & NV50_TIC_2_NORMALIZED_COORDS)))
if (mt->base.base.last_level)