diff options
author | Samuel Pitoiset <[email protected]> | 2016-03-15 14:58:20 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2016-03-19 00:09:09 +0100 |
commit | 5ed387675d61e739b548fde9ff40d284160d6269 (patch) | |
tree | f681a7150accb314f17d519bdbf5fce5031ffee9 /src/gallium/drivers/nouveau/nv50 | |
parent | a07ebc1993069306a1c80db8de726a8981e62092 (diff) |
nv50: rework nv50_compute_validate_program()
Reduce the amount of duplicated code by re-using
nv50_program_validate(). While we are at it, change the prototype to
return void. We don't check anymore if the translation fails but
improving the state validation is a long process.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
Tested-by: Pierre Moreau <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nv50')
-rw-r--r-- | src/gallium/drivers/nouveau/nv50/nv50_compute.c | 32 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nv50/nv50_context.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nv50/nv50_shader_state.c | 15 |
3 files changed, 17 insertions, 31 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_compute.c b/src/gallium/drivers/nouveau/nv50/nv50_compute.c index da448c43e6c..562a64e5673 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_compute.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_compute.c @@ -155,34 +155,6 @@ nv50_screen_compute_setup(struct nv50_screen *screen, return 0; } -static bool -nv50_compute_validate_program(struct nv50_context *nv50) -{ - struct nv50_program *prog = nv50->compprog; - - if (prog->mem) - return true; - - if (!prog->translated) { - prog->translated = nv50_program_translate( - prog, nv50->screen->base.device->chipset, &nv50->base.debug); - if (!prog->translated) - return false; - } - if (unlikely(!prog->code_size)) - return false; - - if (likely(prog->code_size)) { - if (nv50_program_upload_code(nv50, prog)) { - struct nouveau_pushbuf *push = nv50->base.pushbuf; - BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1); - PUSH_DATA (push, 0); - return true; - } - } - return false; -} - static void nv50_compute_validate_globals(struct nv50_context *nv50) { @@ -201,9 +173,7 @@ nv50_compute_validate_globals(struct nv50_context *nv50) static bool nv50_compute_state_validate(struct nv50_context *nv50) { - if (!nv50_compute_validate_program(nv50)) - return false; - + nv50_compprog_validate(nv50); if (nv50->dirty_cp & NV50_NEW_CP_GLOBALS) nv50_compute_validate_globals(nv50); diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.h b/src/gallium/drivers/nouveau/nv50/nv50_context.h index 486ba4fc05c..2317fa2ccf8 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_context.h +++ b/src/gallium/drivers/nouveau/nv50/nv50_context.h @@ -221,6 +221,7 @@ extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *); void nv50_vertprog_validate(struct nv50_context *); void nv50_gmtyprog_validate(struct nv50_context *); void nv50_fragprog_validate(struct nv50_context *); +void nv50_compprog_validate(struct nv50_context *); void nv50_fp_linkage_validate(struct nv50_context *); void nv50_gp_linkage_validate(struct nv50_context *); void nv50_constbufs_validate(struct nv50_context *); diff --git a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c index 693920e6870..56a3df9d578 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c @@ -29,6 +29,8 @@ #include "nv50/nv50_context.h" #include "nv50/nv50_query_hw.h" +#include "nv50/nv50_compute.xml.h" + void nv50_constbufs_validate(struct nv50_context *nv50) { @@ -238,6 +240,19 @@ nv50_gmtyprog_validate(struct nv50_context *nv50) /* GP_ENABLE is updated in linkage validation */ } +void +nv50_compprog_validate(struct nv50_context *nv50) +{ + struct nouveau_pushbuf *push = nv50->base.pushbuf; + struct nv50_program *cp = nv50->compprog; + + if (cp && !nv50_program_validate(nv50, cp)) + return; + + BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1); + PUSH_DATA (push, 0); +} + static void nv50_sprite_coords_validate(struct nv50_context *nv50) { |