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authorBen Skeggs <[email protected]>2016-02-15 15:37:29 +1000
committerBen Skeggs <[email protected]>2016-02-16 15:56:42 +1000
commit346d7a24ea27f1415061bf8392cb21a330e4aff6 (patch)
treeb6b8eb05443942e4042a1c9413900aef8d8ed1a8 /src/gallium/drivers/nouveau/nv50/nv50_vbo.c
parent3e2dd50d81fd9417e655e28ca6c8354cf9e1b5e7 (diff)
nv50-: separate vertex formats from surface format descriptions
We've previously had identical naming between vertex and texture formats, so it mostly made sense to define these together. However, upcoming patches are going to transition the driver over to using updated texture header definitions using NVIDIA's naming, and this will no longer be the case. Signed-off-by: Ben Skeggs <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nv50/nv50_vbo.c')
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_vbo.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
index 5369d5207ee..028f4c88e66 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
@@ -76,7 +76,7 @@ nv50_vertex_state_create(struct pipe_context *pipe,
enum pipe_format fmt = ve->src_format;
so->element[i].pipe = elements[i];
- so->element[i].state = nv50_format_table[fmt].vtx;
+ so->element[i].state = nv50_vertex_format[fmt].vtx;
if (!so->element[i].state) {
switch (util_format_get_nr_components(fmt)) {
@@ -89,7 +89,7 @@ nv50_vertex_state_create(struct pipe_context *pipe,
FREE(so);
return NULL;
}
- so->element[i].state = nv50_format_table[fmt].vtx;
+ so->element[i].state = nv50_vertex_format[fmt].vtx;
so->need_conversion = true;
pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
"Converting vertex element %d, no hw format %s",