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authorIlia Mirkin <[email protected]>2015-09-17 01:43:36 -0400
committerRob Clark <[email protected]>2015-11-18 14:31:13 -0500
commit9c409c8df3db09c2922a8f9a0376ee91b2a6837c (patch)
tree9fb99814dda38d89b6c993b3e3c0051befd834b1 /src/gallium/drivers/nouveau/nv30
parentd69e557f2a2c39888d83c7b52244412ee2a5594e (diff)
freedreno/a3xx: fix texture buffers, enable offsets
The main issue is that the current logic looked into cso->u.tex, which is the wrong side of the union to look into for texture buffers. While I was at it, it was easy enough to add the logic to handle offsets (first_element). - reduce texture buffer size limit (determined experimentally) - don't look at first/last levels, instead look at first/last element - include the first element offset - set offset alignment to 16 (determined experimentally) Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nv30')
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