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authorMarek Olšák <[email protected]>2014-10-01 20:28:17 +0200
committerMarek Olšák <[email protected]>2014-10-21 21:59:02 +0200
commit5f5b83cbba95a7bb8955b09e24df1e9487c10734 (patch)
tree8c7d60661400833a268e2c87857a6152910f6218 /src/gallium/drivers/nouveau/nv30
parentef280c95f2623357452f5ca8e65367b7ac30699f (diff)
gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesa
With 5 shader stages and various combinations of enabled and disabled shaders, the maximum number of outputs in one shader doesn't have to be equal to the maximum number of inputs in the following shader. v2: return 32 for softpipe and llvmpipe
Diffstat (limited to 'src/gallium/drivers/nouveau/nv30')
-rw-r--r--src/gallium/drivers/nouveau/nv30/nv30_screen.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nv30/nv30_screen.c b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
index a1373fdd9d5..700b9bbfe09 100644
--- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c
+++ b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
@@ -222,6 +222,7 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 16;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
@@ -258,6 +259,8 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 8; /* should be possible to do 10 with nv4x */
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return 4;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: