diff options
author | Luca Barbieri <[email protected]> | 2009-12-27 04:04:46 +0100 |
---|---|---|
committer | Younes Manton <[email protected]> | 2009-12-28 17:59:01 -0500 |
commit | 3a0c527bd03c0a4e637a1dcde11f0fb6129c07f6 (patch) | |
tree | e369b6ed0f86b545cecffff5be77920a49463f91 /src/gallium/drivers/nouveau/nouveau_winsys.h | |
parent | a55e50b082ca068d35d695ff323603507e2b64aa (diff) |
nouveau: Fix nv20-40 swizzled miptree RTs
I just coded a patch that does this and seems to work fine. It must be
fixed since it breaks OpenGL (or the state tracker can be changed, but
it seems better to do it in the driver).
The patch also fixes NV20 and NV30 in the same way. They compile but
are untested.
I would guess that using the 3D engine is faster for the larger
levels, but the 2D engine is faster for the smaller ones (and lacks
this issue).
Diffstat (limited to 'src/gallium/drivers/nouveau/nouveau_winsys.h')
-rw-r--r-- | src/gallium/drivers/nouveau/nouveau_winsys.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nouveau_winsys.h b/src/gallium/drivers/nouveau/nouveau_winsys.h index 42c77e5e778..4c3e08a43f5 100644 --- a/src/gallium/drivers/nouveau/nouveau_winsys.h +++ b/src/gallium/drivers/nouveau/nouveau_winsys.h @@ -23,6 +23,9 @@ #define NOUVEAU_BUFFER_USAGE_ZETA (1 << 17) #define NOUVEAU_BUFFER_USAGE_TRANSFER (1 << 18) +/* use along with GPU_WRITE for 2D-only writes */ +#define NOUVEAU_BUFFER_USAGE_NO_RENDER (1 << 19) + extern struct pipe_screen * nv04_screen_create(struct pipe_winsys *ws, struct nouveau_device *); |