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authorBrian Paul <[email protected]>2013-11-05 17:24:22 -0700
committerBrian Paul <[email protected]>2013-11-07 15:21:40 -0700
commit055dbd5c3ecd319c7234181333280e5eb1e706e1 (patch)
tree1ac30d5cffe02a1cd6ab669647d05e2f63080d19 /src/gallium/drivers/nouveau/nouveau_statebuf.h
parent6b990a7474f9183077e19613fd0243c84d3824bd (diff)
svga: return true for the PIPE_CAP_SM3 query
This just tells the state tracker to turn on the GL_ARB_shader_texture_lod extension. This simply allows the GLSL compiler to emit TXL and TXD instructions for both vertex and fragment shaders. We already support these opcodes in the svga driver. Though, the shadow2DGrad() Piglit tests are failing. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nouveau_statebuf.h')
0 files changed, 0 insertions, 0 deletions