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authorChristian Gmeiner <[email protected]>2017-03-14 19:57:15 +0100
committerChristian Gmeiner <[email protected]>2017-04-05 19:57:56 +0200
commit65e9bd2703f2fce29321f3512d4a2673df2556d3 (patch)
tree7446850297736c6f95a2b8805442d258a8c8d529 /src/gallium/drivers/nouveau/nouveau_screen.h
parent59b459ac17aedb971175d02c10b059216dec6e95 (diff)
etnaviv: add basic shader variant support
This commit adds some basic infrastructure to handle shader variants. We are still creating exactly one shader variant for each shader. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nouveau_screen.h')
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