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author | Christian Gmeiner <[email protected]> | 2017-03-14 19:57:15 +0100 |
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committer | Christian Gmeiner <[email protected]> | 2017-04-05 19:57:56 +0200 |
commit | 65e9bd2703f2fce29321f3512d4a2673df2556d3 (patch) | |
tree | 7446850297736c6f95a2b8805442d258a8c8d529 /src/gallium/drivers/nouveau/nouveau_screen.h | |
parent | 59b459ac17aedb971175d02c10b059216dec6e95 (diff) |
etnaviv: add basic shader variant support
This commit adds some basic infrastructure to handle shader
variants. We are still creating exactly one shader variant
for each shader.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nouveau_screen.h')
0 files changed, 0 insertions, 0 deletions