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author | Alyssa Rosenzweig <[email protected]> | 2019-07-09 11:16:57 -0700 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-07-10 06:45:20 -0700 |
commit | 2d739f6b59f5ee515c27a64a6a12d00dbb4bc715 (patch) | |
tree | 6b596f7d44e3d8dd5951d21f673ee4eae63a2db0 /src/gallium/drivers/nouveau/nouveau_debug.h | |
parent | 7ad6516f3b70e46683bedbe2dc22623d87e13525 (diff) |
panfrost/midgard: Include shader size for shader-db
It's easy to forget about, but shader size does matter for things like
i-cache, so let's include it in the analysis.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nouveau_debug.h')
0 files changed, 0 insertions, 0 deletions