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authorIlia Mirkin <[email protected]>2015-09-09 03:17:38 -0400
committerIlia Mirkin <[email protected]>2015-09-09 16:29:21 -0400
commite50c01d5af305e07110cb4a38d5a655437058f04 (patch)
tree3c4869b94b4024f59bd788a72170a8f482e1c488 /src/gallium/drivers/nouveau/nouveau_buffer.h
parentb828f7a27b2b8d6b90e646c08dfa25e1d737a9bb (diff)
nvc0: keep track of cb bindings per buffer, use for upload settings
CB updates to bound buffers need to go through the CB_DATA endpoints, otherwise the shader may not notice that the updates happened. Furthermore, these updates have to go in to the same address as the bound buffer, otherwise, again, the shader may not notice updates. So we keep track of all the places where a constbuf is bound, and iterate over all of them when updating data. If a binding is found that encompasses the region to be updated, then we use the settings of that binding for the upload. Otherwise we upload as a regular data update. This fixes piglit 'arb_uniform_buffer_object-rendering offset' as well as blurriness in Witcher2. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91890 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.0" <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nouveau_buffer.h')
-rw-r--r--src/gallium/drivers/nouveau/nouveau_buffer.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nouveau_buffer.h b/src/gallium/drivers/nouveau/nouveau_buffer.h
index 7e6a6cc804b..d45bf7aebcf 100644
--- a/src/gallium/drivers/nouveau/nouveau_buffer.h
+++ b/src/gallium/drivers/nouveau/nouveau_buffer.h
@@ -41,6 +41,8 @@ struct nv04_resource {
uint8_t status;
uint8_t domain;
+ uint16_t cb_bindings[6]; /* per-shader per-slot bindings */
+
struct nouveau_fence *fence;
struct nouveau_fence *fence_wr;