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authorSamuel Pitoiset <[email protected]>2018-02-23 14:21:06 +0100
committerSamuel Pitoiset <[email protected]>2018-02-26 13:59:04 +0100
commite05507a427b79e481eb8e45d7aa3c9b4b78376bf (patch)
tree4af4eab1d6494bb7a7fee34fa073ee03b058b2b1 /src/gallium/drivers/nouveau/codegen
parent6451b0703ff3027b746d6268b98dd2b3e6698be5 (diff)
ac/nir: use ordered float comparisons except for not equal
Original patch from Timothy Arceri, I have just fixed the not equal case locally. This fixes one important rendering issue in Wolfenstein 2 (the cutscene transition issue). RadeonSI uses the same ordered comparisons, so I guess that what we should do as well. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104302 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104905 Cc: <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/codegen')
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