diff options
author | Samuel Pitoiset <[email protected]> | 2018-02-23 14:21:06 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2018-02-26 13:59:04 +0100 |
commit | e05507a427b79e481eb8e45d7aa3c9b4b78376bf (patch) | |
tree | 4af4eab1d6494bb7a7fee34fa073ee03b058b2b1 /src/gallium/drivers/nouveau/codegen | |
parent | 6451b0703ff3027b746d6268b98dd2b3e6698be5 (diff) |
ac/nir: use ordered float comparisons except for not equal
Original patch from Timothy Arceri, I have just fixed the
not equal case locally.
This fixes one important rendering issue in Wolfenstein 2
(the cutscene transition issue).
RadeonSI uses the same ordered comparisons, so I guess that
what we should do as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104302
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104905
Cc: <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/codegen')
0 files changed, 0 insertions, 0 deletions