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author | Bas Nieuwenhuizen <[email protected]> | 2016-03-27 11:14:34 +0200 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2016-04-19 18:10:31 +0200 |
commit | 7a92c0842892bf55a82b7d95ab5a3b7dfbb83407 (patch) | |
tree | 67bea5002d5768b610169a98f6e69e59f502dac3 /src/gallium/drivers/noop | |
parent | e764ee13ae21e3c1dbda24daeb2d08c5e7c81871 (diff) |
radeonsi: do not do two full flushes on every compute dispatch
v2: Add more CS_PARTIAL_FLUSH events.
Essentially every place with waits on finishing for pixel shaders
also has a write after read hazard with compute shaders.
Invalidating L2 waits implicitly on pixel and compute shaders,
so, we don't need a CS_PARTIAL_FLUSH for switching FBO.
v3: Add CS_PARTIAL_FLUSH events even if we already have INV_GLOBAL_L2.
According to Marek the INV_GLOBAL_L2 events don't wait for compute
shaders to finish, so wait for them explicitly.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/gallium/drivers/noop')
0 files changed, 0 insertions, 0 deletions