diff options
author | José Fonseca <[email protected]> | 2010-09-03 20:26:13 +0100 |
---|---|---|
committer | José Fonseca <[email protected]> | 2010-09-05 10:17:51 +0100 |
commit | 00989d5bfc29f632886066d048a366ff4d2d03bc (patch) | |
tree | 05813febde24d9cac582cbd93123e0d59b7e0812 /src/gallium/drivers/llvmpipe | |
parent | f25b6e546e66955d70a1aa72135a5054c4f0ed3e (diff) |
llvmpipe: Relax the colormask constraint on opaque.
Also, include the color buffer in the key. Not having it there
causes a tight knots in the logic to determine when it is OK or not
to discard previous color buffer contents.
Diffstat (limited to 'src/gallium/drivers/llvmpipe')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_fs.c | 37 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_fs.h | 5 |
2 files changed, 29 insertions, 13 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c index 33c1a49efec..60cf98aae95 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c @@ -728,6 +728,9 @@ dump_fs_variant_key(const struct lp_fragment_shader_variant_key *key) debug_printf("fs variant %p:\n", (void *) key); + for (i = 0; i < key->nr_cbufs; ++i) { + debug_printf("cbuf_format[%u] = %s\n", i, util_format_name(key->cbuf_format[i])); + } if (key->depth.enabled) { debug_printf("depth.format = %s\n", util_format_name(key->zsbuf_format)); debug_printf("depth.func = %s\n", util_dump_func(key->depth.func, TRUE)); @@ -798,6 +801,7 @@ generate_variant(struct llvmpipe_context *lp, const struct lp_fragment_shader_variant_key *key) { struct lp_fragment_shader_variant *variant; + boolean fullcolormask; variant = CALLOC_STRUCT(lp_fragment_shader_variant); if(!variant) @@ -820,11 +824,23 @@ generate_variant(struct llvmpipe_context *lp, generate_fragment(lp, shader, variant, RAST_WHOLE); generate_fragment(lp, shader, variant, RAST_EDGE_TEST); - /* TODO: most of these can be relaxed, in particular the colormask */ + /* + * Determine whether we are touching all channels in the color buffer. + */ + fullcolormask = FALSE; + if (key->nr_cbufs == 1) { + const struct util_format_description *format_desc; + format_desc = util_format_description(key->cbuf_format[0]); + if ((~key->blend.rt[0].colormask & + util_format_colormask(format_desc)) == 0) { + fullcolormask = TRUE; + } + } + variant->opaque = !key->blend.logicop_enable && !key->blend.rt[0].blend_enable && - key->blend.rt[0].colormask == 0xf && + fullcolormask && !key->stencil[0].enabled && !key->alpha.enabled && !key->depth.enabled && @@ -1056,25 +1072,22 @@ make_variant_key(struct llvmpipe_context *lp, key->nr_cbufs = lp->framebuffer.nr_cbufs; for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { + enum pipe_format format = lp->framebuffer.cbufs[i]->format; struct pipe_rt_blend_state *blend_rt = &key->blend.rt[i]; const struct util_format_description *format_desc; - unsigned chan; - format_desc = util_format_description(lp->framebuffer.cbufs[i]->format); + key->cbuf_format[i] = format; + + format_desc = util_format_description(format); assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB || format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB); blend_rt->colormask = lp->blend->rt[i].colormask; - /* mask out color channels not present in the color buffer. - * Should be simple to incorporate per-cbuf writemasks: + /* + * Mask out color channels not present in the color buffer. */ - for(chan = 0; chan < 4; ++chan) { - enum util_format_swizzle swizzle = format_desc->swizzle[chan]; - - if(swizzle > UTIL_FORMAT_SWIZZLE_W) - blend_rt->colormask &= ~(1 << chan); - } + blend_rt->colormask &= util_format_colormask(format_desc); /* * Our swizzled render tiles always have an alpha channel, but the linear diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.h b/src/gallium/drivers/llvmpipe/lp_state_fs.h index 33c480010dd..f2c46a6405e 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.h +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.h @@ -51,12 +51,15 @@ struct lp_fragment_shader_variant_key struct pipe_stencil_state stencil[2]; struct pipe_alpha_state alpha; struct pipe_blend_state blend; - enum pipe_format zsbuf_format; + unsigned nr_cbufs:8; unsigned nr_samplers:8; /* actually derivable from just the shader */ unsigned flatshade:1; unsigned occlusion_count:1; + enum pipe_format zsbuf_format; + enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS]; + struct lp_sampler_static_state sampler[PIPE_MAX_SAMPLERS]; }; |