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authorKeith Whitwell <[email protected]>2009-12-13 18:17:25 +0000
committerKeith Whitwell <[email protected]>2009-12-13 18:17:25 +0000
commit663750d5564a225b4720f7ee8bea93ffb309fc88 (patch)
treed9fd2d2b09ad30fce3d617de6d33bfce4a898ee1 /src/gallium/drivers/llvmpipe
parent39dd7108bf6014a8430dffc290e98c7b47432cd3 (diff)
llvmpipe: rename bins to scene
It was pretty confusing having an entity named "bin" and another named "bins", not least because sometimes there was a need to talk about >1 of the "bins" objects, which couldn't be pluralized any further... Scene is a term used in a bunch of places to talk about what a binner operates on, so it's a decent choice here.
Diffstat (limited to 'src/gallium/drivers/llvmpipe')
-rw-r--r--src/gallium/drivers/llvmpipe/SConscript10
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c96
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.h14
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_priv.h12
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.c (renamed from src/gallium/drivers/llvmpipe/lp_bin.c)124
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.h (renamed from src/gallium/drivers/llvmpipe/lp_bin.h)85
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene_queue.c (renamed from src/gallium/drivers/llvmpipe/lp_bin_queue.c)58
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene_queue.h (renamed from src/gallium/drivers/llvmpipe/lp_bin_queue.h)24
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c112
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_context.h12
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c36
11 files changed, 293 insertions, 290 deletions
diff --git a/src/gallium/drivers/llvmpipe/SConscript b/src/gallium/drivers/llvmpipe/SConscript
index bc725b65f62..f0b71ef3eee 100644
--- a/src/gallium/drivers/llvmpipe/SConscript
+++ b/src/gallium/drivers/llvmpipe/SConscript
@@ -19,8 +19,6 @@ env.CodeGenerate(
llvmpipe = env.ConvenienceLibrary(
target = 'llvmpipe',
source = [
- 'lp_bin.c',
- 'lp_bin_queue.c',
'lp_bld_alpha.c',
'lp_bld_arit.c',
'lp_bld_blend_aos.c',
@@ -35,9 +33,9 @@ llvmpipe = env.ConvenienceLibrary(
'lp_bld_format_soa.c',
'lp_bld_interp.c',
'lp_bld_intr.c',
+ 'lp_bld_logic.c',
'lp_bld_sample_soa.c',
'lp_bld_struct.c',
- 'lp_bld_logic.c',
'lp_bld_swizzle.c',
'lp_bld_tgsi_soa.c',
'lp_bld_type.c',
@@ -50,11 +48,13 @@ llvmpipe = env.ConvenienceLibrary(
'lp_jit.c',
'lp_prim_vbuf.c',
'lp_query.c',
+ 'lp_scene.c',
+ 'lp_scene_queue.c',
+ 'lp_screen.c',
'lp_setup.c',
- 'lp_setup_tri.c',
'lp_setup_line.c',
'lp_setup_point.c',
- 'lp_screen.c',
+ 'lp_setup_tri.c',
'lp_state_blend.c',
'lp_state_clip.c',
'lp_state_derived.c',
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 3e7b3d7ab40..fd9cd67d859 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -30,7 +30,7 @@
#include "util/u_cpu_detect.h"
#include "util/u_surface.h"
-#include "lp_bin_queue.h"
+#include "lp_scene_queue.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_state.h"
@@ -38,7 +38,7 @@
#include "lp_rast_priv.h"
#include "lp_tile_soa.h"
#include "lp_bld_debug.h"
-#include "lp_bin.h"
+#include "lp_scene.h"
/**
@@ -531,18 +531,18 @@ void lp_rast_fence( struct lp_rasterizer *rast,
/**
- * When all the threads are done rasterizing a bin, one thread will
- * call this function to reset the bin and put it onto the empty queue.
+ * When all the threads are done rasterizing a scene, one thread will
+ * call this function to reset the scene and put it onto the empty queue.
*/
static void
-release_bins( struct lp_rasterizer *rast,
- struct lp_bins *bins )
+release_scene( struct lp_rasterizer *rast,
+ struct lp_scene *scene )
{
- util_unreference_framebuffer_state( &bins->fb );
+ util_unreference_framebuffer_state( &scene->fb );
- lp_reset_bins( bins );
- lp_bins_enqueue( rast->empty_bins, bins );
- rast->curr_bins = NULL;
+ lp_scene_reset( scene );
+ lp_scene_enqueue( rast->empty_scenes, scene );
+ rast->curr_scene = NULL;
}
@@ -576,22 +576,22 @@ rasterize_bin( struct lp_rasterizer *rast,
/**
- * Rasterize/execute all bins.
+ * Rasterize/execute all bins within a scene.
* Called per thread.
*/
static void
-rasterize_bins( struct lp_rasterizer *rast,
+rasterize_scene( struct lp_rasterizer *rast,
unsigned thread_index,
- struct lp_bins *bins,
+ struct lp_scene *scene,
bool write_depth )
{
- /* loop over tile bins, rasterize each */
+ /* loop over scene bins, rasterize each */
#if 0
{
unsigned i, j;
- for (i = 0; i < bins->tiles_x; i++) {
- for (j = 0; j < bins->tiles_y; j++) {
- struct cmd_bin *bin = lp_get_bin(bins, i, j);
+ for (i = 0; i < scene->tiles_x; i++) {
+ for (j = 0; j < scene->tiles_y; j++) {
+ struct cmd_bin *bin = lp_get_bin(scene, i, j);
rasterize_bin( rast, thread_index,
bin, i * TILE_SIZE, j * TILE_SIZE );
}
@@ -602,8 +602,8 @@ rasterize_bins( struct lp_rasterizer *rast,
struct cmd_bin *bin;
int x, y;
- assert(bins);
- while ((bin = lp_bin_iter_next(bins, &x, &y))) {
+ assert(scene);
+ while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
rasterize_bin( rast, thread_index, bin, x * TILE_SIZE, y * TILE_SIZE);
}
}
@@ -615,8 +615,8 @@ rasterize_bins( struct lp_rasterizer *rast,
* Called by setup module when it has something for us to render.
*/
void
-lp_rasterize_bins( struct lp_rasterizer *rast,
- struct lp_bins *bins,
+lp_rasterize_scene( struct lp_rasterizer *rast,
+ struct lp_scene *scene,
const struct pipe_framebuffer_state *fb,
bool write_depth )
{
@@ -626,19 +626,19 @@ lp_rasterize_bins( struct lp_rasterizer *rast,
if (debug) {
unsigned x, y;
- printf("rasterize bins:\n");
- printf(" data size: %u\n", lp_bin_data_size(bins));
- for (y = 0; y < bins->tiles_y; y++) {
- for (x = 0; x < bins->tiles_x; x++) {
+ printf("rasterize scene:\n");
+ printf(" data size: %u\n", lp_scene_data_size(scene));
+ for (y = 0; y < scene->tiles_y; y++) {
+ for (x = 0; x < scene->tiles_x; x++) {
printf(" bin %u, %u size: %u\n", x, y,
- lp_bin_cmd_size(bins, x, y));
+ lp_scene_bin_size(scene, x, y));
}
}
}
/* save framebuffer state in the bin */
- util_copy_framebuffer_state(&bins->fb, fb);
- bins->write_depth = write_depth;
+ util_copy_framebuffer_state(&scene->fb, fb);
+ scene->write_depth = write_depth;
if (rast->num_threads == 0) {
/* no threading */
@@ -647,10 +647,10 @@ lp_rasterize_bins( struct lp_rasterizer *rast,
fb->cbufs[0]!= NULL,
fb->zsbuf != NULL && write_depth );
- lp_bin_iter_begin( bins );
- rasterize_bins( rast, 0, bins, write_depth );
+ lp_scene_bin_iter_begin( scene );
+ rasterize_scene( rast, 0, scene, write_depth );
- release_bins( rast, bins );
+ release_scene( rast, scene );
lp_rast_end( rast );
}
@@ -658,7 +658,7 @@ lp_rasterize_bins( struct lp_rasterizer *rast,
/* threaded rendering! */
unsigned i;
- lp_bins_enqueue( rast->full_bins, bins );
+ lp_scene_enqueue( rast->full_scenes, scene );
/* signal the threads that there's work to do */
for (i = 0; i < rast->num_threads; i++) {
@@ -697,18 +697,18 @@ thread_func( void *init_data )
if (task->thread_index == 0) {
/* thread[0]:
- * - get next set of bins to rasterize
+ * - get next scene to rasterize
* - map the framebuffer surfaces
*/
const struct pipe_framebuffer_state *fb;
boolean write_depth;
- rast->curr_bins = lp_bins_dequeue( rast->full_bins );
+ rast->curr_scene = lp_scene_dequeue( rast->full_scenes );
- lp_bin_iter_begin( rast->curr_bins );
+ lp_scene_bin_iter_begin( rast->curr_scene );
- fb = &rast->curr_bins->fb;
- write_depth = rast->curr_bins->write_depth;
+ fb = &rast->curr_scene->fb;
+ write_depth = rast->curr_scene->write_depth;
lp_rast_begin( rast, fb,
fb->cbufs[0] != NULL,
@@ -716,25 +716,27 @@ thread_func( void *init_data )
}
/* Wait for all threads to get here so that threads[1+] don't
- * get a null rast->curr_bins pointer.
+ * get a null rast->curr_scene pointer.
*/
pipe_barrier_wait( &rast->barrier );
/* do work */
if (debug)
debug_printf("thread %d doing work\n", task->thread_index);
- rasterize_bins(rast, task->thread_index,
- rast->curr_bins, rast->curr_bins->write_depth);
+ rasterize_scene(rast,
+ task->thread_index,
+ rast->curr_scene,
+ rast->curr_scene->write_depth);
- /* wait for all threads to finish with this set of bins */
+ /* wait for all threads to finish with this scene */
pipe_barrier_wait( &rast->barrier );
if (task->thread_index == 0) {
/* thread[0]:
- * - release the bins object
+ * - release the scene object
* - unmap the framebuffer surfaces
*/
- release_bins( rast, rast->curr_bins );
+ release_scene( rast, rast->curr_scene );
lp_rast_end( rast );
}
@@ -773,11 +775,11 @@ create_rast_threads(struct lp_rasterizer *rast)
/**
* Create new lp_rasterizer.
- * \param empty the queue to put empty bins on after we've finished
+ * \param empty the queue to put empty scenes on after we've finished
* processing them.
*/
struct lp_rasterizer *
-lp_rast_create( struct pipe_screen *screen, struct lp_bins_queue *empty )
+lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty )
{
struct lp_rasterizer *rast;
unsigned i;
@@ -788,8 +790,8 @@ lp_rast_create( struct pipe_screen *screen, struct lp_bins_queue *empty )
rast->screen = screen;
- rast->empty_bins = empty;
- rast->full_bins = lp_bins_queue_create();
+ rast->empty_scenes = empty;
+ rast->full_scenes = lp_scene_queue_create();
for (i = 0; i < Elements(rast->tasks); i++) {
rast->tasks[i].tile.color = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 );
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h
index bd8f1ae1c9b..2dd0193d8dc 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast.h
@@ -42,8 +42,8 @@
struct lp_rasterizer;
-struct lp_bins;
-struct lp_bins_queue;
+struct lp_scene;
+struct lp_scene_queue;
struct lp_fence;
struct cmd_bin;
struct pipe_screen;
@@ -130,16 +130,16 @@ struct lp_rast_triangle {
struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen,
- struct lp_bins_queue *empty );
+ struct lp_scene_queue *empty );
void lp_rast_destroy( struct lp_rasterizer * );
unsigned lp_rast_get_num_threads( struct lp_rasterizer * );
-void lp_rasterize_bins( struct lp_rasterizer *rast,
- struct lp_bins *bins,
- const struct pipe_framebuffer_state *fb,
- bool write_depth );
+void lp_rasterize_scene( struct lp_rasterizer *rast,
+ struct lp_scene *scene,
+ const struct pipe_framebuffer_state *fb,
+ bool write_depth );
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
index ba14fc36751..79a90f6610c 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
@@ -110,13 +110,13 @@ struct lp_rasterizer
char clear_stencil;
} state;
- /** The incoming queue of filled bins to rasterize */
- struct lp_bins_queue *full_bins;
- /** The outgoing queue of emptied bins to return to setup modulee */
- struct lp_bins_queue *empty_bins;
+ /** The incoming queue of scenes ready to rasterize */
+ struct lp_scene_queue *full_scenes;
+ /** The outgoing queue of processed scenes to return to setup modulee */
+ struct lp_scene_queue *empty_scenes;
- /** The bins currently being rasterized by the threads */
- struct lp_bins *curr_bins;
+ /** The scene currently being rasterized by the threads */
+ struct lp_scene *curr_scene;
/** A task object for each rasterization thread */
struct lp_rasterizer_task tasks[MAX_THREADS];
diff --git a/src/gallium/drivers/llvmpipe/lp_bin.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index 703cdd2de59..774a1fecd71 100644
--- a/src/gallium/drivers/llvmpipe/lp_bin.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -27,58 +27,58 @@
#include "util/u_math.h"
#include "util/u_memory.h"
-#include "lp_bin.h"
+#include "lp_scene.h"
-struct lp_bins *
-lp_bins_create(void)
+struct lp_scene *
+lp_scene_create(void)
{
- struct lp_bins *bins = CALLOC_STRUCT(lp_bins);
- if (bins)
- lp_init_bins(bins);
- return bins;
+ struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
+ if (scene)
+ lp_scene_init(scene);
+ return scene;
}
void
-lp_bins_destroy(struct lp_bins *bins)
+lp_scene_destroy(struct lp_scene *scene)
{
- lp_reset_bins(bins);
- lp_free_bin_data(bins);
- FREE(bins);
+ lp_scene_reset(scene);
+ lp_scene_free_bin_data(scene);
+ FREE(scene);
}
void
-lp_init_bins(struct lp_bins *bins)
+lp_scene_init(struct lp_scene *scene)
{
unsigned i, j;
for (i = 0; i < TILES_X; i++)
for (j = 0; j < TILES_Y; j++) {
- struct cmd_bin *bin = lp_get_bin(bins, i, j);
+ struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block);
}
- bins->data.head =
- bins->data.tail = CALLOC_STRUCT(data_block);
+ scene->data.head =
+ scene->data.tail = CALLOC_STRUCT(data_block);
- pipe_mutex_init(bins->mutex);
+ pipe_mutex_init(scene->mutex);
}
/**
- * Set bins to empty state.
+ * Set scene to empty state.
*/
void
-lp_reset_bins(struct lp_bins *bins )
+lp_scene_reset(struct lp_scene *scene )
{
unsigned i, j;
/* Free all but last binner command lists:
*/
- for (i = 0; i < bins->tiles_x; i++) {
- for (j = 0; j < bins->tiles_y; j++) {
- struct cmd_bin *bin = lp_get_bin(bins, i, j);
+ for (i = 0; i < scene->tiles_x; i++) {
+ for (j = 0; j < scene->tiles_y; j++) {
+ struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
struct cmd_block_list *list = &bin->commands;
struct cmd_block *block;
struct cmd_block *tmp;
@@ -97,7 +97,7 @@ lp_reset_bins(struct lp_bins *bins )
/* Free all but last binned data block:
*/
{
- struct data_block_list *list = &bins->data;
+ struct data_block_list *list = &scene->data;
struct data_block *block, *tmp;
for (block = list->head; block != list->tail; block = tmp) {
@@ -113,36 +113,36 @@ lp_reset_bins(struct lp_bins *bins )
/**
- * Free all data associated with the given bin, but don't free(bins).
+ * Free all data associated with the given bin, but don't free(scene).
*/
void
-lp_free_bin_data(struct lp_bins *bins)
+lp_scene_free_bin_data(struct lp_scene *scene)
{
unsigned i, j;
for (i = 0; i < TILES_X; i++)
for (j = 0; j < TILES_Y; j++) {
- struct cmd_bin *bin = lp_get_bin(bins, i, j);
- /* lp_reset_bins() should have been already called */
+ struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
+ /* lp_reset_scene() should have been already called */
assert(bin->commands.head == bin->commands.tail);
FREE(bin->commands.head);
bin->commands.head = NULL;
bin->commands.tail = NULL;
}
- FREE(bins->data.head);
- bins->data.head = NULL;
+ FREE(scene->data.head);
+ scene->data.head = NULL;
- pipe_mutex_destroy(bins->mutex);
+ pipe_mutex_destroy(scene->mutex);
}
void
-lp_bin_set_framebuffer_size( struct lp_bins *bins,
+lp_scene_set_framebuffer_size( struct lp_scene *scene,
unsigned width, unsigned height )
{
- bins->tiles_x = align(width, TILE_SIZE) / TILE_SIZE;
- bins->tiles_y = align(height, TILE_SIZE) / TILE_SIZE;
+ scene->tiles_x = align(width, TILE_SIZE) / TILE_SIZE;
+ scene->tiles_y = align(height, TILE_SIZE) / TILE_SIZE;
}
@@ -168,24 +168,24 @@ lp_bin_new_data_block( struct data_block_list *list )
}
-/** Return number of bytes used for bin data */
+/** Return number of bytes used for all bin data within a scene */
unsigned
-lp_bin_data_size( const struct lp_bins *bins )
+lp_scene_data_size( const struct lp_scene *scene )
{
unsigned size = 0;
const struct data_block *block;
- for (block = bins->data.head; block; block = block->next) {
+ for (block = scene->data.head; block; block = block->next) {
size += block->used;
}
return size;
}
-/** Return number of bytes used for a tile bin */
+/** Return number of bytes used for a single bin */
unsigned
-lp_bin_cmd_size( const struct lp_bins *bins, unsigned x, unsigned y )
+lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
{
- struct cmd_bin *bin = lp_get_bin((struct lp_bins *) bins, x, y);
+ struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
const struct cmd_block *cmd;
unsigned size = 0;
for (cmd = bin->commands.head; cmd; cmd = cmd->next) {
@@ -232,20 +232,20 @@ lp_replace_last_command_arg( struct cmd_bin *bin,
* command, we can simply replace that one with the new one.
*/
void
-lp_bin_state_command( struct lp_bins *bins,
+lp_scene_bin_state_command( struct lp_scene *scene,
lp_rast_cmd cmd,
const union lp_rast_cmd_arg arg )
{
unsigned i, j;
- for (i = 0; i < bins->tiles_x; i++) {
- for (j = 0; j < bins->tiles_y; j++) {
- struct cmd_bin *bin = lp_get_bin(bins, i, j);
+ for (i = 0; i < scene->tiles_x; i++) {
+ for (j = 0; j < scene->tiles_y; j++) {
+ struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
lp_rast_cmd last_cmd = lp_get_last_command(bin);
if (last_cmd == cmd) {
lp_replace_last_command_arg(bin, arg);
}
else {
- lp_bin_command( bins, i, j, cmd, arg );
+ lp_scene_bin_command( scene, i, j, cmd, arg );
}
}
}
@@ -254,14 +254,14 @@ lp_bin_state_command( struct lp_bins *bins,
/** advance curr_x,y to the next bin */
static boolean
-next_bin(struct lp_bins *bins)
+next_bin(struct lp_scene *scene)
{
- bins->curr_x++;
- if (bins->curr_x >= bins->tiles_x) {
- bins->curr_x = 0;
- bins->curr_y++;
+ scene->curr_x++;
+ if (scene->curr_x >= scene->tiles_x) {
+ scene->curr_x = 0;
+ scene->curr_y++;
}
- if (bins->curr_y >= bins->tiles_y) {
+ if (scene->curr_y >= scene->tiles_y) {
/* no more bins */
return FALSE;
}
@@ -270,41 +270,41 @@ next_bin(struct lp_bins *bins)
void
-lp_bin_iter_begin( struct lp_bins *bins )
+lp_scene_bin_iter_begin( struct lp_scene *scene )
{
- bins->curr_x = bins->curr_y = -1;
+ scene->curr_x = scene->curr_y = -1;
}
/**
* Return point to next bin to be rendered.
- * The lp_bins::curr_x and ::curr_y fields will be advanced.
+ * The lp_scene::curr_x and ::curr_y fields will be advanced.
* Multiple rendering threads will call this function to get a chunk
* of work (a bin) to work on.
*/
struct cmd_bin *
-lp_bin_iter_next( struct lp_bins *bins, int *bin_x, int *bin_y )
+lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y )
{
struct cmd_bin *bin = NULL;
- pipe_mutex_lock(bins->mutex);
+ pipe_mutex_lock(scene->mutex);
- if (bins->curr_x < 0) {
+ if (scene->curr_x < 0) {
/* first bin */
- bins->curr_x = 0;
- bins->curr_y = 0;
+ scene->curr_x = 0;
+ scene->curr_y = 0;
}
- else if (!next_bin(bins)) {
+ else if (!next_bin(scene)) {
/* no more bins left */
goto end;
}
- bin = lp_get_bin(bins, bins->curr_x, bins->curr_y);
- *bin_x = bins->curr_x;
- *bin_y = bins->curr_y;
+ bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
+ *bin_x = scene->curr_x;
+ *bin_y = scene->curr_y;
end:
/*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
- pipe_mutex_unlock(bins->mutex);
+ pipe_mutex_unlock(scene->mutex);
return bin;
}
diff --git a/src/gallium/drivers/llvmpipe/lp_bin.h b/src/gallium/drivers/llvmpipe/lp_scene.h
index e763b16ffe6..796fc516ccc 100644
--- a/src/gallium/drivers/llvmpipe/lp_bin.h
+++ b/src/gallium/drivers/llvmpipe/lp_scene.h
@@ -28,12 +28,12 @@
/**
* Binner data structures and bin-related functions.
- * Note: the "setup" code is concerned with building bins while
- * The "rast" code is concerned with consuming/executing bins.
+ * Note: the "setup" code is concerned with building scenes while
+ * The "rast" code is concerned with consuming/executing scenes.
*/
-#ifndef LP_BIN_H
-#define LP_BIN_H
+#ifndef LP_SCENE_H
+#define LP_SCENE_H
#include "pipe/p_thread.h"
#include "lp_tile_soa.h"
@@ -87,7 +87,7 @@ struct cmd_bin {
/**
- * This stores bulk data which is shared by all bins.
+ * This stores bulk data which is shared by all bins within a scene.
* Examples include triangle data and state data. The commands in
* the per-tile bins will point to chunks of data in this structure.
*/
@@ -100,15 +100,16 @@ struct data_block_list {
/**
* All bins and bin data are contained here.
* Per-bin data goes into the 'tile' bins.
- * Shared bin data goes into the 'data' buffer.
- * When there are multiple threads, will want to double-buffer the
- * bin arrays:
+ * Shared data goes into the 'data' buffer.
+ *
+ * When there are multiple threads, will want to double-buffer between
+ * scenes:
*/
-struct lp_bins {
+struct lp_scene {
struct cmd_bin tile[TILES_X][TILES_Y];
struct data_block_list data;
- /** the framebuffer to render the bins into */
+ /** the framebuffer to render the scene into */
struct pipe_framebuffer_state fb;
boolean write_depth;
@@ -125,27 +126,27 @@ struct lp_bins {
-struct lp_bins *lp_bins_create(void);
+struct lp_scene *lp_scene_create(void);
-void lp_bins_destroy(struct lp_bins *bins);
+void lp_scene_destroy(struct lp_scene *scene);
-void lp_init_bins(struct lp_bins *bins);
+void lp_scene_init(struct lp_scene *scene);
-void lp_reset_bins(struct lp_bins *bins );
+void lp_scene_reset(struct lp_scene *scene );
-void lp_free_bin_data(struct lp_bins *bins);
+void lp_scene_free_bin_data(struct lp_scene *scene);
-void lp_bin_set_framebuffer_size( struct lp_bins *bins,
+void lp_scene_set_framebuffer_size( struct lp_scene *scene,
unsigned width, unsigned height );
void lp_bin_new_data_block( struct data_block_list *list );
void lp_bin_new_cmd_block( struct cmd_block_list *list );
-unsigned lp_bin_data_size( const struct lp_bins *bins );
+unsigned lp_scene_data_size( const struct lp_scene *scene );
-unsigned lp_bin_cmd_size( const struct lp_bins *bins, unsigned x, unsigned y );
+unsigned lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y );
/**
@@ -153,9 +154,9 @@ unsigned lp_bin_cmd_size( const struct lp_bins *bins, unsigned x, unsigned y );
* Grow the block list if needed.
*/
static INLINE void *
-lp_bin_alloc( struct lp_bins *bins, unsigned size)
+lp_scene_alloc( struct lp_scene *scene, unsigned size)
{
- struct data_block_list *list = &bins->data;
+ struct data_block_list *list = &scene->data;
if (list->tail->used + size > DATA_BLOCK_SIZE) {
lp_bin_new_data_block( list );
@@ -174,10 +175,10 @@ lp_bin_alloc( struct lp_bins *bins, unsigned size)
* As above, but with specific alignment.
*/
static INLINE void *
-lp_bin_alloc_aligned( struct lp_bins *bins, unsigned size,
- unsigned alignment )
+lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
+ unsigned alignment )
{
- struct data_block_list *list = &bins->data;
+ struct data_block_list *list = &scene->data;
if (list->tail->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
lp_bin_new_data_block( list );
@@ -196,9 +197,9 @@ lp_bin_alloc_aligned( struct lp_bins *bins, unsigned size,
/* Put back data if we decide not to use it, eg. culled triangles.
*/
static INLINE void
-lp_bin_putback_data( struct lp_bins *bins, unsigned size)
+lp_scene_putback_data( struct lp_scene *scene, unsigned size)
{
- struct data_block_list *list = &bins->data;
+ struct data_block_list *list = &scene->data;
assert(list->tail->used >= size);
list->tail->used -= size;
}
@@ -206,9 +207,9 @@ lp_bin_putback_data( struct lp_bins *bins, unsigned size)
/** Return pointer to a particular tile's bin. */
static INLINE struct cmd_bin *
-lp_get_bin(struct lp_bins *bins, unsigned x, unsigned y)
+lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
{
- return &bins->tile[x][y];
+ return &scene->tile[x][y];
}
@@ -216,12 +217,12 @@ lp_get_bin(struct lp_bins *bins, unsigned x, unsigned y)
/* Add a command to bin[x][y].
*/
static INLINE void
-lp_bin_command( struct lp_bins *bins,
+lp_scene_bin_command( struct lp_scene *scene,
unsigned x, unsigned y,
lp_rast_cmd cmd,
union lp_rast_cmd_arg arg )
{
- struct cmd_bin *bin = lp_get_bin(bins, x, y);
+ struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
struct cmd_block_list *list = &bin->commands;
if (list->tail->count == CMD_BLOCK_MAX) {
@@ -241,35 +242,35 @@ lp_bin_command( struct lp_bins *bins,
/* Add a command to all active bins.
*/
static INLINE void
-lp_bin_everywhere( struct lp_bins *bins,
- lp_rast_cmd cmd,
- const union lp_rast_cmd_arg arg )
+lp_scene_bin_everywhere( struct lp_scene *scene,
+ lp_rast_cmd cmd,
+ const union lp_rast_cmd_arg arg )
{
unsigned i, j;
- for (i = 0; i < bins->tiles_x; i++)
- for (j = 0; j < bins->tiles_y; j++)
- lp_bin_command( bins, i, j, cmd, arg );
+ for (i = 0; i < scene->tiles_x; i++)
+ for (j = 0; j < scene->tiles_y; j++)
+ lp_scene_bin_command( scene, i, j, cmd, arg );
}
void
-lp_bin_state_command( struct lp_bins *bins,
- lp_rast_cmd cmd,
- const union lp_rast_cmd_arg arg );
+lp_scene_bin_state_command( struct lp_scene *scene,
+ lp_rast_cmd cmd,
+ const union lp_rast_cmd_arg arg );
static INLINE unsigned
-lp_bin_get_num_bins( const struct lp_bins *bins )
+lp_scene_get_num_bins( const struct lp_scene *scene )
{
- return bins->tiles_x * bins->tiles_y;
+ return scene->tiles_x * scene->tiles_y;
}
void
-lp_bin_iter_begin( struct lp_bins *bins );
+lp_scene_bin_iter_begin( struct lp_scene *scene );
struct cmd_bin *
-lp_bin_iter_next( struct lp_bins *bins, int *bin_x, int *bin_y );
+lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y );
#endif /* LP_BIN_H */
diff --git a/src/gallium/drivers/llvmpipe/lp_bin_queue.c b/src/gallium/drivers/llvmpipe/lp_scene_queue.c
index b39b46b72b5..8d65a6a6fa2 100644
--- a/src/gallium/drivers/llvmpipe/lp_bin_queue.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene_queue.c
@@ -27,30 +27,30 @@
/**
- * Bin queue. We'll use two queues. One contains "full" bins which
- * are produced by the "setup" code. The other contains "empty" bins
- * which are produced by the "rast" code when it finishes rendering a bin.
+ * Scene queue. We'll use two queues. One contains "full" scenes which
+ * are produced by the "setup" code. The other contains "empty" scenes
+ * which are produced by the "rast" code when it finishes rendering a scene.
*/
#include "pipe/p_thread.h"
#include "util/u_memory.h"
-#include "lp_bin_queue.h"
+#include "lp_scene_queue.h"
-#define MAX_BINS 4
+#define MAX_SCENE_QUEUE 4
/**
- * A queue of bins
+ * A queue of scenes
*/
-struct lp_bins_queue
+struct lp_scene_queue
{
/** XXX might use a linked list here somedone, but the list will
* probably always be pretty short.
*/
- struct lp_bins *bins[MAX_BINS];
+ struct lp_scene *scenes[MAX_SCENE_QUEUE];
unsigned count;
pipe_condvar count_change;
@@ -59,11 +59,11 @@ struct lp_bins_queue
-/** Allocate a new bins queue */
-struct lp_bins_queue *
-lp_bins_queue_create(void)
+/** Allocate a new scene queue */
+struct lp_scene_queue *
+lp_scene_queue_create(void)
{
- struct lp_bins_queue *queue = CALLOC_STRUCT(lp_bins_queue);
+ struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue);
if (queue) {
pipe_condvar_init(queue->count_change);
pipe_mutex_init(queue->mutex);
@@ -72,20 +72,20 @@ lp_bins_queue_create(void)
}
-/** Delete a new bins queue */
+/** Delete a scene queue */
void
-lp_bins_queue_destroy(struct lp_bins_queue *queue)
+lp_scene_queue_destroy(struct lp_scene_queue *queue)
{
pipe_condvar_destroy(queue->count_change);
pipe_mutex_destroy(queue->mutex);
}
-/** Remove first lp_bins from head of queue */
-struct lp_bins *
-lp_bins_dequeue(struct lp_bins_queue *queue)
+/** Remove first lp_scene from head of queue */
+struct lp_scene *
+lp_scene_dequeue(struct lp_scene_queue *queue)
{
- struct lp_bins *bins;
+ struct lp_scene *scene;
unsigned i;
pipe_mutex_lock(queue->mutex);
@@ -96,11 +96,11 @@ lp_bins_dequeue(struct lp_bins_queue *queue)
assert(queue->count >= 1);
/* get head */
- bins = queue->bins[0];
+ scene = queue->scenes[0];
/* shift entries */
for (i = 0; i < queue->count - 1; i++) {
- queue->bins[i] = queue->bins[i + 1];
+ queue->scenes[i] = queue->scenes[i + 1];
}
queue->count--;
@@ -110,28 +110,28 @@ lp_bins_dequeue(struct lp_bins_queue *queue)
pipe_mutex_unlock(queue->mutex);
- return bins;
+ return scene;
}
-/** Add an lp_bins to tail of queue */
+/** Add an lp_scene to tail of queue */
void
-lp_bins_enqueue(struct lp_bins_queue *queue, struct lp_bins *bins)
+lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
{
pipe_mutex_lock(queue->mutex);
- assert(queue->count < MAX_BINS);
+ assert(queue->count < MAX_SCENE_QUEUE);
- /* debug: check that bins is not already in the queue */
+ /* debug: check that scene is not already in the queue */
if (0) {
unsigned i;
for (i = 0; i < queue->count; i++) {
- assert(queue->bins[i] != bins);
+ assert(queue->scenes[i] != scene);
}
}
/* add to end */
- queue->bins[queue->count++] = bins;
+ queue->scenes[queue->count++] = scene;
/* signal size change */
pipe_condvar_signal(queue->count_change);
@@ -142,7 +142,7 @@ lp_bins_enqueue(struct lp_bins_queue *queue, struct lp_bins *bins)
/** Return number of entries in the queue */
unsigned
-lp_bins_queue_count(struct lp_bins_queue *queue)
+lp_scene_queue_count(struct lp_scene_queue *queue)
{
unsigned count;
pipe_mutex_lock(queue->mutex);
@@ -154,7 +154,7 @@ lp_bins_queue_count(struct lp_bins_queue *queue)
/** Wait until the queue has exactly 'count' entries */
void
-lp_bins_queue_wait_count(struct lp_bins_queue *queue, unsigned count)
+lp_scene_queue_wait_count(struct lp_scene_queue *queue, unsigned count)
{
pipe_mutex_lock(queue->mutex);
while (queue->count != count) {
diff --git a/src/gallium/drivers/llvmpipe/lp_bin_queue.h b/src/gallium/drivers/llvmpipe/lp_scene_queue.h
index 1a0f8832dba..1bd475fa504 100644
--- a/src/gallium/drivers/llvmpipe/lp_bin_queue.h
+++ b/src/gallium/drivers/llvmpipe/lp_scene_queue.h
@@ -26,30 +26,30 @@
**************************************************************************/
-#ifndef LP_BIN_QUEUE
-#define LP_BIN_QUEUE
+#ifndef LP_SCENE_QUEUE
+#define LP_SCENE_QUEUE
-struct lp_bin_queue;
-struct lp_bins;
+struct lp_scene_queue;
+struct lp_scene;
-struct lp_bins_queue *
-lp_bins_queue_create(void);
+struct lp_scene_queue *
+lp_scene_queue_create(void);
void
-lp_bins_queue_destroy(struct lp_bins_queue *queue);
+lp_scene_queue_destroy(struct lp_scene_queue *queue);
-struct lp_bins *
-lp_bins_dequeue(struct lp_bins_queue *queue);
+struct lp_scene *
+lp_scene_dequeue(struct lp_scene_queue *queue);
void
-lp_bins_enqueue(struct lp_bins_queue *queue, struct lp_bins *bins);
+lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *bins);
unsigned
-lp_bins_queue_count(struct lp_bins_queue *queue);
+lp_scene_queue_count(struct lp_scene_queue *queue);
void
-lp_bins_queue_wait_count(struct lp_bins_queue *queue, unsigned size);
+lp_scene_queue_wait_count(struct lp_scene_queue *queue, unsigned size);
#endif /* LP_BIN_QUEUE */
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 0972c167841..76e09552377 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -36,8 +36,8 @@
#include "pipe/p_inlines.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
-#include "lp_bin.h"
-#include "lp_bin_queue.h"
+#include "lp_scene.h"
+#include "lp_scene_queue.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_state.h"
@@ -47,26 +47,26 @@
/** XXX temporary value, temporary here */
-#define MAX_BINS 2
+#define MAX_SCENES 2
static void set_state( struct setup_context *, unsigned );
-struct lp_bins *
-lp_setup_get_current_bins(struct setup_context *setup)
+struct lp_scene *
+lp_setup_get_current_scene(struct setup_context *setup)
{
- if (!setup->bins) {
+ if (!setup->scene) {
/* wait for a free/empty bin */
- setup->bins = lp_bins_dequeue(setup->empty_bins);
- if(0)lp_reset_bins( setup->bins ); /* XXX temporary? */
+ setup->scene = lp_scene_dequeue(setup->empty_scenes);
+ if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */
if (setup->fb) {
- lp_bin_set_framebuffer_size(setup->bins,
+ lp_scene_set_framebuffer_size(setup->scene,
setup->fb->width, setup->fb->height);
}
}
- return setup->bins;
+ return setup->scene;
}
@@ -111,7 +111,7 @@ static void reset_context( struct setup_context *setup )
setup->dirty = ~0;
/* no current bin */
- setup->bins = NULL;
+ setup->scene = NULL;
/* Reset some state:
*/
@@ -126,15 +126,15 @@ static void reset_context( struct setup_context *setup )
}
-/** Rasterize all tile's bins */
+/** Rasterize all scene's bins */
static void
-lp_setup_rasterize_bins( struct setup_context *setup,
+lp_setup_rasterize_scene( struct setup_context *setup,
boolean write_depth )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
- lp_rasterize_bins(setup->rast,
- bins,
+ lp_rasterize_scene(setup->rast,
+ scene,
setup->fb,
write_depth);
@@ -148,28 +148,28 @@ lp_setup_rasterize_bins( struct setup_context *setup,
static void
begin_binning( struct setup_context *setup )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
if (setup->fb->cbufs[0]) {
if (setup->clear.flags & PIPE_CLEAR_COLOR)
- lp_bin_everywhere( bins,
+ lp_scene_bin_everywhere( scene,
lp_rast_clear_color,
setup->clear.color );
else
- lp_bin_everywhere( bins,
+ lp_scene_bin_everywhere( scene,
lp_rast_load_color,
lp_rast_arg_null() );
}
if (setup->fb->zsbuf) {
if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
- lp_bin_everywhere( bins,
+ lp_scene_bin_everywhere( scene,
lp_rast_clear_zstencil,
setup->clear.zstencil );
else
- lp_bin_everywhere( bins,
+ lp_scene_bin_everywhere( scene,
lp_rast_load_zstencil,
lp_rast_arg_null() );
}
@@ -189,7 +189,7 @@ execute_clears( struct setup_context *setup )
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
begin_binning( setup );
- lp_setup_rasterize_bins( setup, TRUE );
+ lp_setup_rasterize_scene( setup, TRUE );
}
@@ -220,7 +220,7 @@ set_state( struct setup_context *setup,
if (old_state == SETUP_CLEARED)
execute_clears( setup );
else
- lp_setup_rasterize_bins( setup, TRUE );
+ lp_setup_rasterize_scene( setup, TRUE );
break;
}
@@ -242,7 +242,7 @@ void
lp_setup_bind_framebuffer( struct setup_context *setup,
const struct pipe_framebuffer_state *fb )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -250,7 +250,7 @@ lp_setup_bind_framebuffer( struct setup_context *setup,
setup->fb = fb;
- lp_bin_set_framebuffer_size(bins, setup->fb->width, setup->fb->height);
+ lp_scene_set_framebuffer_size(scene, setup->fb->width, setup->fb->height);
}
@@ -261,7 +261,7 @@ lp_setup_clear( struct setup_context *setup,
unsigned stencil,
unsigned flags )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
unsigned i;
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
@@ -280,19 +280,19 @@ lp_setup_clear( struct setup_context *setup,
}
if (setup->state == SETUP_ACTIVE) {
- /* Add the clear to existing bins. In the unusual case where
+ /* Add the clear to existing scene. In the unusual case where
* both color and depth-stencil are being cleared when there's
* already been some rendering, we could discard the currently
* binned scene and start again, but I don't see that as being
* a common usage.
*/
if (flags & PIPE_CLEAR_COLOR)
- lp_bin_everywhere( bins,
+ lp_scene_bin_everywhere( scene,
lp_rast_clear_color,
setup->clear.color );
if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
- lp_bin_everywhere( bins,
+ lp_scene_bin_everywhere( scene,
lp_rast_clear_zstencil,
setup->clear.zstencil );
}
@@ -315,8 +315,8 @@ lp_setup_clear( struct setup_context *setup,
struct pipe_fence_handle *
lp_setup_fence( struct setup_context *setup )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
- const unsigned rank = lp_bin_get_num_bins( bins );
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
struct lp_fence *fence = lp_fence_create(rank);
LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
@@ -324,9 +324,9 @@ lp_setup_fence( struct setup_context *setup )
set_state( setup, SETUP_ACTIVE );
/* insert the fence into all command bins */
- lp_bin_everywhere( bins,
- lp_rast_fence,
- lp_rast_arg_fence(fence) );
+ lp_scene_bin_everywhere( scene,
+ lp_rast_fence,
+ lp_rast_arg_fence(fence) );
return (struct pipe_fence_handle *) fence;
}
@@ -455,7 +455,7 @@ lp_setup_is_texture_referenced( struct setup_context *setup,
static INLINE void
lp_setup_update_shader_state( struct setup_context *setup )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -465,7 +465,7 @@ lp_setup_update_shader_state( struct setup_context *setup )
uint8_t *stored;
unsigned i, j;
- stored = lp_bin_alloc_aligned(bins, 4 * 16, 16);
+ stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
/* smear each blend color component across 16 ubyte elements */
for (i = 0; i < 4; ++i) {
@@ -497,7 +497,7 @@ lp_setup_update_shader_state( struct setup_context *setup )
current_size) != 0) {
void *stored;
- stored = lp_bin_alloc(bins, current_size);
+ stored = lp_scene_alloc(scene, current_size);
if(stored) {
memcpy(stored,
current_data,
@@ -522,12 +522,12 @@ lp_setup_update_shader_state( struct setup_context *setup )
memcmp(setup->fs.stored,
&setup->fs.current,
sizeof setup->fs.current) != 0) {
- /* The fs state that's been stored in the bins is different from
+ /* The fs state that's been stored in the scene is different from
* the new, current state. So allocate a new lp_rast_state object
* and append it to the bin's setup data buffer.
*/
struct lp_rast_state *stored =
- (struct lp_rast_state *) lp_bin_alloc(bins, sizeof *stored);
+ (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
if(stored) {
memcpy(stored,
&setup->fs.current,
@@ -535,9 +535,9 @@ lp_setup_update_shader_state( struct setup_context *setup )
setup->fs.stored = stored;
/* put the state-set command into all bins */
- lp_bin_state_command( bins,
- lp_rast_set_state,
- lp_rast_arg_state(setup->fs.stored) );
+ lp_scene_bin_state_command( scene,
+ lp_rast_set_state,
+ lp_rast_arg_state(setup->fs.stored) );
}
}
}
@@ -587,12 +587,12 @@ lp_setup_destroy( struct setup_context *setup )
pipe_buffer_reference(&setup->constants.current, NULL);
- /* free the bins in the 'empty' queue */
- while (lp_bins_queue_count(setup->empty_bins) > 0) {
- struct lp_bins *bins = lp_bins_dequeue(setup->empty_bins);
- if (!bins)
+ /* free the scenes in the 'empty' queue */
+ while (lp_scene_queue_count(setup->empty_scenes) > 0) {
+ struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes);
+ if (!scene)
break;
- lp_bins_destroy(bins);
+ lp_scene_destroy(scene);
}
lp_rast_destroy( setup->rast );
@@ -614,18 +614,18 @@ lp_setup_create( struct pipe_screen *screen )
if (!setup)
return NULL;
- setup->empty_bins = lp_bins_queue_create();
- if (!setup->empty_bins)
+ setup->empty_scenes = lp_scene_queue_create();
+ if (!setup->empty_scenes)
goto fail;
- setup->rast = lp_rast_create( screen, setup->empty_bins );
+ setup->rast = lp_rast_create( screen, setup->empty_scenes );
if (!setup->rast)
goto fail;
- /* create some empty bins */
- for (i = 0; i < MAX_BINS; i++) {
- struct lp_bins *bins = lp_bins_create();
- lp_bins_enqueue(setup->empty_bins, bins);
+ /* create some empty scenes */
+ for (i = 0; i < MAX_SCENES; i++) {
+ struct lp_scene *scene = lp_scene_create();
+ lp_scene_enqueue(setup->empty_scenes, scene);
}
setup->triangle = first_triangle;
@@ -637,8 +637,8 @@ lp_setup_create( struct pipe_screen *screen )
return setup;
fail:
- if (setup->empty_bins)
- lp_bins_queue_destroy(setup->empty_bins);
+ if (setup->empty_scenes)
+ lp_scene_queue_destroy(setup->empty_scenes);
FREE(setup);
return NULL;
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h
index 584e37665bc..180d9eca84b 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_context.h
+++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h
@@ -38,7 +38,7 @@
#include "lp_setup.h"
#include "lp_rast.h"
#include "lp_tile_soa.h" /* for TILE_SIZE */
-#include "lp_bin.h"
+#include "lp_scene.h"
#define LP_SETUP_NEW_FS 0x01
@@ -46,7 +46,7 @@
#define LP_SETUP_NEW_BLEND_COLOR 0x04
-struct lp_bins_queue;
+struct lp_scene_queue;
/**
@@ -59,8 +59,8 @@ struct setup_context {
struct lp_rasterizer *rast;
- struct lp_bins *bins; /**< current bins */
- struct lp_bins_queue *empty_bins; /**< queue of empty bins */
+ struct lp_scene *scene; /**< current scene */
+ struct lp_scene_queue *empty_scenes; /**< queue of empty scenes */
boolean ccw_is_frontface;
unsigned cullmode;
@@ -83,7 +83,7 @@ struct setup_context {
struct lp_shader_input input[PIPE_MAX_ATTRIBS];
unsigned nr_inputs;
- const struct lp_rast_state *stored; /**< what's in the bins */
+ const struct lp_rast_state *stored; /**< what's in the scene */
struct lp_rast_state current; /**< currently set state */
} fs;
@@ -118,6 +118,6 @@ void lp_setup_choose_triangle( struct setup_context *setup );
void lp_setup_choose_line( struct setup_context *setup );
void lp_setup_choose_point( struct setup_context *setup );
-struct lp_bins *lp_setup_get_current_bins(struct setup_context *setup);
+struct lp_scene *lp_setup_get_current_scene(struct setup_context *setup);
#endif
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index 80617120b1c..aeaf260af27 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -178,7 +178,7 @@ static void setup_tri_coefficients( struct setup_context *setup,
const float (*v3)[4],
boolean frontface)
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
unsigned slot;
/* Allocate space for the a0, dadx and dady arrays
@@ -186,9 +186,9 @@ static void setup_tri_coefficients( struct setup_context *setup,
{
unsigned bytes;
bytes = (setup->fs.nr_inputs + 1) * 4 * sizeof(float);
- tri->inputs.a0 = lp_bin_alloc_aligned( bins, bytes, 16 );
- tri->inputs.dadx = lp_bin_alloc_aligned( bins, bytes, 16 );
- tri->inputs.dady = lp_bin_alloc_aligned( bins, bytes, 16 );
+ tri->inputs.a0 = lp_scene_alloc_aligned( scene, bytes, 16 );
+ tri->inputs.dadx = lp_scene_alloc_aligned( scene, bytes, 16 );
+ tri->inputs.dady = lp_scene_alloc_aligned( scene, bytes, 16 );
}
/* The internal position input is in slot zero:
@@ -246,8 +246,8 @@ static inline int subpixel_snap( float a )
/**
* Do basic setup for triangle rasterization and determine which
- * framebuffer tiles are touched. Put the triangle in the bins for the
- * tiles which we overlap.
+ * framebuffer tiles are touched. Put the triangle in the scene's
+ * bins for the tiles which we overlap.
*/
static void
do_triangle_ccw(struct setup_context *setup,
@@ -264,8 +264,8 @@ do_triangle_ccw(struct setup_context *setup,
const int y2 = subpixel_snap(v2[0][1]);
const int y3 = subpixel_snap(v3[0][1]);
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
- struct lp_rast_triangle *tri = lp_bin_alloc( bins, sizeof *tri );
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_rast_triangle *tri = lp_scene_alloc( scene, sizeof *tri );
float area, oneoverarea;
int minx, maxx, miny, maxy;
@@ -285,7 +285,7 @@ do_triangle_ccw(struct setup_context *setup,
* XXX: subject to overflow??
*/
if (area <= 0) {
- lp_bin_putback_data( bins, sizeof *tri );
+ lp_scene_putback_data( scene, sizeof *tri );
return;
}
@@ -297,7 +297,7 @@ do_triangle_ccw(struct setup_context *setup,
if (tri->miny == tri->maxy ||
tri->minx == tri->maxx) {
- lp_bin_putback_data( bins, sizeof *tri );
+ lp_scene_putback_data( scene, sizeof *tri );
return;
}
@@ -407,8 +407,8 @@ do_triangle_ccw(struct setup_context *setup,
{
/* Triangle is contained in a single tile:
*/
- lp_bin_command( bins, minx, miny, lp_rast_triangle,
- lp_rast_arg_triangle(tri) );
+ lp_scene_bin_command( scene, minx, miny, lp_rast_triangle,
+ lp_rast_arg_triangle(tri) );
}
else
{
@@ -466,17 +466,17 @@ do_triangle_ccw(struct setup_context *setup,
{
in = 1;
/* triangle covers the whole tile- shade whole tile */
- lp_bin_command( bins, x, y,
- lp_rast_shade_tile,
- lp_rast_arg_inputs(&tri->inputs) );
+ lp_scene_bin_command( scene, x, y,
+ lp_rast_shade_tile,
+ lp_rast_arg_inputs(&tri->inputs) );
}
else
{
in = 1;
/* shade partial tile */
- lp_bin_command( bins, x, y,
- lp_rast_triangle,
- lp_rast_arg_triangle(tri) );
+ lp_scene_bin_command( scene, x, y,
+ lp_rast_triangle,
+ lp_rast_arg_triangle(tri) );
}
/* Iterate cx values across the region: