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authorRoland Scheidegger <[email protected]>2014-01-17 02:12:20 +0100
committerRoland Scheidegger <[email protected]>2014-01-17 17:01:01 +0100
commit3b64714da48f1654dbbf6ef5b4abe5b0c5952a9e (patch)
tree07bc69f2167f1a00c0197bd77fa0c3ddfe7090a2 /src/gallium/drivers/llvmpipe
parent4b9bcf31f47c4530f22cbbaca73491d01e44a9d4 (diff)
llvmpipe: fix large point rasterization with point_quad_rasterization
The whole round-pointsize-to-int stuff must only be done with GL legacy rules (no point_quad_rasterization) or all the wrong edges are lit up. This was previously in a private branch (d3d pointsprite test complains loudly otherwise) and got lost in a merge. However, it should certainly apply to GL point sprite rasterization as well. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_point.c31
1 files changed, 19 insertions, 12 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_point.c b/src/gallium/drivers/llvmpipe/lp_setup_point.c
index 3610c5c6a24..f065676a7fb 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_point.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_point.c
@@ -307,12 +307,13 @@ subpixel_snap(float a)
*/
static void
print_point(struct lp_setup_context *setup,
- const float (*v0)[4])
+ const float (*v0)[4],
+ const float size)
{
const struct lp_setup_variant_key *key = &setup->setup.variant->key;
uint i;
- debug_printf("llvmpipe point\n");
+ debug_printf("llvmpipe point, width %f\n", size);
for (i = 0; i < 1 + key->num_inputs; i++) {
debug_printf(" v0[%d]: %f %f %f %f\n", i,
v0[i][0], v0[i][1], v0[i][2], v0[i][3]);
@@ -331,12 +332,6 @@ try_setup_point( struct lp_setup_context *setup,
const float size
= (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0]
: setup->point_size;
-
- /* Point size as fixed point integer, remove rounding errors
- * and gives minimum width for very small points
- */
- int fixed_width = MAX2(FIXED_ONE,
- (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
/* Yes this is necessary to accurately calculate bounding boxes
* with the two fill-conventions we support. GL (normally) ends
@@ -353,6 +348,7 @@ try_setup_point( struct lp_setup_context *setup,
struct point_info info;
unsigned viewport_index = 0;
unsigned layer = 0;
+ int fixed_width;
if (setup->viewport_index_slot > 0) {
unsigned *udata = (unsigned*)v0[setup->viewport_index_slot];
@@ -364,7 +360,7 @@ try_setup_point( struct lp_setup_context *setup,
}
if (0)
- print_point(setup, v0);
+ print_point(setup, v0, size);
/* Bounding rectangle (in pixels) */
if (!lp_context->rasterizer ||
@@ -372,9 +368,14 @@ try_setup_point( struct lp_setup_context *setup,
/*
* Rasterize points as quads.
*/
+ int x0, y0;
+ /* Point size as fixed point integer, remove rounding errors
+ * and gives minimum width for very small points.
+ */
+ fixed_width = MAX2(FIXED_ONE, subpixel_snap(size));
- const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
- const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
+ x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
+ y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
bbox.x0 = (x0 + (FIXED_ONE-1)) >> FIXED_ORDER;
bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
@@ -398,7 +399,13 @@ try_setup_point( struct lp_setup_context *setup,
const int x0 = subpixel_snap(v0[0][0]);
const int y0 = subpixel_snap(v0[0][1]) - adj;
- int int_width = fixed_width >> FIXED_ORDER;
+ int int_width;
+ /* Point size as fixed point integer. For GL legacy points
+ * the point size is always a whole integer.
+ */
+ fixed_width = MAX2(FIXED_ONE,
+ (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
+ int_width = fixed_width >> FIXED_ORDER;
assert(setup->pixel_offset != 0);