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authorTimothy Arceri <[email protected]>2017-03-09 10:07:43 +1100
committerTimothy Arceri <[email protected]>2017-03-12 17:49:04 +1100
commitca76a2ba1b83ca837a198dc58ef3962d1ca71c68 (patch)
tree7e2f9235cfd8f5f42ab7be205e764fbae582816a /src/gallium/drivers/llvmpipe
parent14e6b8695206dc2b3f38c65ae5fab0e1819e2725 (diff)
gallium/util: replace pipe_thread_setname() with u_thread_setname()
They do the same thing we just moved the function to be accessible to all of Mesa. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index d746778e25f..b25ade3d2ec 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -791,7 +791,7 @@ thread_function(void *init_data)
unsigned fpstate;
util_snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
- pipe_thread_setname(thread_name);
+ u_thread_setname(thread_name);
/* Make sure that denorms are treated like zeros. This is
* the behavior required by D3D10. OpenGL doesn't care.