diff options
author | José Fonseca <[email protected]> | 2014-03-14 17:01:05 +0000 |
---|---|---|
committer | José Fonseca <[email protected]> | 2014-03-25 12:54:39 +0000 |
commit | b995a010e688bc4d4557e973e5e28091c378e881 (patch) | |
tree | 1369dbef5dbb079c2eb6820bea221101124fcdff /src/gallium/drivers/llvmpipe | |
parent | ee89432a4714b9da4508ed643db9fda39563de79 (diff) |
llvmpipe: Simplify vertex and geometry shaders.
Eliminate lp_vertex_shader, as it added nothing over draw_vertex_shader.
Simplify lp_geometry_shader, as most of the incoming state is unneeded.
(We could also just use draw_geometry_shader if we were willing to peek
inside the structure.)
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Zack Rusin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_context.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_draw_arrays.c | 8 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state.h | 13 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_gs.c | 32 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_vs.c | 46 |
5 files changed, 33 insertions, 70 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.h b/src/gallium/drivers/llvmpipe/lp_context.h index 05cdfe5b1f1..ee8033cd28e 100644 --- a/src/gallium/drivers/llvmpipe/lp_context.h +++ b/src/gallium/drivers/llvmpipe/lp_context.h @@ -46,8 +46,8 @@ struct llvmpipe_vbuf_render; struct draw_context; struct draw_stage; +struct draw_vertex_shader; struct lp_fragment_shader; -struct lp_vertex_shader; struct lp_blend_state; struct lp_setup_context; struct lp_setup_variant; @@ -63,7 +63,7 @@ struct llvmpipe_context { const struct pipe_depth_stencil_alpha_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; struct lp_fragment_shader *fs; - const struct lp_vertex_shader *vs; + struct draw_vertex_shader *vs; const struct lp_geometry_shader *gs; const struct lp_velems_state *velems; const struct lp_so_state *so; diff --git a/src/gallium/drivers/llvmpipe/lp_draw_arrays.c b/src/gallium/drivers/llvmpipe/lp_draw_arrays.c index 3df0a5cce2a..99e6d198837 100644 --- a/src/gallium/drivers/llvmpipe/lp_draw_arrays.c +++ b/src/gallium/drivers/llvmpipe/lp_draw_arrays.c @@ -112,11 +112,11 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) llvmpipe_prepare_geometry_sampling(lp, lp->num_sampler_views[PIPE_SHADER_GEOMETRY], lp->sampler_views[PIPE_SHADER_GEOMETRY]); - if (lp->gs && !lp->gs->shader.tokens) { + if (lp->gs && lp->gs->no_tokens) { /* we have an empty geometry shader with stream output, so attach the stream output info to the current vertex shader */ if (lp->vs) { - draw_vs_attach_so(lp->vs->draw_data, &lp->gs->shader.stream_output); + draw_vs_attach_so(lp->vs, &lp->gs->stream_output); } } draw_collect_pipeline_statistics(draw, @@ -136,11 +136,11 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) } draw_set_mapped_so_targets(draw, 0, NULL); - if (lp->gs && !lp->gs->shader.tokens) { + if (lp->gs && lp->gs->no_tokens) { /* we have attached stream output to the vs for rendering, now lets reset it */ if (lp->vs) { - draw_vs_reset_so(lp->vs->draw_data); + draw_vs_reset_so(lp->vs); } } diff --git a/src/gallium/drivers/llvmpipe/lp_state.h b/src/gallium/drivers/llvmpipe/lp_state.h index 8635cf14865..2da6caaef16 100644 --- a/src/gallium/drivers/llvmpipe/lp_state.h +++ b/src/gallium/drivers/llvmpipe/lp_state.h @@ -65,17 +65,10 @@ struct llvmpipe_context; -/** Subclass of pipe_shader_state */ -struct lp_vertex_shader -{ - struct pipe_shader_state shader; - struct draw_vertex_shader *draw_data; -}; - -/** Subclass of pipe_shader_state */ struct lp_geometry_shader { - struct pipe_shader_state shader; - struct draw_geometry_shader *draw_data; + boolean no_tokens; + struct pipe_stream_output_info stream_output; + struct draw_geometry_shader *dgs; }; /** Vertex element state */ diff --git a/src/gallium/drivers/llvmpipe/lp_state_gs.c b/src/gallium/drivers/llvmpipe/lp_state_gs.c index 74cf9923488..c94afeddd16 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_gs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_gs.c @@ -48,7 +48,7 @@ llvmpipe_create_gs_state(struct pipe_context *pipe, state = CALLOC_STRUCT(lp_geometry_shader); if (state == NULL ) - goto fail; + goto no_state; /* debug */ if (LP_DEBUG & DEBUG_TGSI) { @@ -57,26 +57,19 @@ llvmpipe_create_gs_state(struct pipe_context *pipe, } /* copy stream output info */ - state->shader = *templ; - if (templ->tokens) { - /* copy shader tokens, the ones passed in will go away. */ - state->shader.tokens = tgsi_dup_tokens(templ->tokens); - if (state->shader.tokens == NULL) - goto fail; - - state->draw_data = draw_create_geometry_shader(llvmpipe->draw, templ); - if (state->draw_data == NULL) - goto fail; + state->no_tokens = !templ->tokens; + memcpy(&state->stream_output, &templ->stream_output, sizeof state->stream_output); + + state->dgs = draw_create_geometry_shader(llvmpipe->draw, templ); + if (state->dgs == NULL) { + goto no_dgs; } return state; -fail: - if (state) { - FREE( (void *)state->shader.tokens ); - FREE( state->draw_data ); - FREE( state ); - } +no_dgs: + FREE( state ); +no_state: return NULL; } @@ -89,7 +82,7 @@ llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs) llvmpipe->gs = (struct lp_geometry_shader *)gs; draw_bind_geometry_shader(llvmpipe->draw, - (llvmpipe->gs ? llvmpipe->gs->draw_data : NULL)); + (llvmpipe->gs ? llvmpipe->gs->dgs : NULL)); llvmpipe->dirty |= LP_NEW_GS; } @@ -107,8 +100,7 @@ llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs) return; } - draw_delete_geometry_shader(llvmpipe->draw, state->draw_data); - FREE( (void *)state->shader.tokens ); + draw_delete_geometry_shader(llvmpipe->draw, state->dgs); FREE(state); } diff --git a/src/gallium/drivers/llvmpipe/lp_state_vs.c b/src/gallium/drivers/llvmpipe/lp_state_vs.c index 7efb81b5535..826ee5b72b1 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_vs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_vs.c @@ -43,36 +43,19 @@ llvmpipe_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); - struct lp_vertex_shader *state; + struct draw_vertex_shader *vs; - state = CALLOC_STRUCT(lp_vertex_shader); - if (state == NULL ) - goto fail; - - /* copy shader tokens, the ones passed in will go away. - */ - state->shader.tokens = tgsi_dup_tokens(templ->tokens); - if (state->shader.tokens == NULL) - goto fail; - - state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ); - if (state->draw_data == NULL) - goto fail; + vs = draw_create_vertex_shader(llvmpipe->draw, templ); + if (vs == NULL) { + return NULL; + } if (LP_DEBUG & DEBUG_TGSI) { - debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state); + debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) vs); tgsi_dump(templ->tokens, 0); } - return state; - -fail: - if (state) { - FREE( (void *)state->shader.tokens ); - FREE( state->draw_data ); - FREE( state ); - } - return NULL; + return vs; } @@ -80,13 +63,12 @@ static void llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); - const struct lp_vertex_shader *vs = (const struct lp_vertex_shader *)_vs; + struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; if (llvmpipe->vs == vs) return; - draw_bind_vertex_shader(llvmpipe->draw, - vs ? vs->draw_data : NULL); + draw_bind_vertex_shader(llvmpipe->draw, vs); llvmpipe->vs = vs; @@ -95,16 +77,12 @@ llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs) static void -llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs) +llvmpipe_delete_vs_state(struct pipe_context *pipe, void *_vs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); + struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; - struct lp_vertex_shader *state = - (struct lp_vertex_shader *)vs; - - draw_delete_vertex_shader(llvmpipe->draw, state->draw_data); - FREE( (void *)state->shader.tokens ); - FREE( state ); + draw_delete_vertex_shader(llvmpipe->draw, vs); } |