diff options
author | Brian Paul <[email protected]> | 2013-03-04 14:33:04 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-03-06 10:34:09 -0700 |
commit | a31ebdffa048e3f7ff10a6742c3d1f10c2d8e494 (patch) | |
tree | cac076eda1473a54dfe6736b799106c1eabf6225 /src/gallium/drivers/llvmpipe | |
parent | 492693c0a5d653b95ab4a970fdc5bba074050243 (diff) |
llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE
We advertise a max texture/surfaces size of 8K x 8K but the old values
for these limits didn't actually allow us to handle that surface size.
For 8K x 8K we'll have 16384 bins. Each bin needs at least one cmd_block
object which was 2192 bytes in size. Since 16384 * 2192 exceeded
LP_SCENE_MAX_SIZE we'd silently fail in lp_scene_new_data_block() and not
draw the complete scene.
By reducing CMD_BLOCK_MAX to 29 we get nice 512-byte cmd_blocks. And
by increasing LP_SCENE_MAX_SIZE to 9 MB we can allocate enough command
blocks for 8K x 8K, plus a few regular data blocks.
Fixes the (improved) piglit fbo-maxsize test.
Note: This is a candidate for the stable branches.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_scene.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h index b1db61bd5a3..801829d93d2 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene.h +++ b/src/gallium/drivers/llvmpipe/lp_scene.h @@ -49,12 +49,18 @@ struct lp_rast_state; #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE) -#define CMD_BLOCK_MAX 128 +/* Commands per command block (ideally so sizeof(cmd_block) is a power of + * two in size.) + */ +#define CMD_BLOCK_MAX 29 + +/* Bytes per data block. + */ #define DATA_BLOCK_SIZE (64 * 1024) /* Scene temporary storage is clamped to this size: */ -#define LP_SCENE_MAX_SIZE (4*1024*1024) +#define LP_SCENE_MAX_SIZE (9*1024*1024) /* The maximum amount of texture storage referenced by a scene is * clamped ot this size: |