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authorBrian Paul <[email protected]>2010-04-28 13:39:55 -0600
committerBrian Paul <[email protected]>2010-04-28 15:25:50 -0600
commita7e2470843be35b7373e48fc6be9e0f9df877afb (patch)
tree86dc2fb7461e6d9dd490ef8b8604177219f64275 /src/gallium/drivers/llvmpipe
parentac6725b8f9c331cacd08d95eb22d0c81b0bc9821 (diff)
llvmpipe: remove some unneeded shader structure fields
Diffstat (limited to 'src/gallium/drivers/llvmpipe')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state.h4
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.c7
2 files changed, 2 insertions, 9 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state.h b/src/gallium/drivers/llvmpipe/lp_state.h
index dcbff190b62..ed75da8cbe2 100644
--- a/src/gallium/drivers/llvmpipe/lp_state.h
+++ b/src/gallium/drivers/llvmpipe/lp_state.h
@@ -85,8 +85,6 @@ struct lp_fragment_shader_variant_key
struct lp_fragment_shader_variant
{
- struct lp_fragment_shader *shader;
-
struct lp_fragment_shader_variant_key key;
LLVMValueRef function[2];
@@ -109,8 +107,6 @@ struct lp_fragment_shader
struct tgsi_shader_info info;
struct lp_fragment_shader_variant *variants;
-
- struct lp_fragment_shader_variant *current;
};
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index d1afb535c48..adb26f7508a 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -937,7 +937,6 @@ generate_variant(struct llvmpipe_context *lp,
if(!variant)
return NULL;
- variant->shader = shader;
memcpy(&variant->key, key, sizeof *key);
generate_fragment(lp, shader, variant, 0);
@@ -1166,8 +1165,6 @@ llvmpipe_update_fs(struct llvmpipe_context *lp)
LP_COUNT_ADD(nr_llvm_compiles, 2); /* emit vs. omit in/out test */
}
- shader->current = variant;
-
/* TODO: put this in the variant */
/* TODO: most of these can be relaxed, in particular the colormask */
opaque = !key.blend.logicop_enable &&
@@ -1181,7 +1178,7 @@ llvmpipe_update_fs(struct llvmpipe_context *lp)
? TRUE : FALSE;
lp_setup_set_fs_functions(lp->setup,
- shader->current->jit_function[RAST_WHOLE],
- shader->current->jit_function[RAST_EDGE_TEST],
+ variant->jit_function[RAST_WHOLE],
+ variant->jit_function[RAST_EDGE_TEST],
opaque);
}