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author | Roland Scheidegger <[email protected]> | 2013-05-18 00:16:03 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2013-05-18 00:32:33 +0200 |
commit | 070a9afb5476b58a2824fac5c94bbe4f78a2d8b9 (patch) | |
tree | e77b6e523a25460af9b97fe45e6793e4ab7c0297 /src/gallium/drivers/llvmpipe/lp_texture.h | |
parent | f3ad716e8f36fa1360703b73eafed1824c29db6e (diff) |
llvmpipe: handle z32s8x24 depth/stencil format
We need to split up the depth and stencil values in this case, and there's
some new logic required to handle float depth and stencil simultaneously.
Also make sure we get the 64bit zs clear values and masks propagated
correctly.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_texture.h')
0 files changed, 0 insertions, 0 deletions