diff options
author | Roland Scheidegger <sroland@vmware.com> | 2013-06-07 21:03:40 +0200 |
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committer | Roland Scheidegger <sroland@vmware.com> | 2013-06-07 21:15:01 +0200 |
commit | d8146f240e628e70d4c07f7e805a179f70c36e23 (patch) | |
tree | edfc30c3469fc1cb24ff96891453d1c9806e41d3 /src/gallium/drivers/llvmpipe/lp_texture.h | |
parent | 0f4c08aea2da3bd808109d09dbcdc249d1fb6b74 (diff) |
llvmpipe: add support for layered rendering
Mostly just make sure the layer parameter gets passed through to the right
places (and get clamped, can do this at setup time), fix up clears to
clear all layers and disable opaque optimization. Luckily don't need to
touch the jitted code.
(Clears invoked via pipe's clear_render_target method will not work however
since the pipe_util_clear function used for it doesn't handle clearing
multiple layers yet.)
v2: per Brian's suggestion, prettify var initialization and add some comments,
add assertion for impossible layer specification for surface.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_texture.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_texture.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.h b/src/gallium/drivers/llvmpipe/lp_texture.h index e73d44946d2..2960574fb2c 100644 --- a/src/gallium/drivers/llvmpipe/lp_texture.h +++ b/src/gallium/drivers/llvmpipe/lp_texture.h @@ -181,6 +181,16 @@ llvmpipe_resource_is_1d(const struct pipe_resource *resource) static INLINE unsigned +llvmpipe_layer_stride(struct pipe_resource *resource, + unsigned level) +{ + struct llvmpipe_resource *lpr = llvmpipe_resource(resource); + assert(level < LP_MAX_TEXTURE_2D_LEVELS); + return lpr->img_stride[level]; +} + + +static INLINE unsigned llvmpipe_resource_stride(struct pipe_resource *resource, unsigned level) { |