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authorRoland Scheidegger <[email protected]>2014-07-01 17:06:48 +0200
committerRoland Scheidegger <[email protected]>2014-07-02 01:55:59 +0200
commit90abdc15414f44862a82fe2e53e5419f8182b9ac (patch)
tree763d25e288b01a6254c90acfda3db2e23a86fff8 /src/gallium/drivers/llvmpipe/lp_texture.h
parent7e1521f191afe30fcf02a25b68fbf89278f014d3 (diff)
llvmpipe: allocate regular texture memory upfront
The deferred allocation doesn't really make much sense anymore, since we no longer allocate swizzled/linear memory in chunks and not per level / slice neither. This means we could fail resource creation a bit more (could already fail in theory anyway) but should not fail maps later (right now, callers can't deal with neither really). Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_texture.h')
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