diff options
author | Roland Scheidegger <[email protected]> | 2012-11-29 04:08:32 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2012-11-29 15:30:19 +0100 |
commit | 6d50148742512606f2abd76a2dcef6c87a5c7471 (patch) | |
tree | b4462102a3c05026995126a4e10f717923a0eb0b /src/gallium/drivers/llvmpipe/lp_texture.c | |
parent | 95e03914d82f4a3722cda00cd6eda54a6f328a73 (diff) |
llvmpipe: support array textures
This adds array (1d,2d) texture support to llvmpipe.
Though probably should do something about 1d array textures requiring gobs
of memory (this issue is not strictly limited to arrays but it is probably
worse there).
Initial code by Jakob Bornecrantz <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_texture.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_texture.c | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c index 39d646964e4..f4d2cb6c5d0 100644 --- a/src/gallium/drivers/llvmpipe/lp_texture.c +++ b/src/gallium/drivers/llvmpipe/lp_texture.c @@ -67,7 +67,9 @@ resource_is_texture(const struct pipe_resource *resource) case PIPE_BUFFER: return FALSE; case PIPE_TEXTURE_1D: + case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D: + case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_3D: case PIPE_TEXTURE_CUBE: @@ -114,6 +116,7 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen, unsigned height = pt->height0; unsigned depth = pt->depth0; uint64_t total_size = 0; + unsigned layers = pt->array_size; assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS); assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS); @@ -126,6 +129,8 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen, /* For non-compressed formats we need to align the texture size * to the tile size to facilitate render-to-texture. + * XXX this blows up 1d/1d array textures by unreasonable + * amount (factor 64), probably should do something about it. */ if (util_format_is_compressed(pt->format)) alignment = 1; @@ -157,7 +162,7 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen, lpr->tiles_per_image[level] = width_t * height_t; } - /* Number of 3D image slices or cube faces */ + /* Number of 3D image slices, cube faces or texture array layers */ { unsigned num_slices; @@ -165,6 +170,9 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen, num_slices = 6; else if (lpr->base.target == PIPE_TEXTURE_3D) num_slices = depth; + else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY || + lpr->base.target == PIPE_TEXTURE_2D_ARRAY) + num_slices = layers; else num_slices = 1; @@ -820,7 +828,7 @@ llvmpipe_user_buffer_create(struct pipe_screen *screen, /** * Compute size (in bytes) need to store a texture image / mipmap level, - * for just one cube face or one 3D texture slice + * for just one cube face, one array layer or one 3D texture slice */ static unsigned tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level, |