diff options
author | Roland Scheidegger <[email protected]> | 2014-08-01 23:22:39 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2014-08-01 23:31:11 +0200 |
commit | 3b69347efc314c4c01e63781e4d7ffea68460442 (patch) | |
tree | fca92de7cfa46e57484adac4dc217b4f69801492 /src/gallium/drivers/llvmpipe/lp_texture.c | |
parent | 7e7aebbbd0a811f4406fb41b13e6f7050d5a13f4 (diff) |
llvmpipe: don't store number of layers per level
This could be recalculated, though it turns out the only use of it after
resource allocation is for calculating whole resource size (for scene size
accounting though that isn't quite ideal neither). Thus, instead just store
the whole resource size and drop it (saving a couple bytes of storage per
resource). It makes things simpler too. Note that for the accounting winsys
resources always come back with size 0 but this is unchanged (we don't actually
know the size in any case).
Also reformat llvmpipe_texture_layout (drop unneded indentation).
v2: adapt to previous changes.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_texture.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_texture.c | 124 |
1 files changed, 48 insertions, 76 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c index 756734b890b..ec9e024662d 100644 --- a/src/gallium/drivers/llvmpipe/lp_texture.c +++ b/src/gallium/drivers/llvmpipe/lp_texture.c @@ -90,68 +90,60 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen, for (level = 0; level <= pt->last_level; level++) { uint64_t mipsize; + unsigned align_x, align_y, nblocksx, nblocksy, block_size, num_slices; /* Row stride and image stride */ - { - unsigned align_x, align_y, nblocksx, nblocksy, block_size; - - /* For non-compressed formats we need 4x4 pixel alignment - * so we can read/write LP_RASTER_BLOCK_SIZE when rendering to them. - * We also want cache line size in x direction, - * otherwise same cache line could end up in multiple threads. - * For explicit 1d resources however we reduce this to 4x1 and - * handle specially in render output code (as we need to do special - * handling there for buffers in any case). - */ - if (util_format_is_compressed(pt->format)) - align_x = align_y = 1; - else { - align_x = LP_RASTER_BLOCK_SIZE; - if (llvmpipe_resource_is_1d(&lpr->base)) - align_y = 1; - else - align_y = LP_RASTER_BLOCK_SIZE; - } - nblocksx = util_format_get_nblocksx(pt->format, - align(width, align_x)); - nblocksy = util_format_get_nblocksy(pt->format, - align(height, align_y)); - block_size = util_format_get_blocksize(pt->format); - - if (util_format_is_compressed(pt->format)) - lpr->row_stride[level] = nblocksx * block_size; + /* For non-compressed formats we need 4x4 pixel alignment + * so we can read/write LP_RASTER_BLOCK_SIZE when rendering to them. + * We also want cache line size in x direction, + * otherwise same cache line could end up in multiple threads. + * For explicit 1d resources however we reduce this to 4x1 and + * handle specially in render output code (as we need to do special + * handling there for buffers in any case). + */ + if (util_format_is_compressed(pt->format)) + align_x = align_y = 1; + else { + align_x = LP_RASTER_BLOCK_SIZE; + if (llvmpipe_resource_is_1d(&lpr->base)) + align_y = 1; else - lpr->row_stride[level] = align(nblocksx * block_size, util_cpu_caps.cacheline); + align_y = LP_RASTER_BLOCK_SIZE; + } - /* if row_stride * height > LP_MAX_TEXTURE_SIZE */ - if ((uint64_t)lpr->row_stride[level] * nblocksy > LP_MAX_TEXTURE_SIZE) { - /* image too large */ - goto fail; - } + nblocksx = util_format_get_nblocksx(pt->format, + align(width, align_x)); + nblocksy = util_format_get_nblocksy(pt->format, + align(height, align_y)); + block_size = util_format_get_blocksize(pt->format); + + if (util_format_is_compressed(pt->format)) + lpr->row_stride[level] = nblocksx * block_size; + else + lpr->row_stride[level] = align(nblocksx * block_size, util_cpu_caps.cacheline); - lpr->img_stride[level] = lpr->row_stride[level] * nblocksy; + /* if row_stride * height > LP_MAX_TEXTURE_SIZE */ + if ((uint64_t)lpr->row_stride[level] * nblocksy > LP_MAX_TEXTURE_SIZE) { + /* image too large */ + goto fail; } - /* Number of 3D image slices, cube faces or texture array layers */ - { - unsigned num_slices; - - if (lpr->base.target == PIPE_TEXTURE_CUBE) - num_slices = 6; - else if (lpr->base.target == PIPE_TEXTURE_3D) - num_slices = depth; - else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY || - lpr->base.target == PIPE_TEXTURE_2D_ARRAY) - num_slices = layers; - else - num_slices = 1; + lpr->img_stride[level] = lpr->row_stride[level] * nblocksy; - lpr->num_slices_faces[level] = num_slices; - } + /* Number of 3D image slices, cube faces or texture array layers */ + if (lpr->base.target == PIPE_TEXTURE_CUBE) + num_slices = 6; + else if (lpr->base.target == PIPE_TEXTURE_3D) + num_slices = depth; + else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY || + lpr->base.target == PIPE_TEXTURE_2D_ARRAY) + num_slices = layers; + else + num_slices = 1; /* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */ - mipsize = (uint64_t)lpr->num_slices_faces[level] * lpr->img_stride[level]; + mipsize = (uint64_t)lpr->img_stride[level] * num_slices; if (mipsize > LP_MAX_TEXTURE_SIZE) { /* volume too large */ goto fail; @@ -214,9 +206,6 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen, const unsigned width = MAX2(1, align(lpr->base.width0, TILE_SIZE)); const unsigned height = MAX2(1, align(lpr->base.height0, TILE_SIZE)); - lpr->num_slices_faces[0] = 1; - lpr->img_stride[0] = 0; - lpr->dt = winsys->displaytarget_create(winsys, lpr->base.bind, lpr->base.format, @@ -283,6 +272,7 @@ llvmpipe_resource_create(struct pipe_screen *_screen, * offset doesn't need to be aligned to LP_RASTER_BLOCK_SIZE. */ lpr->data = align_malloc(bytes + (LP_RASTER_BLOCK_SIZE - 1) * 4 * sizeof(float), 64); + /* * buffers don't really have stride but it's probably safer * (for code doing same calculations for buffers and textures) @@ -457,9 +447,6 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen, assert(lpr->base.height0 == height); #endif - lpr->num_slices_faces[0] = 1; - lpr->img_stride[0] = 0; - lpr->dt = winsys->displaytarget_from_handle(winsys, template, whandle, @@ -691,7 +678,7 @@ struct pipe_resource * llvmpipe_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, - unsigned bind_flags) + unsigned bind_flags) { struct llvmpipe_resource *buffer; @@ -728,18 +715,6 @@ tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level) /** - * Compute size (in bytes) need to store a texture image / mipmap level, - * including all cube faces or 3D image slices - */ -static unsigned -tex_image_size(const struct llvmpipe_resource *lpr, unsigned level) -{ - const unsigned buf_size = tex_image_face_size(lpr, level); - return buf_size * lpr->num_slices_faces[level]; -} - - -/** * Return pointer to a 2D texture image/face/slice. * No tiled/linear conversion is done. */ @@ -767,18 +742,15 @@ unsigned llvmpipe_resource_size(const struct pipe_resource *resource) { const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource); - unsigned lvl, size = 0; + unsigned size = 0; if (llvmpipe_resource_is_texture(resource)) { - for (lvl = 0; lvl <= lpr->base.last_level; lvl++) { - if (lpr->tex_data) - size += tex_image_size(lpr, lvl); - } + /* Note this will always return 0 for displaytarget resources */ + size = lpr->total_alloc_size; } else { size = resource->width0; } - return size; } |