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authorRoland Scheidegger <[email protected]>2013-05-28 02:34:27 +0200
committerRoland Scheidegger <[email protected]>2013-05-29 00:41:06 +0200
commit33fcce36828d6ae413c1673f8de5c56fbd8ba4a1 (patch)
tree3f32cfba0b56c3e915ddb76947589f19416b816b /src/gallium/drivers/llvmpipe/lp_texture.c
parentb3abc93f47cbc4c0a5f4304c66a79395c0aa8220 (diff)
llvmpipe: get rid of tiled/linear layout remains
Eliminate the rest of the no longer needed layout logic. (It is possible some code could be simplified a bit further still.) Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_texture.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_texture.c197
1 files changed, 26 insertions, 171 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c
index d10a4ce106d..0ac3528f7ac 100644
--- a/src/gallium/drivers/llvmpipe/lp_texture.c
+++ b/src/gallium/drivers/llvmpipe/lp_texture.c
@@ -60,32 +60,12 @@ static unsigned id_counter = 0;
/**
- * Allocate storage for llvmpipe_texture::layout array.
- * The number of elements is width_in_tiles * height_in_tiles.
- */
-static enum lp_texture_layout *
-alloc_layout_array(unsigned num_slices, unsigned width, unsigned height)
-{
- const unsigned tx = align(width, TILE_SIZE) / TILE_SIZE;
- const unsigned ty = align(height, TILE_SIZE) / TILE_SIZE;
-
- assert(num_slices * tx * ty > 0);
- assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */
-
- return (enum lp_texture_layout *)
- CALLOC(num_slices * tx * ty, sizeof(enum lp_texture_layout));
-}
-
-
-
-/**
* Conventional allocation path for non-display textures:
* Just compute row strides here. Storage is allocated on demand later.
*/
static boolean
llvmpipe_texture_layout(struct llvmpipe_screen *screen,
- struct llvmpipe_resource *lpr,
- boolean allocate)
+ struct llvmpipe_resource *lpr)
{
struct pipe_resource *pt = &lpr->base;
unsigned level;
@@ -100,7 +80,7 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
for (level = 0; level <= pt->last_level; level++) {
- /* Row stride and image stride (for linear layout) */
+ /* Row stride and image stride */
{
unsigned alignment, nblocksx, nblocksy, block_size;
@@ -131,14 +111,6 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
}
- /* Size of the image in tiles (for tiled layout) */
- {
- const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
- const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
- lpr->tiles_per_row[level] = width_t;
- lpr->tiles_per_image[level] = width_t * height_t;
- }
-
/* Number of 3D image slices, cube faces or texture array layers */
{
unsigned num_slices;
@@ -154,13 +126,6 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
num_slices = 1;
lpr->num_slices_faces[level] = num_slices;
-
- if (allocate) {
- lpr->layout[level] = alloc_layout_array(num_slices, width, height);
- if (!lpr->layout[level]) {
- goto fail;
- }
- }
}
/* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */
@@ -185,10 +150,6 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
return TRUE;
fail:
- for (level = 0; level <= pt->last_level; level++) {
- FREE(lpr->layout[level]);
- }
-
return FALSE;
}
@@ -204,7 +165,7 @@ llvmpipe_can_create_resource(struct pipe_screen *screen,
struct llvmpipe_resource lpr;
memset(&lpr, 0, sizeof(lpr));
lpr.base = *res;
- return llvmpipe_texture_layout(llvmpipe_screen(screen), &lpr, FALSE);
+ return llvmpipe_texture_layout(llvmpipe_screen(screen), &lpr);
}
@@ -219,19 +180,10 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
*/
const unsigned width = MAX2(1, align(lpr->base.width0, TILE_SIZE));
const unsigned height = MAX2(1, align(lpr->base.height0, TILE_SIZE));
- const unsigned width_t = width / TILE_SIZE;
- const unsigned height_t = height / TILE_SIZE;
- lpr->tiles_per_row[0] = width_t;
- lpr->tiles_per_image[0] = width_t * height_t;
lpr->num_slices_faces[0] = 1;
lpr->img_stride[0] = 0;
- lpr->layout[0] = alloc_layout_array(1, width, height);
- if (!lpr->layout[0]) {
- return FALSE;
- }
-
lpr->dt = winsys->displaytarget_create(winsys,
lpr->base.bind,
lpr->base.format,
@@ -278,15 +230,12 @@ llvmpipe_resource_create(struct pipe_screen *_screen,
/* displayable surface */
if (!llvmpipe_displaytarget_layout(screen, lpr))
goto fail;
- assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
}
else {
/* texture map */
- if (!llvmpipe_texture_layout(screen, lpr, TRUE))
+ if (!llvmpipe_texture_layout(screen, lpr))
goto fail;
- assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
}
- assert(lpr->layout[0]);
}
else {
/* other data (vertex buffer, const buffer, etc) */
@@ -332,24 +281,13 @@ llvmpipe_resource_destroy(struct pipe_screen *pscreen,
/* display target */
struct sw_winsys *winsys = screen->winsys;
winsys->displaytarget_destroy(winsys, lpr->dt);
-
- FREE(lpr->layout[0]);
}
else if (llvmpipe_resource_is_texture(pt)) {
- /* regular texture */
- uint level;
-
/* free linear image data */
if (lpr->linear_img.data) {
align_free(lpr->linear_img.data);
lpr->linear_img.data = NULL;
}
-
- /* free layout flag arrays */
- for (level = 0; level < Elements(lpr->layout); level++) {
- FREE(lpr->layout[level]);
- lpr->layout[level] = NULL;
- }
}
else if (!lpr->userBuffer) {
assert(lpr->data);
@@ -372,8 +310,7 @@ void *
llvmpipe_resource_map(struct pipe_resource *resource,
unsigned level,
unsigned layer,
- enum lp_texture_usage tex_usage,
- enum lp_texture_layout layout)
+ enum lp_texture_usage tex_usage)
{
struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
uint8_t *map;
@@ -385,9 +322,6 @@ llvmpipe_resource_map(struct pipe_resource *resource,
tex_usage == LP_TEX_USAGE_READ_WRITE ||
tex_usage == LP_TEX_USAGE_WRITE_ALL);
- assert(layout == LP_TEX_LAYOUT_NONE ||
- layout == LP_TEX_LAYOUT_LINEAR);
-
if (lpr->dt) {
/* display target */
struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
@@ -412,16 +346,13 @@ llvmpipe_resource_map(struct pipe_resource *resource,
lpr->linear_img.data = map;
/* make sure tiled data gets converted to linear data */
- map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage, layout);
- if (layout == LP_TEX_LAYOUT_LINEAR)
- assert(map == map2);
-
+ map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage);
return map2;
}
else if (llvmpipe_resource_is_texture(resource)) {
map = llvmpipe_get_texture_image(lpr, layer, level,
- tex_usage, layout);
+ tex_usage);
return map;
}
else {
@@ -448,11 +379,6 @@ llvmpipe_resource_unmap(struct pipe_resource *resource,
assert(level == 0);
assert(layer == 0);
- /* make sure linear image is up to date */
- (void) llvmpipe_get_texture_image(lpr, layer, level,
- LP_TEX_USAGE_READ,
- LP_TEX_LAYOUT_LINEAR);
-
winsys->displaytarget_unmap(winsys, lpr->dt);
}
}
@@ -476,7 +402,6 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
{
struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
struct llvmpipe_resource *lpr;
- unsigned width, height, width_t, height_t;
/* XXX Seems like from_handled depth textures doesn't work that well */
@@ -489,11 +414,6 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
pipe_reference_init(&lpr->base.reference, 1);
lpr->base.screen = screen;
- width = align(lpr->base.width0, TILE_SIZE);
- height = align(lpr->base.height0, TILE_SIZE);
- width_t = width / TILE_SIZE;
- height_t = height / TILE_SIZE;
-
/*
* Looks like unaligned displaytargets work just fine,
* at least sampler/render ones.
@@ -503,8 +423,6 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
assert(lpr->base.height0 == height);
#endif
- lpr->tiles_per_row[0] = width_t;
- lpr->tiles_per_image[0] = width_t * height_t;
lpr->num_slices_faces[0] = 1;
lpr->img_stride[0] = 0;
@@ -516,13 +434,6 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
goto no_dt;
}
- lpr->layout[0] = alloc_layout_array(1, lpr->base.width0, lpr->base.height0);
- if (!lpr->layout[0]) {
- goto no_layout_0;
- }
-
- assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
-
lpr->id = id_counter++;
#ifdef DEBUG
@@ -531,8 +442,6 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
return &lpr->base;
-no_layout_0:
- winsys->displaytarget_destroy(winsys, lpr->dt);
no_dt:
FREE(lpr);
no_lpr:
@@ -707,7 +616,7 @@ llvmpipe_transfer_map( struct pipe_context *pipe,
map = llvmpipe_resource_map(resource,
level,
box->z,
- tex_usage, LP_TEX_LAYOUT_LINEAR);
+ tex_usage);
/* May want to do different things here depending on read/write nature
@@ -834,12 +743,8 @@ llvmpipe_user_buffer_create(struct pipe_screen *screen,
* for just one cube face, one array layer or one 3D texture slice
*/
static unsigned
-tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
- enum lp_texture_layout layout)
+tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level)
{
- assert(layout == LP_TEX_LAYOUT_LINEAR);
-
- /* we already computed this */
return lpr->img_stride[level];
}
@@ -849,10 +754,9 @@ tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
* including all cube faces or 3D image slices
*/
static unsigned
-tex_image_size(const struct llvmpipe_resource *lpr, unsigned level,
- enum lp_texture_layout layout)
+tex_image_size(const struct llvmpipe_resource *lpr, unsigned level)
{
- const unsigned buf_size = tex_image_face_size(lpr, level, layout);
+ const unsigned buf_size = tex_image_face_size(lpr, level);
return buf_size * lpr->num_slices_faces[level];
}
@@ -863,57 +767,32 @@ tex_image_size(const struct llvmpipe_resource *lpr, unsigned level,
*/
ubyte *
llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
- unsigned face_slice, unsigned level,
- enum lp_texture_layout layout)
+ unsigned face_slice, unsigned level)
{
struct llvmpipe_texture_image *img;
unsigned offset;
- assert (layout == LP_TEX_LAYOUT_LINEAR);
-
img = &lpr->linear_img;
offset = lpr->linear_mip_offsets[level];
if (face_slice > 0)
- offset += face_slice * tex_image_face_size(lpr, level, layout);
+ offset += face_slice * tex_image_face_size(lpr, level);
return (ubyte *) img->data + offset;
}
/**
- * Set the layout mode for all tiles in a particular image.
- */
-static INLINE void
-llvmpipe_set_texture_image_layout(struct llvmpipe_resource *lpr,
- unsigned face_slice, unsigned level,
- unsigned width_t, unsigned height_t,
- enum lp_texture_layout layout)
-{
- const unsigned start = face_slice * lpr->tiles_per_image[level];
- unsigned i;
-
- for (i = 0; i < width_t * height_t; i++) {
- lpr->layout[level][start + i] = layout;
- }
-}
-
-
-/**
- * Allocate storage for a linear or tile texture image (all cube
- * faces and all 3D slices, all levels).
+ * Allocate storage for a linear image
+ * (all cube faces and all 3D slices, all levels).
*/
static void
-alloc_image_data(struct llvmpipe_resource *lpr,
- enum lp_texture_layout layout)
+alloc_image_data(struct llvmpipe_resource *lpr)
{
uint alignment = MAX2(16, util_cpu_caps.cacheline);
uint level;
uint offset = 0;
- assert(layout == LP_TEX_LAYOUT_LINEAR);
-
-
if (lpr->dt) {
/* we get the linear memory from the winsys, and it has
* already been zeroed
@@ -934,7 +813,7 @@ alloc_image_data(struct llvmpipe_resource *lpr,
* offset = lpr->linear_mip_offsets[level] + lpr->img_stride[level] * layer
*/
for (level = 0; level <= lpr->base.last_level; level++) {
- uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
+ uint buffer_size = tex_image_size(lpr, level);
lpr->linear_mip_offsets[level] = offset;
offset += align(buffer_size, alignment);
}
@@ -953,36 +832,21 @@ alloc_image_data(struct llvmpipe_resource *lpr,
*
* \param face_slice the cube face or 3D slice of interest
* \param usage one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE
- * \param layout should be LP_TEX_LAYOUT_LINEAR
*/
void *
llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
unsigned face_slice, unsigned level,
- enum lp_texture_usage usage,
- enum lp_texture_layout layout)
+ enum lp_texture_usage usage)
{
struct llvmpipe_texture_image *target_img;
void *target_data;
- const unsigned width = u_minify(lpr->base.width0, level);
- const unsigned height = u_minify(lpr->base.height0, level);
- const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
- const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
unsigned target_offset;
unsigned *target_off_ptr;
- assert(layout == LP_TEX_LAYOUT_NONE ||
- layout == LP_TEX_LAYOUT_LINEAR);
-
assert(usage == LP_TEX_USAGE_READ ||
usage == LP_TEX_USAGE_READ_WRITE ||
usage == LP_TEX_USAGE_WRITE_ALL);
- /* check for the special case of layout == LP_TEX_LAYOUT_NONE */
- if (layout == LP_TEX_LAYOUT_NONE) {
- /* XXX can still get LAYOUT_NONE ? */
- layout = LP_TEX_LAYOUT_LINEAR;
- }
-
if (lpr->dt) {
assert(lpr->linear_img.data);
}
@@ -993,38 +857,32 @@ llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
if (!target_data) {
/* allocate memory for the target image now */
- alloc_image_data(lpr, layout);
+ alloc_image_data(lpr);
target_data = target_img->data;
}
target_offset = target_off_ptr[level];
if (face_slice > 0) {
- target_offset += face_slice * tex_image_face_size(lpr, level, layout);
+ target_offset += face_slice * tex_image_face_size(lpr, level);
}
if (target_data) {
target_data = (uint8_t *) target_data + target_offset;
}
- llvmpipe_set_texture_image_layout(lpr, face_slice, level,
- width_t, height_t, layout);
-
return target_data;
}
/**
* Return pointer to start of a texture image (1D, 2D, 3D, CUBE).
- * All cube faces and 3D slices will be converted to the requested
- * layout if needed.
* This is typically used when we're about to sample from a texture.
*/
void *
llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
unsigned level,
- enum lp_texture_usage usage,
- enum lp_texture_layout layout)
+ enum lp_texture_usage usage)
{
const int slices = lpr->num_slices_faces[level];
int slice;
@@ -1033,7 +891,7 @@ llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
assert(slices > 0);
for (slice = slices - 1; slice >= 0; slice--) {
- map = llvmpipe_get_texture_image(lpr, slice, level, usage, layout);
+ map = llvmpipe_get_texture_image(lpr, slice, level, usage);
}
return map;
@@ -1041,9 +899,7 @@ llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
/**
- * Get pointer to a linear image (not the tile!) where the tile at (x,y)
- * is known to be in linear layout.
- * Conversion from tiled to linear will be done if necessary.
+ * Get pointer to a linear image (not the tile!) at tile (x,y).
* \return pointer to start of image/face (not the tile)
*/
ubyte *
@@ -1062,13 +918,12 @@ llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr,
if (!linear_img->data) {
/* allocate memory for the linear image now */
/* XXX should probably not do that here? */
- alloc_image_data(lpr, LP_TEX_LAYOUT_LINEAR);
+ alloc_image_data(lpr);
}
assert(linear_img->data);
/* compute address of the slice/face of the image that contains the tile */
- linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
- LP_TEX_LAYOUT_LINEAR);
+ linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level);
return linear_image;
}
@@ -1086,7 +941,7 @@ llvmpipe_resource_size(const struct pipe_resource *resource)
if (llvmpipe_resource_is_texture(resource)) {
for (lvl = 0; lvl <= lpr->base.last_level; lvl++) {
if (lpr->linear_img.data)
- size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_LINEAR);
+ size += tex_image_size(lpr, lvl);
}
}
else {