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authorJosé Fonseca <[email protected]>2011-11-09 19:29:37 +0000
committerJosé Fonseca <[email protected]>2011-11-14 10:06:01 +0000
commitc88f3e0374620f18cf38d9fc3c45d14bc53f62b2 (patch)
tree05de7d375c47328da0097a62cbf239b442de85c4 /src/gallium/drivers/llvmpipe/lp_texture.c
parent9e29cdbe95810de8658dfd1cabf1a7d87264c2f7 (diff)
llvmpipe: Make more resilient to out-of-memory situations.
Most of the code was alright, but we were missing a few paths. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_texture.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_texture.c38
1 files changed, 30 insertions, 8 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c
index fa4ce5bf2ac..ca38571b2bc 100644
--- a/src/gallium/drivers/llvmpipe/lp_texture.c
+++ b/src/gallium/drivers/llvmpipe/lp_texture.c
@@ -163,6 +163,9 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
lpr->num_slices_faces[level] = num_slices;
lpr->layout[level] = alloc_layout_array(num_slices, width, height);
+ if (!lpr->layout[level]) {
+ goto fail;
+ }
}
/* Compute size of next mipmap level */
@@ -172,6 +175,15 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
}
return TRUE;
+
+fail:
+ for (level = 0; level <= pt->last_level; level++) {
+ if (lpr->layout[level]) {
+ FREE(lpr->layout[level]);
+ }
+ }
+
+ return FALSE;
}
@@ -196,7 +208,9 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
lpr->img_stride[0] = 0;
lpr->layout[0] = alloc_layout_array(1, width, height);
- //lpr->layout[0][0] = LP_TEX_LAYOUT_LINEAR;
+ if (!lpr->layout[0]) {
+ return FALSE;
+ }
lpr->dt = winsys->displaytarget_create(winsys,
lpr->base.bind,
@@ -437,13 +451,15 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
struct winsys_handle *whandle)
{
struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
- struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
+ struct llvmpipe_resource *lpr;
unsigned width, height, width_t, height_t;
/* XXX Seems like from_handled depth textures doesn't work that well */
- if (!lpr)
- return NULL;
+ lpr = CALLOC_STRUCT(llvmpipe_resource);
+ if (!lpr) {
+ goto no_lpr;
+ }
lpr->base = *template;
pipe_reference_init(&lpr->base.reference, 1);
@@ -472,12 +488,15 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
template,
whandle,
&lpr->row_stride[0]);
- if (!lpr->dt)
- goto fail;
+ if (!lpr->dt) {
+ goto no_dt;
+ }
lpr->layout[0] = alloc_layout_array(1, lpr->base.width0, lpr->base.height0);
+ if (!lpr->layout[0]) {
+ goto no_layout_0;
+ }
- assert(lpr->layout[0]);
assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
lpr->id = id_counter++;
@@ -488,8 +507,11 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
return &lpr->base;
- fail:
+no_layout_0:
+ winsys->displaytarget_destroy(winsys, lpr->dt);
+no_dt:
FREE(lpr);
+no_lpr:
return NULL;
}