diff options
author | Roland Scheidegger <[email protected]> | 2010-06-18 13:52:17 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2010-06-18 13:52:17 +0100 |
commit | 17c9d7eea7b3365c59455a731fcb81e69bb86ce2 (patch) | |
tree | df310fae3d03ba8f7f4dbc8bedbb6a74709b45a9 /src/gallium/drivers/llvmpipe/lp_state_fs.h | |
parent | ff8e1452df5c86e745aea0490e9c6afdf166407b (diff) |
llvmpipe: limit the number of fragment shader variants kept around
llvmpipe can create a large number of shader variants for a single shader
(which are quite big), and they were only ever deleted if the shader itself
was deleted. This is especially apparent in things like glean
blendFunc where a new variant is created for every different subtest, chewing
up all memory.
This change limits the numbers of fragment shader variants (for all shaders)
which are kept around to a fixed number. If that would be exceeded a fixed
portion of the cached variants is deleted (since without tracking the used
variants this involves flushing we don't want to delete only one).
Always the least recently used variants (from all shaders together) are
deleted.
For now this is all per-context.
Both the number of how many variants are cached (1024) as well as how many
will be deleted at once (1/4 of the cache size) are just rough guesses and
subject to further optimization.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state_fs.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_fs.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.h b/src/gallium/drivers/llvmpipe/lp_state_fs.h index 64ead2a9973..272c9269eae 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.h +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.h @@ -64,10 +64,16 @@ struct lp_fragment_shader_variant_key struct lp_sampler_static_state sampler[PIPE_MAX_SAMPLERS]; }; +struct lp_fs_variant_list_item +{ + struct lp_fragment_shader_variant *base; + struct lp_fs_variant_list_item *next, *prev; +}; struct lp_fragment_shader_variant { struct lp_fragment_shader_variant_key key; + struct lp_fragment_shader *lpfs; boolean opaque; @@ -75,7 +81,7 @@ struct lp_fragment_shader_variant lp_jit_frag_func jit_function[2]; - struct lp_fragment_shader_variant *next; + struct lp_fs_variant_list_item list_item_global, list_item_local; /* For debugging/profiling purposes */ unsigned no; @@ -89,11 +95,12 @@ struct lp_fragment_shader struct tgsi_shader_info info; - struct lp_fragment_shader_variant *variants; + struct lp_fs_variant_list_item variants; /* For debugging/profiling purposes */ unsigned no; - unsigned variant_no; + unsigned variants_created; + unsigned variants_cached; }; |